Code:
_level0.current_fps2 = 32
_level0.numberi = 2
_level0.current_fps = 35
_level0.PercentLoaded = 100
_level0.timeB = 9775
_level0.bounceball_maxcount = 5
_level0.nukecount = 1
_level0.shleifcount = 76
_level0.sparklecount = 0
_level0.repspspawn_timer = 9
_level0.onEnterFrame = [type Function]
_level0.median_fps_count2 = 9
_level0.median_fps_mod2 = 25
_level0.median_fps_sum2 = 295
_level0.median_fps_count = 1
_level0.median_fps_mod = 5
_level0.median_fps_sum = 28
_level0.timeA = 9775
_level0.global_quality = 3
_level0.quality_is_set = 1337
_level0.$version = WIN 10,3,183,10
_level0.instance92.tabIndex = undefined
_level0.instance92.blendMode = normal
_level0.instance92.cacheAsBitmap = false
instance92.filters =
_level0.instance92.scale9Grid = undefined
_level0.instance92.getDepth = [type Function]
_level0.instance92.enabled = true
_level0.instance92.useHandCursor = true
instance92.instance94.instance95 = EMPTY OBJECT
instance92.instance93 = EMPTY OBJECT
instance91 = EMPTY OBJECT
_level0.preloaderinfothingie.onEnterFrame = [type Function]
preloaderinfothingie.instance90 = EMPTY OBJECT
preloaderinfothingie.instance222.instance249.instance250 = EMPTY OBJECT
preloaderinfothingie.instance222.instance248 = EMPTY OBJECT
preloaderinfothingie.instance222.instance247 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance246.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance246.blendMode = normal
_level0.preloaderinfothingie.instance222.instance246.cacheAsBitmap = false
preloaderinfothingie.instance222.instance246.filters =
_level0.preloaderinfothingie.instance222.instance246.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance246.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance246.enabled = true
_level0.preloaderinfothingie.instance222.instance246.useHandCursor = true
preloaderinfothingie.instance222.instance245 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance242.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance242.blendMode = normal
_level0.preloaderinfothingie.instance222.instance242.cacheAsBitmap = false
preloaderinfothingie.instance222.instance242.filters =
_level0.preloaderinfothingie.instance222.instance242.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance242.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance242.enabled = true
_level0.preloaderinfothingie.instance222.instance242.useHandCursor = true
preloaderinfothingie.instance222.instance242.instance243.instance244 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance239.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance239.blendMode = normal
_level0.preloaderinfothingie.instance222.instance239.cacheAsBitmap = false
preloaderinfothingie.instance222.instance239.filters =
_level0.preloaderinfothingie.instance222.instance239.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance239.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance239.enabled = true
_level0.preloaderinfothingie.instance222.instance239.useHandCursor = true
preloaderinfothingie.instance222.instance239.instance240.instance241 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance236.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance236.blendMode = normal
_level0.preloaderinfothingie.instance222.instance236.cacheAsBitmap = false
preloaderinfothingie.instance222.instance236.filters =
_level0.preloaderinfothingie.instance222.instance236.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance236.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance236.enabled = true
_level0.preloaderinfothingie.instance222.instance236.useHandCursor = true
