I am using this code in my d3d9 proxy to "target" a monster:
PostMessage ( mywin, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM( (int)allmobs[closest_mob -1].x ,(int)allmobs[closest_mob -1].y));...
Type: Posts; User: neuronet
I am using this code in my d3d9 proxy to "target" a monster:
PostMessage ( mywin, WM_LBUTTONDOWN, MK_LBUTTON, MAKELPARAM( (int)allmobs[closest_mob -1].x ,(int)allmobs[closest_mob -1].y));...
** push **
Hello,
I'm looking for an experienced coder who can "enhance" me smth at base of
https://code.google.com/p/texmod/source/browse/#svn%2Ftrunk%2FuMod_DX9.
The d3d9.dll which is compiled...
Would it be possible to implement a function that does the following:
1. de-detour the original endscene and reset,
2. unload itself (deinject)
I sent him a pm.. lets hope we want to help me... /yes
First of all: I HAVE NO IDEA ABOUT C++
Okay.. some basics maybe, but thats all..
I'm coding in Delphi/Pascal for more than 19 years now.
Can someone please tell me how I can export the...
I for example play Atlantica Online.
Cause 99% of the stuff is serverside, the onliest really hackable thing is the combat speed.
I'm working actually on a full-bot for AO, because the old one,...