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Type: Posts; User: jambertobbles

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  1. Replies
    27
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    4,445

    [Outdated] Nice release! I can see this getting popular :)

    Nice release! I can see this getting popular :)
  2. Replies
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    7,306

    [Tutorial] Writing to iFOV externally is safe and works fine...

    Writing to iFOV externally is safe and works fine online (I tested as recently as last weekend).
  3. Replies
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    [Detected] you can find injectors on the forum, use search

    you can find injectors on the forum, use search
  4. Replies
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    28,969

    [Detected] i can't believe you actually have made this, nice...

    i can't believe you actually have made this, nice work
  5. Replies
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    [Release] this looks cool thaks for sharing, really really...

    this looks cool thaks for sharing, really really cool actually
  6. Replies
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    36,016

    [Release] thanks ill try it out and will definitely report...

    thanks ill try it out and will definitely report back some time later, i really will
  7. [Release] thanks ill try it out and will definitely report...

    thanks ill try it out and will definitely report back some time later, i really will
  8. [Release] thanks ill try it out and will definitely report...

    thanks ill try it out and will definitely report back some time later FOR SURE
  9. Replies
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    15,456

    [Release] thanks ill try it out and will definitely report...

    thanks ill try it out and will definitely report back some years later
  10. [Outdated] thanks i will definitely try this

    thanks i will definitely try this
  11. Replies
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    [Info] Thank you :)

    Thank you :)
  12. Replies
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    103,317

    [Source Code] I got this semi-working if anyone wants to work...

    I got this semi-working if anyone wants to work on it with me just pm me. I won't help you if you don't know how to even compile it.
  13. Replies
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    Sticky: [Info] This is a very well made tutorial! Cheers...

    This is a very well made tutorial! Cheers WasserEsser!
  14. Replies
    338
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    54,181

    [Outdated] Hello sir, that dump is from "haze dumper"

    Hello sir, that dump is from "haze dumper"
  15. Replies
    338
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    54,181

    [Outdated] [+] m_ArmorValue: 0xA8F4 [+] m_Collision: 0x318...

    [+] m_ArmorValue: 0xA8F4
    [+] m_Collision: 0x318
    [+] m_CollisionGroup: 0x470
    [+] m_Local: 0x2FA8
    [+] m_OriginalOwnerXuidHigh: 0x315C
    [+] m_OriginalOwnerXuidLow: 0x3158
    [+] m_aimPunchAngle:...
  16. Replies
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    [Help] Awesome, thank you! I will try it soon

    Awesome, thank you! I will try it soon
  17. Replies
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    [Help] I'm aware of that, which is why I said I can't...

    I'm aware of that, which is why I said I can't wait. "can't wait" This means that I am excited for the upcoming release.

    I have some more ideas I want to try myself too, but I think we mostly...
  18. Replies
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    7,800

    [Help] Nice work PhY'z and LegitPlayer!!! Can't wait...

    Nice work PhY'z and LegitPlayer!!! Can't wait till you post the method so I can try when I'm at home again!
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    [Help] Has it changed? What is the new one? How do we...

    Has it changed? What is the new one? How do we use it? I wonder...
  20. Replies
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    [Help] m_hViewModel doesn't look close to the offset...

    m_hViewModel doesn't look close to the offset "0x4A14C54" Mewmi posted in his example from May 2015, can you explain what you mean by DT_BasePlayer -> m_hViewModel[0]?
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    [Help] Correct, I know that the nModelIndex offset is...

    Correct, I know that the nModelIndex offset is 0x254, but I don't know the proper way to write to DT_BaseViewModel. If anyone else can help or research how to do this I would be greatly appreciative!
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    [Help] How do I find the offset of DT_BaseViewModel? ...

    How do I find the offset of DT_BaseViewModel?

    I have tried searching the entity list in a loop until I find the entity DT_BaseViewModel by classid and then I use that offset + nmodelindex, but it...
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