Nothing...Code:// ===============================================// // --------> [ Crossfire Logs Started ] <-------- // // ===============================================// // Crossfire Base Address: 0x140000000 // CShell Base Address: 0x7FFE73A90000 // [ RoomInfo ] uint64_t m_RoomInfoMgr = 0x2966DF0; uint64_t m_RoomId = 0x134; // [ ModelNode ] uint64_t m_ModelNodeMgr = 0x27206E8; uint64_t m_ModelNodeFunc = 0x1392B0; uint64_t m_ModelNodeMainHitBox = 0x???????; // [ Weapon ] uint64_t m_WeaponMgr = 0x28C5BF0; uint64_t m_WeaponFunc = 0x142C00; uint64_t m_CrosshairRatioPerRealSizeFunc[0] = 0x9B903A; uint64_t m_CrosshairRatioPerRealSizeFunc[1] = 0x12D4BCD; uint64_t m_PerturbMinFunc[0] = 0x9AD522; uint64_t m_PerturbMinFunc[1] = 0x12C9CB0; uint64_t m_ShotreactYawFunc[0] = 0x9B8BB5; uint64_t m_ShotreactYawFunc[1] = 0x12D470C; uint64_t m_ShotreactPitchFunc[0] = 0xA2BDE9; uint64_t m_ShotreactPitchFunc[1] = 0x12B5766; uint64_t m_KnifeNormalRange[0] = 0xF8C; uint64_t m_KnifeNormalRange[1] = 0xFEC; uint64_t m_KnifeBigShotRange[0] = 0xFBC; uint64_t m_KnifeBigShotRange[1] = 0x101C; uint64_t m_KnifeNormalAngle[0] = 0xF9C; uint64_t m_KnifeNormalAngle[1] = 0xFFC; uint64_t m_KnifeBigShotAngle[0] = 0xFCC; uint64_t m_KnifeBigShotAngle[1] = 0x102C; uint64_t m_RepeatFire = 0x104C; // [ CPlayerClntBase ] uint64_t m_ClientObject = 0x510; uint64_t m_ServerObject = 0x518; uint64_t m_PlayerViewMgr = 0x2F8; uint64_t m_HighJumpGravity = 0x???; uint64_t m_WalkSpeed = 0x564; uint64_t m_CrouchSpeed = 0x568; uint64_t m_RapidFire = 0x12AC; uint64_t m_ModelDimension = 0x16B8; uint64_t m_GunPlayerRecoil = 0x???; uint64_t m_SendAmmoReload = 0x???; uint64_t m_SendAmmoReloadCancel = 0x???; uint64_t m_ClassifyShooting = 0x???; uint64_t m_LTViewAnglePitch = 0x80C; uint64_t m_LTViewAngleYaw = 0x810; uint64_t m_WeaponState = 0x864; uint64_t m_GetCurSelectedBag = 0xA08; uint64_t m_GetCurWeaponSelect = 0xF8; uint64_t m_GetWeaponInfo = 0x12B8; uint64_t m_iHealth = 0x16C4; uint64_t m_iNanoGhostMaxHealth = 0x1490; uint64_t m_GetClipAmmo = 0x2D8; uint64_t m_GetMagazineAmmo = 0x2DC; uint64_t m_GetBulletStock = 0x2E0; uint64_t m_ClientFire = 0x968; uint64_t m_VelAndRot = 0x11E8; // [ CLTClientShell ] uint64_t m_LTClientShell = 0x27211E0; uint64_t m_LTClientShellTub = 0x2918320; uint64_t m_PlayerStart = 0x279; uint64_t m_PlayerSize = 0xDC0; uint64_t m_LocalIndex = 0x288; uint64_t m_GetMaxPlayer = 0x44460; uint64_t m_IsRoundStart = 0x270; uint64_t m_AIClientObjectMgr = 0x???; uint64_t m_SprayUI = 0x211DC; uint64_t m_IdleTimeout = 0x43C8C; uint64_t m_IdleTimeoutFunc[0] = 0x141ACF8; uint64_t m_IdleTimeoutFunc[1] = 