preloaderinfothingie.instance222.instance236.instance237.instance238 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance234.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance234.blendMode = normal
_level0.preloaderinfothingie.instance222.instance234.cacheAsBitmap = false
preloaderinfothingie.instance222.instance234.filters =
_level0.preloaderinfothingie.instance222.instance234.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance234.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance234.enabled = true
_level0.preloaderinfothingie.instance222.instance234.useHandCursor = true
preloaderinfothingie.instance222.instance234.instance235 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance231.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance231.blendMode = normal
_level0.preloaderinfothingie.instance222.instance231.cacheAsBitmap = false
preloaderinfothingie.instance222.instance231.filters =
_level0.preloaderinfothingie.instance222.instance231.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance231.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance231.enabled = true
_level0.preloaderinfothingie.instance222.instance231.useHandCursor = true
preloaderinfothingie.instance222.instance231.instance232.instance233 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance226.instance2865.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance226.instance2865.blendMode = normal
_level0.preloaderinfothingie.instance222.instance226.instance2865.cacheAsBitmap = false
preloaderinfothingie.instance222.instance226.instance2865.filters =
_level0.preloaderinfothingie.instance222.instance226.instance2865.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance226.instance2865.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance226.instance2865.enabled = true
_level0.preloaderinfothingie.instance222.instance226.instance2865.useHandCursor = true
preloaderinfothingie.instance222.instance226.instance2865.instance2866 = EMPTY OBJECT
_level0.preloaderinfothingie.instance222.instance223.tabIndex = undefined
_level0.preloaderinfothingie.instance222.instance223.blendMode = normal
_level0.preloaderinfothingie.instance222.instance223.cacheAsBitmap = false
preloaderinfothingie.instance222.instance223.filters =
_level0.preloaderinfothingie.instance222.instance223.scale9Grid = undefined
_level0.preloaderinfothingie.instance222.instance223.getDepth = [type Function]
_level0.preloaderinfothingie.instance222.instance223.enabled = true
_level0.preloaderinfothingie.instance222.instance223.useHandCursor = true
preloaderinfothingie.instance222.instance223.instance224.instance225 = EMPTY OBJECT
preloaderinfothingie.instance135 = EMPTY OBJECT
instance89 = EMPTY OBJECT
_level0.instance85.current_fps2 = 32
_level0.instance85.current_fps = 29
instance85.instance88 = EMPTY OBJECT
instance85.instance87 = _level0.instance85.instance87
instance85.instance86 = _level0.instance85.instance86
_level0.instance83.tabIndex = undefined
_level0.instance83.blendMode = normal
_level0.instance83.cacheAsBitmap = false
instance83.filters =
_level0.instance83.scale9Grid = undefined
_level0.instance83.getDepth = [type Function]
_level0.instance83.enabled = true
_level0.instance83.useHandCursor = true
instance83.instance84 = EMPTY OBJECT
_level0.instance81.instance82.tabIndex = undefined
_level0.instance81.instance82.blendMode = normal
_level0.instance81.instance82.cacheAsBitmap = false
instance81.instance82.filters =
_level0.instance81.instance82.scale9Grid = undefined
_level0.instance81.instance82.getDepth = [type Function]
_level0.instance81.instance82.enabled = true
_level0.instance81.instance82.useHandCursor = true
instance80 = EMPTY OBJECT
