Thread: Standard Relax

Page 6 of 14 FirstFirst ... 45678 ... LastLast
Results 76 to 90 of 210
  1. #76
    minusrequest's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    12
    Reputation
    10
    Thanks
    1
    pls help i dont know how to get either version working
    Last edited by minusrequest; 07-17-2017 at 08:34 AM.

  2. #77
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by minusrequest View Post
    Im not entirely sure where I can find this other version can you link it?
    https://******.com/4773n0x/osu-Tool-CPP

    Download that and run the main .sln file with Visual Studio after you turn on osu! in "Beta" mode.

    Once the file has been built, find the "Settings.txt" in one of the folders and move it to the "Debug" folder where the newly created .exe is located.

    Open the .txt folder in Notepad++ and edit those settings, I recommend this:

    relax_hit_scan=false
    relax_primary_key=x
    relax_secondary_key=z
    relax_tapping_style=1
    relax_offset=-15
    relax_hit_scan_circle_offset=0
    program_window_title=
    osu_window_title=osu!Beta

    Make sure your in-game buttons are set to X and Z - and you're set!

    NOTE: If you'd like to use HardRock and Raw Input "ON" then make sure hit-scan is "false" - it works the same way currently but for some reason it doesn't track notes with it on "true"

    Obviously you also need .net framework 4.7

    At this point if you turn on the .exe file it'll just be a blank CMD window, but don't worry - this is fine, from the song list just select a song and play!

    (only turn on the cheat while in the song list / menu)
    Last edited by Softlock; 07-17-2017 at 08:42 AM.

  3. The Following User Says Thank You to Softlock For This Useful Post:

    minusrequest (07-17-2017)

  4. #78
    Estimiri's Avatar
    Join Date
    Feb 2017
    Gender
    female
    Posts
    9
    Reputation
    10
    Thanks
    0
    Doesn't work for me. I store my osu! beatmaps on my other hard drive and it doesn't pick them up. Does it need to be on C:\ ? or can it be on any other letter, specifically J:\ ? Please reply as I would like to try this hack.

  5. #79
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by Estimiri View Post
    Doesn't work for me. I store my osu! beatmaps on my other hard drive and it doesn't pick them up. Does it need to be on C:\ ? or can it be on any other letter, specifically J:\ ? Please reply as I would like to try this hack.
    I wouldn't know, but it works fine for me if it's in the default folder.

    I just wrote a mini-guide for the c++ version, follow that and make sure your songs are in the default folder, it should work with no problems.

  6. #80
    Azuki's Avatar
    Join Date
    Mar 2015
    Gender
    female
    Location
    京都市
    Posts
    1,110
    Reputation
    195
    Thanks
    20,169
    My Mood
    Angelic
    Quote Originally Posted by Softlock View Post
    If we're talking about the C-sharp version here; you need Input Simulator to compile it, you can download it from the link below the project on ******, or just google it.

    Extract the Input Simulator contents somewhere like the project folder
    In Visual Studio just Click Project - Add Reference and browse to the Input Simulator DLL file

    after that just build the file and run it from the debug folder - make sure game version is in beta, this works fine without giving me any errors, however even in this new version the program hits the hit circles fine, but doesn't even try to do sliders.

    @Azuki would you happen to know why this happens? I think I tried just about everything I know to fix this.

    EDIT: I can make it hit the sliders if I mess around with osu! settings a bit, but then the hit circles are the ones being ignored and the sliders get completed just enough for 100 points - and it also seems to depend on the map.
    because the detection and calculation is most likely broken

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  7. #81
    minusrequest's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    12
    Reputation
    10
    Thanks
    1
    thank you for the help

    - - - Updated - - -

    How do you get the randomized timings to work for the C++ version?

  8. #82
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by minusrequest View Post
    thank you for the help

    - - - Updated - - -

    How do you get the randomized timings to work for the C++ version?

    Currently we can't do that easily I think, you can set the offset and it'll hit notes around that zone - the problem is that the zone is rather small.

    We need an update OR someone who knows a way to modify it so the zone is bigger.

    @Azuki or @4773n0x maybe? In which file would this be located and under what line?

    EDIT: I haven't touched the code myself but I'll look into it, however my knowledge when it comes to c++ and c# is minimum. One thing you can do in the meantime is just press X or Z yourself to hit a slider earlier, that makes it looks more legit.
    Last edited by Softlock; 07-17-2017 at 11:56 AM.

  9. #83
    Azuki's Avatar
    Join Date
    Mar 2015
    Gender
    female
    Location
    京都市
    Posts
    1,110
    Reputation
    195
    Thanks
    20,169
    My Mood
    Angelic
    Quote Originally Posted by Softlock View Post
    Currently we can't do that easily I think, you can set the offset and it'll hit notes around that zone - the problem is that the zone is rather small.

