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  1. #1
    HLBOT's Avatar
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    Hight-Jump Without Error =]]z

    Work Without Client Error:
    Code:
    	class LTObject
    	{
    		public:
    		char _0x0000[4];
    		LTVector BoxMin;				
    		LTVector BoxMax;				
    		char _0x001C[128];
    		LTVector Scale;					
    		char _0x00A8[4];
    		unsigned int Type;				
    		char _0x00B0[8];
    		LTVector Dimentions;			
    		char _0x00C4[12];
    		LTVector ModelCullingPosition;	
    		char _0x00DC[4];
    		LTVector Position;				
    		LTRotation Rotation;			
    		LTVector Velocity;				
    		LTVector GlobalForceOverride;	
    		char _0x0114[8];
    		LTVector Acceleration;			
    
    	};
    Code:
    unsigned long dwPlayer	= *(unsigned long*)(g_CShell + wPlayerPointer);
    dwPlayerInfo* IsPlayer	= (dwPlayerInfo*)dwPlayer;
    if(GetModuleHandleA("Object.dll") && dwPlayer != NULL)
    {
    	if(MovingToUpSize == 1)
    	{
    		unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);
    		LTObject* MyObject = (LTObject*)pLTObject;
    		if(GetAsyncKeyState(VK_SPACE) < 0)
    		{
    			float GoUp = MyObject->Position.y;
    			MyObject->Position.y = GoUp + 35.0f;
    		}
    	}
    }
    Last edited by HLBOT; 06-23-2016 at 01:42 AM.
    It's finally Over!

  2. The Following 2 Users Say Thank You to HLBOT For This Useful Post:

    thanhhan31 (06-23-2016),_Mike92 (07-02-2016)

  3. #2
    Jack'o'Lantern's Avatar
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    Oh my, seems like the great BOT is still here

  4. #3
    Saki18's Avatar
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    where I need put that cod*??

  5. #4
    _Mike92's Avatar
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    unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);

    what is this?

  6. #5
    longkuteno3qb's Avatar
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    Can you help me unpack Cshell ?
    Giúp mình unpack file cshell với bạn, mình sử dụng loadlib mà nó báo lỗi, bạn có skype hay fb gì cho mình xin mình học hỏi với.

  7. #6
    forlastpass's Avatar
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    Quote Originally Posted by _Mike92 View Post
    unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);

    what is this?
    The offset to local player object instance inside CPlayerClntBase.

  8. #7
    thanhhan31's Avatar
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    Thank you, it work prefectly

  9. #8
    HLBOT's Avatar
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    Quote Originally Posted by _Mike92 View Post
    unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);

    what is this?
    Is pLayerLocalClient.
    It's finally Over!

  10. The Following User Says Thank You to HLBOT For This Useful Post:

    _Mike92 (06-24-2016)

  11. #9
    6ixth's Avatar
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    ... @*****

    Code:
    if (GetAsyncKeyState(0x20) )
    {
    	if (!IsReady)
    	{
    		pEngine>pLTClientShell->pPlayerLocal->Object->Pos.y += 10.0f;
    	}
    }

  12. The Following User Says Thank You to 6ixth For This Useful Post:

    HLBOT (06-24-2016)

  13. #10
    don charles pascua's Avatar
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    Where do i put this sir?

  14. #11
    HLBOT's Avatar
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    Copy & Paste to ur project then compiler!
    It's finally Over!

  15. #12
    Janitor's Avatar
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    Quote Originally Posted by don charles pascua View Post
    Where do i put this sir?
    This isn't a hack on it's own, it's a coding language that can be compiled into a hack.
    hope you get that.

  16. #13
    TheProNoob's Avatar
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    Gonna try it soon
    Great Job



  17. #14
    MEB :3's Avatar
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    ***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++

    - - - Updated - - -

    ***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++

  18. #15
    ComboDance's Avatar
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    Quote Originally Posted by MEB :3 View Post
    ***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++

    - - - Updated - - -

    ***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++
    search in forum CrossFire Spammers, Injectors and Multi Tools or use simple perx injector in GG
    Stop right here...!!!

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