show_quality = EMPTY OBJECT
_level0.game.collision_x3 = -65.792378425982
_level0.game.collision_y3 = -74.9917172485584
_level0.game.R_2 = 90
_level0.game.Rr2 = 99.8
_level0.game.Rr = 99.8
_level0.game.diste = 185.133640919202
_level0.game.y_dist = 53.45
_level0.game.x_dist = 177.25
_level0.game.diste2 = 185.133640919202
_level0.game.y_dist2 = NaN
_level0.game.x_dist2 = NaN
_level0.game.yplace = -325
_level0.game.xplace = 5
_level0.game.a = 2
_level0.game.respawn = 0
_level0.game.blackhole_power = 0
_level0.game.y2 = -50
_level0.game.x2 = 2
_level0.game.y1 = 17.2
_level0.game.x1 = -66.9
_level0.game.blackhole_power_max = 0
_level0.game.blackhole_mass = 0
_level0.game.j = 20
_level0.game.onEnterFrame = [type Function]
_level0.game.BlackHoleEffect = [type Function]
_level0.game.renderBounceBalls = [type Function]
_level0.game.moveBounceBalls = [type Function]
_level0.game.ballToBallDetection = [type Function]
_level0.game.ball2BallReaction = [type Function]
_level0.game.BlackHoleEffect2 = [type Function]
_level0.game.ZashitaOtSkleivaniya = [type Function]
_level0.game.ZashitaOtVipadeniya = [type Function]
_level0.game.change_course_timer = 217
_level0.game.yiff = 1111
game.nukee_1.instance5253 = EMPTY OBJECT
_level0.game.bounceball_4.tempy = 69.6481378401819
_level0.game.bounceball_4.tempx = 114.89028761256
_level0.game.bounceball_4.ypos = 69.6481378401819
_level0.game.bounceball_4.xpos = 114.89028761256
_level0.game.bounceball_4.yspeed = -1.00569248622235
_level0.game.bounceball_4.xspeed = 4.50109305397573
_level0.game.bounceball_4.deathtimer = 0
_level0.game.bounceball_4.mass = 1000
_level0.game.bounceball_4.radius = 9.8
_level0.game.bounceball_4.yiffiness = 1337
game.bounceball_4.sizer = EMPTY OBJECT
game.bounceball_4.vspishka = EMPTY OBJECT
game.bounceball_4.instance2624 = EMPTY OBJECT
game.bounceball_4.instance2621.instance2622.instance2623 = EMPTY OBJECT
_level0.game.bounceball_3.tempy = 108.647699422796
_level0.game.bounceball_3.tempx = -167.131378521397
_level0.game.bounceball_3.ypos = 108.647699422796
_level0.game.bounceball_3.xpos = -167.131378521397
_level0.game.bounceball_3.yspeed = -1.56112780287706
_level0.game.bounceball_3.xspeed = 2.07160037342413
_level0.game.bounceball_3.deathtimer = 0
_level0.game.bounceball_3.mass = 1000
_level0.game.bounceball_3.radius = 9.8
_level0.game.bounceball_3.yiffiness = 1337
game.bounceball_3.sizer = EMPTY OBJECT
game.bounceball_3.vspishka = EMPTY OBJECT
game.bounceball_3.instance1915 = EMPTY OBJECT
game.bounceball_3.instance1912.instance1913.instance1914 = EMPTY OBJECT
_level0.game.bounceball_2.tempy = -149.187239019276
_level0.game.bounceball_2.tempx = 290.213777920962
_level0.game.bounceball_2.ypos = -149.187239019276
_level0.game.bounceball_2.xpos = 290.213777920962
_level0.game.bounceball_2.yspeed = 7.06414308796015
_level0.game.bounceball_2.xspeed = -0.31286938133714
_level0.game.bounceball_2.deathtimer = 0
_level0.game.bounceball_2.mass = 1000
_level0.game.bounceball_2.radius = 9.8
_level0.game.bounceball_2.yiffiness = 1337
game.bounceball_2.sizer = EMPTY OBJECT
game.bounceball_2.vspishka = EMPTY OBJECT
game.bounceball_2.instance3411 = EMPTY OBJECT
game.bounceball_2.instance3408.instance3409.instance3410 = EMPTY OBJECT
_level0.game.bounceball_1.tempy = -262.864983685717
_level0.game.bounceball_1.tempx = -273.835802258376
_level0.game.bounceball_1.ypos = -262.864983685717
_level0.game.bounceball_1.xpos = -273.835802258376
_level0.game.bounceball_1.yspeed = 2.00354845293325
_level0.game.bounceball_1.xspeed = 2.02325946284356
_level0.game.bounceball_1.deathtimer = 0
_level0.game.bounceball_1.mass = 1000
_level0.game.bounceball_1.radius = 9.8
