Could anyone point me in the right direction to decompile the SetVertexShader Buffer? I have been searching forever on any kind of information on how to decode it and not luck :(
Type: Posts; User: evilimprint
Could anyone point me in the right direction to decompile the SetVertexShader Buffer? I have been searching forever on any kind of information on how to decode it and not luck :(
can anyone explain to me how to find endscene pointers so I can hook to it... my NVidia videocard is already wrapping the game...
I am messing with the d3d starter kit and when I add the lib and includes I get this error when trying to compile
Error 2 error C2059: syntax error : ')' c:\program files (x86)\microsoft...
never thought of that ahahah. so ill just return proc.handle and skip the id bull crap *dizzy*
thank you, i wrote all this from scratch and didnt realize my closehandle was after the buffer return *dizzy*... never tryed using system.diagnostic ill have too look into that!
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thank you, i will be updating it more and more as i go!
This also has a text file read for pointers and such
Form your text files like this
[GetInfo]
Static=&H020304
P1=&H39
P2=&HAB
Public Class Memory
not quite what im looking for but good info. i am looking for a d3d9 dll that intercepts data and sends it to the real d3d9 dll... the the d3d9 dll that intercepts data i can pull info from and make...
I am not quite good with C++ and i been searching for a d3d9 proxy dll. does anyone know where to find one with all functions of directx?