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  1. #61
    Raze101's Avatar
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    Quote Originally Posted by Misery Machine V2 View Post
    "try updating your .NET framework on this website:
    https://www.microsof*****m/net/download/Windows/run
    It's on the Run Apps tab download the 4.7.1 version that appears there.
    If after doing this you keep getting the second error, go to the plugin file right click it, go into Properties/General and on the bottom right check/click the unblock option and apply the changes.
    "

    This is what worked for me. It was mentioned in the troubleshooting section of the thread you linked.



    https://imgur.com/H2HFRZp

    I don't see an Unblock option for some reason. Also this plugin used to work for me on Grimoire 3.8 so I don't think .NET Framework is the problem.
    Last edited by Raze101; 06-02-2019 at 06:36 PM.

  2. #62
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    Quote Originally Posted by EmperorArts View Post
    K, ill try to implement that later

    - - - Updated - - -



    How about random skill? or the old system is better than random skill?

    Note : Random skill system will choose one of all the skills that are ready to be used at that time
    Yea random skills would be a good addition.

  3. #63
    EmperorArts's Avatar
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    Quote Originally Posted by Raze101 View Post



    https://imgur.com/H2HFRZp

    I don't see an Unblock option for some reason. Also this plugin used to work for me on Grimoire 3.8 so I don't think .NET Framework is the problem.
    [/SIZE]
    i cant see the image, pls upload in prnt.sc
    an idiot bastard who love competitive programming

  4. #64
    torin555's Avatar
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    Quote Originally Posted by EmperorArts View Post
    i cant see the image, pls upload in prnt.sc
    It's just a picture of the property window for the plugin .dll showing that there's no unblock option.

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    Raze101 (06-02-2019)

  6. #65
    Raze101's Avatar
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    Quote Originally Posted by EmperorArts View Post
    i cant see the image, pls upload in prnt.sc
    https://prnt.sc/nws9ta

  7. #66
    hubla45's Avatar
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    Quote Originally Posted by Raze101 View Post
    hmm, i think its already un-bloked, and maybe u cant use old plugin for this version

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    Raze101 (06-03-2019)

  9. #67
    Ptrand's Avatar
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    Yoo, i really like using the "Provoke monsters" function on the option menu of bot manager. Because toggling it will make sure my bot still getting a kill from the fastest 1 shot kill from another user. I found this function is really useful rather than your bot waiting for monsters to spawn and delay about 1-2 sec before attacking and ended up getting less kill from a faster hand or a non-bot user. But the problem is, when toggling the "Provoke monsters", i can't join to another map because of the instant attack from the monster and ended up stucking on the same loop of joining and canceled by monsters's attack. On the worst case, it might ended up getting me disconnected. Also when dying, these monsters will keep attacking me like i had a full health and after the automatic respawn it disconnect me with 60sec of waiting time to reconnect.

    What i try to suggest that can you make this function just like the other command where it can be toggled on/off with the "if" command, for example:
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Toggle on Provoke Monsters
    Is in Inventory: Undead Energy 50x
    Toggle off Provoke Monsters
    Goto label: Attack
    Is not in combat
    Join: battleon, Enter, Spawn

    Hope you get what i try to suggest, once again thanks man

  10. #68
    1492's Avatar
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    Quote Originally Posted by Ptrand View Post
    Yoo, i really like using the "Provoke monsters" function on the option menu of bot manager. Because toggling it will make sure my bot still getting a kill from the fastest 1 shot kill from another user. I found this function is really useful rather than your bot waiting for monsters to spawn and delay about 1-2 sec before attacking and ended up getting less kill from a faster hand or a non-bot user. But the problem is, when toggling the "Provoke monsters", i can't join to another map because of the instant attack from the monster and ended up stucking on the same loop of joining and canceled by monsters's attack. On the worst case, it might ended up getting me disconnected. Also when dying, these monsters will keep attacking me like i had a full health and after the automatic respawn it disconnect me with 60sec of waiting time to reconnect.

    What i try to suggest that can you make this function just like the other command where it can be toggled on/off with the "if" command, for example:
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Toggle on Provoke Monsters
    Is in Inventory: Undead Energy 50x
    Toggle off Provoke Monsters
    Goto label: Attack
    Is not in combat
    Join: battleon, Enter, Spawn

    Hope you get what i try to suggest, once again thanks man
    Thats actually neat. I have the same problem and dc all the time

  11. #69
    hubla45's Avatar
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    Quote Originally Posted by Ptrand View Post
    Yoo, i really like using the "Provoke monsters" function on the option menu of bot manager. Because toggling it will make sure my bot still getting a kill from the fastest 1 shot kill from another user. I found this function is really useful rather than your bot waiting for monsters to spawn and delay about 1-2 sec before attacking and ended up getting less kill from a faster hand or a non-bot user. But the problem is, when toggling the "Provoke monsters", i can't join to another map because of the instant attack from the monster and ended up stucking on the same loop of joining and canceled by monsters's attack. On the worst case, it might ended up getting me disconnected. Also when dying, these monsters will keep attacking me like i had a full health and after the automatic respawn it disconnect me with 60sec of waiting time to reconnect.

