https://imgur.com/H2HFRZp
I don't see an Unblock option for some reason. Also this plugin used to work for me on Grimoire 3.8 so I don't think .NET Framework is the problem.
Last edited by Raze101; 06-02-2019 at 06:36 PM.
Raze101 (06-02-2019)
Raze101 (06-03-2019)
Yoo, i really like using the "Provoke monsters" function on the option menu of bot manager. Because toggling it will make sure my bot still getting a kill from the fastest 1 shot kill from another user. I found this function is really useful rather than your bot waiting for monsters to spawn and delay about 1-2 sec before attacking and ended up getting less kill from a faster hand or a non-bot user. But the problem is, when toggling the "Provoke monsters", i can't join to another map because of the instant attack from the monster and ended up stucking on the same loop of joining and canceled by monsters's attack. On the worst case, it might ended up getting me disconnected. Also when dying, these monsters will keep attacking me like i had a full health and after the automatic respawn it disconnect me with 60sec of waiting time to reconnect.
What i try to suggest that can you make this function just like the other command where it can be toggled on/off with the "if" command, for example:
Join: doomwood, r5, Right
[Attack]
Kill *
Toggle on Provoke Monsters
Is in Inventory: Undead Energy 50x
Toggle off Provoke Monsters
Goto label: Attack
Is not in combat
Join: battleon, Enter, Spawn
Hope you get what i try to suggest, once again thanks man
yeahh it wil be useful
while waiting for the next update, how about use the "Blank" cell to ensure you are out of combat
like this..
Join: doomwood, r5, Right
[Attack]
Kill *
Move to cell: Blank, Spawn
Delay: 2000
Join: battleon-1e99, Enter, Spawn
i usually use this trick with glitched room and provoke monsters, its work without problems
Ptrand (06-04-2019)
Well if this isn't implemented in this version of grimoire, you can make a substitute bot to avoid that provoke monster issue. Here's the example:
(Provoke monster is checked)
Join: doomwood, r5, Right
[Attack]
Kill *
Is in Inventory: Undead Energy 50x
Move to Cell: Wait, Spawn
Goto label: Attack
Is not in combat
Join: battleon, Enter, Spawn
That "Wait" cell is available in every map.
- - - Updated - - -
NVM, he already said it lol. I didn't notice sorry xD
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Ptrand (06-04-2019)
Great features, but the skill cast seems slow, even with 0 delay
Operation Arclight (06-05-2019)