"So I made a patch to fix the glitches with 32x32+ textures. It puts the water, lava, fire, and compass animations where they belong and makes them the right size. (Actually the compass needle is still/will become too small, but it works.)"
-xau
What this is is a program for fixing HD texture packs (>32x32) Before many things such as bricks and gold blocks will be see through or on fire. This is caused by the larger size of the tiles used. Examples would be like this:
Notice how the gold and brick blocks are on fire, and the watch is pink instead of having its proper arrow. This is the issue that I am talking about. By using this patcher, these problems will be eliminated, and you can continue using your HD texture packs in all their glory. See below:
Notice again, how the gold and brick blocks are now normal, and not on fire.
Instructions
1. Open Minecraft and switch to the default textures. (important)
2. Download the attachment, and run it.
3. If the file fields are not automatically filled in, hit the top browse button and find your minecraft.jar
4. Hit the browse button next to "Texture Pack" and find the .zip file for the texture pack you want to use.
5. Click patch.
6. Once its done, hit Test Minecraft, and the game will launch. If everything went smoothly, the game will work fine, and you can start from your normal launcher again.
IMPORTANT:
This patch only works with the downloadable version of the game.
If you try to play it in your browser you will just get a black screen. I don't think it is possible to fix it.
This patch only works with texture packs installed in your minecraft.jar, or that you install using the "Texture Pack" option on the patcher.
If you just have your textures in the same folder as your Minecraft app/launcher, the patch will not work. The texture pack selector inside of Minecraft is not supported, but may work.
Animations are not recommended for tilesets 128x128 or bigger.
Drawing these pixel by pixel is incredibly slow, so your game will probably lag intensely.
If you get the "########## GL ERROR ########## @ Pre render 1281: Invalid value" error:
The game is trying to render textures at a different resolution than it was patched for. The patcher replaces the default Minecraft textures and this is the only supported use case at this time. Either delete options.txt or switch back to the default texture pack before patching. This will be fixed in future versions.
Screenshot:
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