You will probably not be able to bypass this because the spam filter is probably assigned to a uuid.
Hello,
I'm interested in learning a bit about networking. I've taken an introductory course in networking a few years ago and I'm interested in learning about it a bit more and had a little project I wanted to try to attempt. I have a simple understanding of networking, packets, and programming with Python.
I've noticed an online game had a spam filter that restricted users from spamming too many messages in a short amount of time. I'm curious if there's a way around that. Is it possible to write a Python application that circumvents this chat delay restriction? I was thinking using packets to send a string of text to the chat. Should use something like Wireshark to analyze which packets are responsible for sending messages to the website, and then recreate the packet in Python? Any ideas on how to get started?
Thanks
You will probably not be able to bypass this because the spam filter is probably assigned to a uuid.