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Type: Posts; User: notquin

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    Sticky: [Source Code] Another decently large update - ProcAddresses...

    Another decently large update

    - ProcAddresses are now resolved remotely - This means you can compile under AnyCPU (or x64) and be able to inject into both x86 and x64 processes (assuming your DLL...
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    [Source Code] More of a quality of life update here You can...

    More of a quality of life update here

    You can now pattern scan directly with a byte array if you have no need for wildcard bytes
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    Sticky: [Source Code] As a few people were asking for this, I decided...

    As a few people were asking for this, I decided to implement it.

    You can now inject DLL's in byte array form - Simply pass a byte array in as you would a DLL path
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    Sticky: [Source Code] First significant update in a while - Added...

    First significant update in a while

    - Added the ability to unlink a module from the peb (a literal pain in the ass to write I swear)

    - Finally implemented proper error handling - You will...
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    [Source Code] Proper error handling has now been implemented!...

    Proper error handling has now been implemented! Exceptions with windows error codes will now be raised when things don't do what they should.

    A tonne of bug fixes have also been applied between...
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    [Source Code] Test DLL for DLL Injection

    Borderline shit tier release from me but when I was working on my injection library and needed test DLL's I couldn't really find any online. It was also a bit of a pain to go and quickly code my own...
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    Sticky: [Source Code] Rewrote a large amount of the codebase for...

    Rewrote a large amount of the codebase for efficiency and readability purposes

    - SafeHandles properly implemented for all pinvoke calls (yay no accidental gc'd handles)
    - Proper argument checking...
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    [Source Code] Unit Tests finally added. Also implemented...

    Unit Tests finally added.

    Also implemented proper usage of SafeHandles to ensure nothing gets gc'd prematurely.
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    [Source Code] - Updated the pattern scanning algorithm to an...

    - Updated the pattern scanning algorithm to an adaptation of the Bower-Moore algorithm to vastly increase the searching speed (From my testing anywhere from 4 - 20 times as fast depending on the size...
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    Sticky: [Source Code] I've reached a stage where I'm happy with the...

    I've reached a stage where I'm happy with the library and would like to start taking feature requests.

    I have decided to create a standalone library for managed DLL's instead of adding to them to...
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    [Source Code] C# Memory Editing Library

    I needed to create a standalone memory editing library for a few upcoming libraries. I will be integrating it into my DLL injection library in the near future (proof of concept.)

    It features the...
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    [Help] If you’re proficient with another programming...

    If you’re proficient with another programming language, preferably C based (C++, JavaScript etc) then you should be able to pick up C# in a week or two.

    Otherwise you’re going to have to have to...
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    Sticky: [Source Code] x64 manual mapping is now supported! I...

    x64 manual mapping is now supported!

    I apologise for the slow updates. Internship is killing me during the week so I only really have the weekends to work on my projects.
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    Sticky: [Source Code] Added the ability to eject an injected dll (using...

    Added the ability to eject an injected dll (using FreeLibrary)
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    Sticky: [Source Code] I've changed the libraries name so the new...

    I've changed the libraries name so the new repositories link is https://******.com/Akaion/Bleak
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    Sticky: [Source Code] Added NtCreateThreadEx and ZwCreateThreadEx

    Added NtCreateThreadEx and ZwCreateThreadEx
  17. Thread: C++ & Math

    by notquin
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    Sure general development positions such as full...

    Sure general development positions such as full stack probably don't use math in there day to day work but try getting a position in cryptography, machine learning or data analysis without a firm...
  18. Thread: C++ & Math

    by notquin
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    I'm assuming when say "basic math" you are...

    I'm assuming when say "basic math" you are referring to basic arthimetic such as addition and multiplication.

    I can think of several fields where having knowledge of concepts such as linear...
  19. Thread: C++ & Math

    by notquin
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    I disagree. If you don't have a solid foundation...

    I disagree. If you don't have a solid foundation of math, I can think of several areas you will struggle with in programming. Sure, if all you intend of ever making is 50 line console applications...
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    [Source Code] Basic PE Header Parser Snippet

    I made this pretty basic PE header parser for my injection library before I discovered PeNet, an amazing library for parsing PE headers.

    Anyway, I thought I may as well drop the code here in case...
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    Sticky: [Source Code] The library is now available as a NuGet package...

    The library is now available as a NuGet package to make installation much easier
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    Sticky: [Source Code] I finally got aroud to writing a manual mapping...

    I finally got aroud to writing a manual mapping method. Currently, the library only supports x86 manual mapping as there are some arithmetic issues I need to fix for x64 which I hope to have fixed...
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    Sticky: [Source Code] I do use them I'm debugging new code. However,...

    I do use them I'm debugging new code. However, there's no point leaving them in the library as the return value of each method is a boolean, not a windows error code.
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    Sticky: [Source Code] In prep for any future updates I decided it was...

    In prep for any future updates I decided it was time to finally add unit tests

    - Added unit tests for both x86 and x64 versions of the library
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    Sticky: [Source Code] As per request, I will probably be implementing...

    As per request, I will probably be implementing manual mapping for both architectures in the next few weeks/months once I finish up with my exams
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