Why is this in the H1Z1 Highlight?
init: ;H1Z1: Advanced Colorbot by: T3HM!LFWHISPER3R
#SingleInstance, Force
#Persistent
#InstallKeybdHook
#InstallMouseHook
#UseHook
#KeyHistory, 0
#HotKeyInterval 1
#MaxHotkeysPerInterval 300
traytip, Aim Assist Pro 1.3, Running in background!, 5, 1
Menu, tray, NoStandard
Menu, tray, Tip, Aim Assist Pro 1.3
Menu, tray, Add, Aim Assist Pro 1.3, return
Menu, tray, Add
Menu, tray, Add, Exit, exit
SetKeyDelay, -1
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High
EMCol1 := 0x2C221E ;------------|
EMCol2 := 0x8F6B51 ;-----------|
EMCol3 := 0x2C1916 ;----------|
EMCol4 := 0xDAB790 ;---------|
EMCol5 := 0x7B62AD ;--------|
EMCol6 := 0x2E1B40 ;-------|
EMCol7 := 0x4C3131 ;------|
EMCol8 := 0x946DBB ;-----|
EMCol9 := 0x3E2B2B ;----|
EMCol10 := 0x997560 ;---|<------------ Unique H1Z1 Character Color Library
EMCol11 := 0xC7A796 ;----|
EMCol12 := 0xEDE1C7 ;-----|------ These Colors are based off of CONSTANTS in the game. Such as
EMCol13 := 0x512E32 ;------| Particular helmet colors, Hair color, and skin color. More color Hex
EMCol14 := 0x874742 ;-------| codes may be added to improve this Scripts Accuracy, but colors that are
EMCol15 := 0x3C3B3D ;--------| common may result in the script locking onto random objects in the game.
EMCol16 := 0x6C574C ;---------|
EMCol17 := 0x4D4943 ;----------|
EMCol18 := 0x8B815E ;-----------|
EMCol19 := 0x5D312F ;-----------|
EMCol20 := 0x1B1A1C ;-----------|
colVn := 50 ;Color Variance Recognition
AntiShakeX := (A_ScreenHeight // 160) ;Smoothing X axis
AntiShakeY := (A_ScreenHeight // 128) ;Smoothing y axis
ZeroX := (A_ScreenWidth // 2)
ZeroY := (A_ScreenHeight // 2)
CFovX := (A_ScreenWidth // 74)
CFovY := (A_ScreenHeight // 74)
ScanL := ZeroX - CFovX
ScanT := ZeroY
ScanR := ZeroX + CFovX
ScanB := ZeroY + CFovY
NearAimScanL := ZeroX - AntiShakeX
NearAimScanT := ZeroY - AntiShakeY
NearAimScanR := ZeroX + AntiShakeX
NearAimScanB := ZeroY + AntiShakeY
Loop, { ;The bread and butter function.
while (getkeystate("RButton"))
{
PixelSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, EMCol, colVn, Fast RGB
if (!ErrorLevel=0) {
loop, 1 {
PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, colVn, Fast RGB
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY
DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
sleep, 0
DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
sleep, 0
DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
sleep, 0
DllCall("mouse_event", uint, 1, int, MoveX * 1.5, int, MoveY, uint, 0, int, 0)
sleep, 0
}
}
}
}
insert::pause
return:
goto, init
return
exit:
exitapp
All credit goes to T3HM!LFWHISPER3R !
You just have to fuck with the settings and the hex colors to make it work, and if you do please share your settings.
Why is this in the H1Z1 Highlight?
Detected.
Bypass Injection needed.
your script is based u cant search color like that with it u need variableEmcol or many pixelsearhc for group colors characters