_level0.game.bounceball_1.yiffiness = 1337
game.bounceball_1.sizer = EMPTY OBJECT
game.bounceball_1.vspishka = EMPTY OBJECT
game.bounceball_1.instance814 = EMPTY OBJECT
game.bounceball_1.instance811.instance812.instance813 = EMPTY OBJECT
game.shleif76 = EMPTY OBJECT
game.shleif75 = EMPTY OBJECT
game.shleif74 = EMPTY OBJECT
game.shleif73 = EMPTY OBJECT
game.shleif72 = EMPTY OBJECT
game.shleif71 = EMPTY OBJECT
game.shleif70 = EMPTY OBJECT
game.shleif69 = EMPTY OBJECT
game.shleif68 = EMPTY OBJECT
game.shleif67 = EMPTY OBJECT
game.shleif66 = EMPTY OBJECT
game.shleif65 = EMPTY OBJECT
game.shleif64 = EMPTY OBJECT
game.shleif63 = EMPTY OBJECT
game.shleif62 = EMPTY OBJECT
game.shleif61 = EMPTY OBJECT
game.shleif60 = EMPTY OBJECT
game.shleif59 = EMPTY OBJECT
game.shleif58 = EMPTY OBJECT
game.shleif57 = EMPTY OBJECT
game.shleif56 = EMPTY OBJECT
game.shleif55 = EMPTY OBJECT
game.shleif54 = EMPTY OBJECT
game.shleif53 = EMPTY OBJECT
game.shleif52 = EMPTY OBJECT
game.shleif51 = EMPTY OBJECT
game.shleif50 = EMPTY OBJECT
game.shleif49 = EMPTY OBJECT
game.shleif48 = EMPTY OBJECT
game.shleif47 = EMPTY OBJECT
game.shleif46 = EMPTY OBJECT
game.shleif45 = EMPTY OBJECT
game.shleif44 = EMPTY OBJECT
game.shleif43 = EMPTY OBJECT
game.shleif42 = EMPTY OBJECT
game.shleif41 = EMPTY OBJECT
game.shleif40 = EMPTY OBJECT
game.shleif39 = EMPTY OBJECT
game.shleif38 = EMPTY OBJECT
game.shleif37 = EMPTY OBJECT
game.shleif36 = EMPTY OBJECT
game.shleif35 = EMPTY OBJECT
game.shleif34 = EMPTY OBJECT
game.shleif33 = EMPTY OBJECT
game.shleif32 = EMPTY OBJECT
game.shleif31 = EMPTY OBJECT
game.shleif30 = EMPTY OBJECT
game.shleif29 = EMPTY OBJECT
game.shleif28 = EMPTY OBJECT
game.shleif27 = EMPTY OBJECT
game.shleif26 = EMPTY OBJECT
game.shleif25 = EMPTY OBJECT
game.shleif24 = EMPTY OBJECT
game.shleif23 = EMPTY OBJECT
game.shleif22 = EMPTY OBJECT
game.shleif21 = EMPTY OBJECT
game.shleif20 = EMPTY OBJECT
game.shleif19 = EMPTY OBJECT
game.shleif18 = EMPTY OBJECT
game.shleif17 = EMPTY OBJECT
game.shleif16 = EMPTY OBJECT
game.shleif15 = EMPTY OBJECT
_level0.game.loader_ball.tempy = 18.3388316409074
_level0.game.loader_ball.tempx = -67.3542175506951
_level0.game.loader_ball.ypos = 18.3388316409074
_level0.game.loader_ball.xpos = -67.3542175506951
_level0.game.loader_ball.yspeed = 1.10453885118462
_level0.game.loader_ball.xspeed = -0.40823375226413
_level0.game.loader_ball.mass = 10000
_level0.game.loader_ball.radius = 90
_level0.game.loader_ball.setdsf = yiff
game.loader_ball.shesterenka.instance79 = EMPTY OBJECT
game.loader_ball.instance78 = EMPTY OBJECT
_level0.game.loader_ball.instance70.instance2867.tabIndex = undefined
_level0.game.loader_ball.instance70.instance2867.blendMode = normal
_level0.game.loader_ball.instance70.instance2867.cacheAsBitmap = false
game.loader_ball.instance70.instance2867.filters =
_level0.game.loader_ball.instance70.instance2867.scale9Grid = undefined
_level0.game.loader_ball.instance70.instance2867.getDepth = [type Function]
_level0.game.loader_ball.instance70.instance2867.enabled = true
_level0.game.loader_ball.instance70.instance2867.useHandCursor = true
game.loader_ball.instance70.instance2867.instance2868 = EMPTY OBJECT
_level0.game.bounceball_source.deathtimer = 0
game.teh_nuke.instance5284 = EMPTY OBJECT
game.shleif_red = EMPTY OBJECT
_level0.game.ball2.tempy = -47.5000031069781
_level0.game.ball2.tempx = 6.80000082865002
_level0.game.ball2.ypos = -47.5
_level0.game.ball2.xpos = 6.8
_level0.game.ball2.yspeed = -8.80500024033061e-6
_level0.game.ball2.xspeed = -3.03947637581556e-6
_level0.game.ball2.mass = 1000000000
_level0.game.ball2.radius = 364
statsatsar = EMPTY OBJECT
Credits go to various people