thanhhan31 (06-23-2016),_Mike92 (07-02-2016)
Work Without Client Error:
Code:class LTObject { public: char _0x0000[4]; LTVector BoxMin; LTVector BoxMax; char _0x001C[128]; LTVector Scale; char _0x00A8[4]; unsigned int Type; char _0x00B0[8]; LTVector Dimentions; char _0x00C4[12]; LTVector ModelCullingPosition; char _0x00DC[4]; LTVector Position; LTRotation Rotation; LTVector Velocity; LTVector GlobalForceOverride; char _0x0114[8]; LTVector Acceleration; };Code:unsigned long dwPlayer = *(unsigned long*)(g_CShell + wPlayerPointer); dwPlayerInfo* IsPlayer = (dwPlayerInfo*)dwPlayer; if(GetModuleHandleA("Object.dll") && dwPlayer != NULL) { if(MovingToUpSize == 1) { unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380); LTObject* MyObject = (LTObject*)pLTObject; if(GetAsyncKeyState(VK_SPACE) < 0) { float GoUp = MyObject->Position.y; MyObject->Position.y = GoUp + 35.0f; } } }
Last edited by HLBOT; 06-23-2016 at 01:42 AM.
It's finally Over!
thanhhan31 (06-23-2016),_Mike92 (07-02-2016)
Oh my, seems like the great BOT is still here
unsigned long pLTObject = *(unsigned long*)(dwPlayer + 0x380);
what is this?
Can you help me unpack Cshell ?
Giúp mình unpack file cshell với bạn, mình sử dụng loadlib mà nó báo lỗi, bạn có skype hay fb gì cho mình xin mình học hỏi với.
Thank you, it work prefectly
_Mike92 (06-24-2016)
... @*****
Code:if (GetAsyncKeyState(0x20) ) { if (!IsReady) { pEngine>pLTClientShell->pPlayerLocal->Object->Pos.y += 10.0f; } }
HLBOT (06-24-2016)
Copy & Paste to ur project then compiler!
It's finally Over!
Gonna try it soon
Great Job
***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++
- - - Updated - - -
***** sr :v but can you give me the tool inject hack file :v i just a new bie in C++