0x141ADCC; uint64_t m_GetLocalPlayerIndexFunc = 0x1415BB0; // [ CLTClient ] uint64_t m_IntersectSegmentFunc = 0x40051250; // [ CLTBase ] // [ GameProto ] uint64_t m_CSVelAndRotFunchk = 0xA47A4F; uint64_t m_CSClientFireFunchk = 0xA48427; uint64_t m_CSDamageFunchk = 0x60A2C5; uint64_t m_CSAnimFunchk = 0x6F283A; uint64_t m_CSRespawn_AckFunchk = 0x1451A7E; uint64_t m_CSReloadFinishFunchk = 0x902298; uint64_t m_CSThrowingDamageFunchk = 0x62965A; uint64_t m_DZBoxSizeFunchk = 0x14427B5; uint64_t m_VoidGodMode = 0x???????; uint64_t m_AntiCrashGame = 0x???????; // [ Remove Effects ] uint64_t m_RemoveFx = 0x??????; uint64_t m_RemoveGunEffectsFunc = 0x??????; uint64_t m_NoSmokeFunc = 0x40374649; uint64_t m_NoFlashbangFunc = 0x118AA33; // [ Bypass Client Errors ] uint64_t m_Bypass1_x = 0xA21F68; uint64_t m_Bypass18_2 = 0x8F30C8; uint64_t m_Bypass19_3[0] = 0x12DADF0; uint64_t m_Bypass19_3[1] = 0x1126AB9; uint64_t m_Bypass20_2 = 0x??????; uint64_t m_Bypass28_3 = 0x8F2701; uint64_t m_Bypass31_10 = 0x13EDEC9; uint64_t m_BypassWallPassHackInfo_t = 0x1288BF3; uint64_t m_BypassGetLastStandingOn = 0x8EE33D; uint64_t m_BypassResetByRespawnOtherPlayer = 0x8EA048; uint64_t m_BypassPing = 0x???????; uint64_t m_UpdateCRC = 0x??????; // [ Bypass DC & Ban ] uint64_t m_BypassWeaponDC = 0x937ED8; uint64_t m_BypassOnHackNotify = 0x1417040; uint64_t m_BypassSendReturnAddressCheck = 0x143A3E6; uint64_t m_BypassDetectHWBP = 0x8F41BE; uint64_t m_BypassSendScreenShot = 0x8F4431; uint64_t m_BypassDetectCheatTool[0] = 0x8F0D0A; uint64_t m_BypassDetectCheatTool[1] = 0x8F13EA; uint64_t m_BypassCheckInfoCodeHunter = 0x937BE0; uint64_t m_BypassSetFnInfoCodeHunter = 0x1403E1710; // [ CRadarUI ] uint64_t m_DrawTextEngineVT = 0x950760; // [ CZoneMgr ] uint64_t m_CZoneManMgr = 0x2967078; uint64_t m_NoBugDamage = 0x2FC; // [ CharacterFx ] uint64_t m_IsDead = 0x23C; uint64_t m_IsImmune = 0x24C; uint64_t m_IsAlive = 0x55C; uint64_t m_IsMutantObject = 0x1140F; uint64_t m_IsCurrentWeaponId = 0x113DC; uint64_t m_GetWeaponFx = 0x113A0; uint64_t m_EnlargeAndSetDims = 0x10AF3F0; // [ Others ] uint64_t m_ILTClientDefault = 0x1410C77E8; uint64_t m_GetFrameTime = 0x?????????; uint64_t m_LTModel = 0x27211E0; uint64_t m_LTCommon = 0x29670C0; uint64_t m_PacketSeqIndex = 0x272186E; uint64_t m_CGameFlow = 0x272132C; uint64_t m_BasicPlayerInfoMgr = 0x271F658; uint64_t m_TestValuesMgr = 0x2720D70; uint64_t m_BunnyHop = 0x???????; // ===============================================// // ---------> [ Crossfire Logs End ] <----------- // // ===============================================//
Credits: @awdacwadc @Nekosify @Mel