    What i try to suggest that can you make this function just like the other command where it can be toggled on/off with the "if" command, for example:
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Toggle on Provoke Monsters
    Is in Inventory: Undead Energy 50x
    Toggle off Provoke Monsters
    Goto label: Attack
    Is not in combat
    Join: battleon, Enter, Spawn

    Hope you get what i try to suggest, once again thanks man
    yeahh it wil be useful
    while waiting for the next update, how about use the "Blank" cell to ensure you are out of combat

    like this..
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Move to cell: Blank, Spawn
    Delay: 2000
    Join: battleon-1e99, Enter, Spawn

    i usually use this trick with glitched room and provoke monsters, its work without problems

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    Ptrand (06-04-2019)

  13. #70
    NoobFloob's Avatar
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    Quote Originally Posted by Ptrand View Post
    Yoo, i really like using the "Provoke monsters" function on the option menu of bot manager. Because toggling it will make sure my bot still getting a kill from the fastest 1 shot kill from another user. I found this function is really useful rather than your bot waiting for monsters to spawn and delay about 1-2 sec before attacking and ended up getting less kill from a faster hand or a non-bot user. But the problem is, when toggling the "Provoke monsters", i can't join to another map because of the instant attack from the monster and ended up stucking on the same loop of joining and canceled by monsters's attack. On the worst case, it might ended up getting me disconnected. Also when dying, these monsters will keep attacking me like i had a full health and after the automatic respawn it disconnect me with 60sec of waiting time to reconnect.

    What i try to suggest that can you make this function just like the other command where it can be toggled on/off with the "if" command, for example:
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Toggle on Provoke Monsters
    Is in Inventory: Undead Energy 50x
    Toggle off Provoke Monsters
    Goto label: Attack
    Is not in combat
    Join: battleon, Enter, Spawn

    Hope you get what i try to suggest, once again thanks man
    Well if this isn't implemented in this version of grimoire, you can make a substitute bot to avoid that provoke monster issue. Here's the example:

    (Provoke monster is checked)
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Is in Inventory: Undead Energy 50x
    Move to Cell: Wait, Spawn
    Goto label: Attack
    Is not in combat
    Join: battleon, Enter, Spawn

    That "Wait" cell is available in every map.

    - - - Updated - - -

    NVM, he already said it lol. I didn't notice sorry xD


    Quote Originally Posted by hubla45 View Post
    yeahh it wil be useful
    while waiting for the next update, how about use the "Blank" cell to ensure you are out of combat

    like this..
    Join: doomwood, r5, Right
    [Attack]
    Kill *
    Move to cell: Blank, Spawn
    Delay: 2000
    Join: battleon-1e99, Enter, Spawn

    i usually use this trick with glitched room and provoke monsters, its work without problems
    Want to support me financially and/or keep me motivated on my projects? Go buy me a coffee! Any donations will be extremely appreciated!
     
    Discord: floobyy.

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    Ptrand (06-04-2019)

  15. #71
    WTayllor4's Avatar
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    Great features, but the skill cast seems slow, even with 0 delay

  16. #72
    torin555's Avatar
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    Quote Originally Posted by WTayllor4 View Post
    Great features, but the skill cast seems slow, even with 0 delay
    That's most likely an internet issue.

  17. #73
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    Quote Originally Posted by torin555 View Post
    That's most likely an internet issue.
    Nope, i don't have this issue with normal Grimoire 3.8

  18. #74
    __Axis__'s Avatar
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    Quote Originally Posted by WTayllor4 View Post
    Great features, but the skill cast seems slow, even with 0 delay
    Is it because of this?

    Quote Originally Posted by EmperorArts View Post
    - New combat system
    This feature will allow you to do skill combo correctly if you have enough mana (lol), this feature will execute your skill command list orderly and wait untill the next skill is ready before using that skill

  19. #75
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    WOW NICE CONTRIBUTION BINEY IS PROUD

    Quote Originally Posted by Dab View Post
    File approved, thanks.

    Edit: I'm stickying this for now, this is actually really great hope to see more updates soon.
    THANKS FOR THE STICKY!
    CTRL SHIFT N, BOYS

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    Operation Arclight (06-05-2019)

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