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  1. #1
    end360's Avatar
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    Post TTT Weapon Selection Menu Exploit

    This is an exploit for the semi popular TTT Weapon Selection menu. It allows you to spawn with any weapon as long as the server has that weapon. To use it just put it in a lua file and run it. Just change the name of the weapons to those you want to spawn with.
    Code:
    net.Start("sv_saveweapons")
    net.WriteString("weapon_zm_sledge") //Primary
    net.WriteString("stungun") // Secondary
    net.WriteString("weapon_zm_revolver") // Grenade
    net.SendToServer()
    Last edited by Hunter; 01-16-2016 at 01:08 PM.

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    Margen67 (03-28-2015),recnic (02-18-2015),RevertedAngel (02-19-2015)

  3. #2
    Gorzoid's Avatar
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    ip please, is this the only exploit you found or is there more? wanna check out myself

  4. #3
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    used banhammer swep not dissapointed
    Empty for now

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  6. #4
    Bumboxe's Sheep's Avatar
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    Quote Originally Posted by end360 View Post
    This is an exploit for the semi popular TTT Weapon Selection menu. It allows you to spawn with any weapon as long as the server has that weapon. To use it just put it in a lua file and run it. Just change the name of the weapons to those you want to spawn with.
    Code:
    net.Start("sv_saveweapons")
    net.WriteString("weapon_zm_sledge") //Primary
    net.WriteString("stungun") // Secondary
    net.WriteString("weapon_zm_revolver") // Grenade
    net.SendToServer()
    OMFG... First useful code I ever found. All the rest is useless to me.
    Dave is a jackass.

  7. #5
    ShitFucks's Avatar
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    192.223.31.10:27015

    Code:
    	net.Start("sv_saveweapons")
    		net.WriteString("weapon_zm_molotov")
    		net.WriteString("adminmelon2")
    		net.WriteString("weapon_ttt_stungun")
    	net.SendToServer()
    Spawns in admin melon launcher, it's a melon minigun that's instant kill and laggs the shit out of people.

  8. #6
    monkeymacman's Avatar
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    Can I get a more detailed explanation on how to use this? I haven't used any scripts in gmod before.

  9. #7
    Hackserino's Avatar
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    So, how do I find out the weapon names?


    edit: nvm, i can use esp or logs

  10. #8
    Bumboxe's Sheep's Avatar
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    Quote Originally Posted by ShitFucks View Post
    192.223.31.10:27015

    Code:
    	net.Start("sv_saveweapons")
    		net.WriteString("weapon_zm_molotov")
    		net.WriteString("adminmelon2")
    		net.WriteString("weapon_ttt_stungun")
    	net.SendToServer()
    Spawns in admin melon launcher, it's a melon minigun that's instant kill and laggs the shit out of people.
    OMFG thank you so much had some fun on that.
    Dave is a jackass.

  11. #9
    elysiumpiers's Avatar
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    What about Serious TTT servers?

  12. #10
    betterexs's Avatar
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    Does this work on every ttt server or only ones with a certain addon?

  13. #11
    hie4's Avatar
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    Code:
    [ERROR] addons/weaponselectionmenu/lua/autorun/client/cl_weaponselection.lua:369: attempt to index local 'wep' (a nil value)
      1. func - addons/weaponselectionmenu/lua/autorun/client/cl_weaponselection.lua:369
       2. unknown - lua/includes/modules/net.lua:32
    Mmmmm this is interesting... must be patched tried on multiple.

  14. #12
    Jesus Crust's Avatar
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    This is somewhat of a useful code thank you


    This Post Relates to me on a spiritual level

  15. #13
    HappyGhetto's Avatar
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    This gets all of the weapons configured with the addon just incase it's useful to anyone.

    Code:
    MsgN("Primaries:")
    PrintTable( WEAPONSELECTION_PRIMARIES )
    
    MsgN("Secondaries:")
    PrintTable( WEAPONSELECTION_SECONDARIES )
    
    MsgN("Grenades:")
    PrintTable( WEAPONSELECTION_GRENADES )
    Last edited by HappyGhetto; 03-10-2015 at 02:54 PM.

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  17. #14
    chris050999's Avatar
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    Now, what exactly do i do with my lua file? tried google, not sure if i did it correctly or not..

  18. #15
    HappyGhetto's Avatar
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    Quote Originally Posted by chris050999 View Post
    Now, what exactly do i do with my lua file? tried google, not sure if i did it correctly or not..
    You bypass and then you just open it with lua_openscript_cl

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    Margen67 (03-28-2015)

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