    We need an update OR someone who knows a way to modify it so the zone is bigger.

    @Azuki or @4773n0x maybe? In which file would this be located and under what line?

    EDIT: I haven't touched the code myself but I'll look into it, however my knowledge when it comes to c++ and c# is minimum. One thing you can do in the meantime is just press X or Z yourself to hit a slider earlier, that makes it looks more legit.
    I'm out of house for another week, so I'll not be able to update the bot or help as much cuz I can't code on this machine. When I get home I'll update the C# bot and fix it properly.

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  10. #84
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by Azuki View Post


    I'm out of house for another week, so I'll not be able to update the bot or help as much cuz I can't code on this machine. When I get home I'll update the C# bot and fix it properly.
    Ah alright, also please look into the c++ version since a good amount of people use that one over the c# version, at least check if you can spot a way to make the said "zone" bigger so it looks more legit.

    You are doing god's work.

    Note: the c# version worked and hit everything on 1 out of 3 maps I tried, so be sure to try it on multiple maps.
    Last edited by Softlock; 07-17-2017 at 04:40 PM.

  11. #85
    gramming_pro's Avatar
    Join Date
    Apr 2017
    Gender
    male
    Posts
    51
    Reputation
    10
    Thanks
    722
    My Mood
    Tired
    Ive looked over the code of the c++ version
    You should set your warning level to W4
    There are lots of other issues as well, but I guess youll run into those yourself eventually
    You might also run the vs built in cppcorecheck
    Its really great for finding potential future problems

  12. #86
    DzkoShotzz's Avatar
    Join Date
    Jan 2016
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    0
    My Mood
    Sleepy
    Won't load any beatmaps no matter what I do. And my osu! is the default folder. Can anyone help me figure this out?

  13. #87
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by gramming_pro View Post
    Ive looked over the code of the c++ version
    You should set your warning level to W4
    There are lots of other issues as well, but I guess youll run into those yourself eventually
    You might also run the vs built in cppcorecheck
    Its really great for finding potential future problems
    What exactly is the warning level? And why W4

  14. #88
    Azuki's Avatar
    Join Date
    Mar 2015
    Gender
    female
    Location
    京都市
    Posts
    1,110
    Reputation
    195
    Thanks
    20,169
    My Mood
    Angelic
    Quote Originally Posted by Softlock View Post
    What exactly is the warning level? And why W4
    i'm pretty sure he wrote that to the original programmer. it's just a personal choice mostly. i'd also recommend benchmarking the code and fixing it to be more fast

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  15. #89
    Softlock's Avatar
    Join Date
    May 2017
    Gender
    male
    Location
    Crematorium
    Posts
    26
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by DzkoShotzz View Post
    Won't load any beatmaps no matter what I do. And my osu! is the default folder. Can anyone help me figure this out?
    c# or c++ version, did you follow the steps I wrote correctly? You should only use the c++ version for now, the c# one is broken in more ways than one - sometimes I can get it to work on one map, but after that it doesn't work on like 7 in a row, after that it just crashes completely, wait for the fix.

    - - - Updated - - -

    Quote Originally Posted by Azuki View Post


    i'm pretty sure he wrote that to the original programmer. it's just a personal choice mostly. i'd also recommend benchmarking the code and fixing it to be more fast
    When it comes to your private cheat, are you able to build just the replay bot or is something like this also on the table?
    Last edited by Softlock; 07-18-2017 at 05:05 AM.

  16. #90
    minusrequest's Avatar
    Join Date
    Jun 2017
    Gender
    male
    Posts
    12
    Reputation
    10
    Thanks
    1
    just to preface I'm pretty new to hacking/cheating, and I was wondering if you could make external cheats less delectable if you launched them via USB drive

Page 6 of 14 FirstFirst ... 45678 ... LastLast

Similar Threads

  1. (Update) Relax While Hacking v1.4
    By ilove2 in forum WarRock - International Hacks
    Replies: 22
    Last Post: 10-21-2007, 10:03 AM
  2. [releashe] Relax While Hacking v1.2
    By ilove2 in forum WarRock - International Hacks
    Replies: 22
    Last Post: 10-21-2007, 08:21 AM
  3. How to get standard exe template for VB?
    By wakaraka in forum WarRock - International Hacks
    Replies: 8
    Last Post: 10-17-2007, 05:43 PM
  4. [releashe][with underground hack] Relax While Hacking v1
    By ilove2 in forum WarRock - International Hacks
    Replies: 10
    Last Post: 08-10-2007, 05:47 PM
  5. how to safe a standard exe file (trainer) with vb6??
    By 123456789987654321 in forum WarRock - International Hacks
    Replies: 7
    Last Post: 06-08-2007, 08:21 PM