Code:
Dupe_420 =
{
waitUntil{!isNil "clientReady"};
if(true) then
{
systemchat "Necromancy: Duping Body";
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;publicVariableServer "clientReady";sleep 0.2;
systemchat "Necromancy: Body Duped";
};
}; call Dupe_420;