Originally Posted by
3andrew
I agree to some extent with what you are saying but without reading memory or injecting, that would be dificult. I have been testing with text to image (does not actually use an image file) and when it works, it's actually faster than image search. The problem has been getting it to work because of the scaling factor of the enemy icons. It requires an absurdly long script to account for all the variations which makes it very slow. I'm looking into other solutions for text based searching that is faster but this is more of a long term goal.
For the short term, things are looking up for us using image search. I have a test script and images I'm using other than solid hp bars that is very promising. I've nearly eliminated "random" locks on mars and nessus which is a huge deal. Those are the hardest maps to compensate for because of all the shades of red on them. Unfortunately, it seems someone on another forum (owned core) may be using the work we have been doing for profit so I will not be posting my test builds any further to avoid someone doing this. Once I deem the script is ready for release, I will make a new topic here.