[JSA] Addresses 02/19/2018
enjoy while you can bobo
Code:
#define D3D_DEVICE 0x00B13D84
#define D3D_WALLHACK 0x00577B64
#define ILT_SERVER 0x0073ECB8
#define COMMANDLINE 0x0077F7B8
#define CLIENTSHELL 0x0077F658
#define SERVERSHELL 0x0077F654
#define LT_CLIENTDLL 0x00783708
#define LT_TRANSFORM 0x007836D8
#define LT_DRAWPRIM 0x00783660
#define LT_FONTMGR 0x00783630
#define PLAYER_MGR 0x1754B9A4
class PlayerMgr
{
public:
WeaponMgr cWeaponMgr;
};
class WeaponMgr
{
public:
DWORD MinPertub;
float VectorsPerRound;
float FireCamRecoilYawMax;
float FireRecoilPitch;
float FireRecoilDecay;
DWORD MaxPertub;
DWORD SpecialRange;
DWORD Range;
};