Code:
#define DeviceGame 0x00885F70
#define LTClientEXE 0x004C7A70
#define LTClientDLL 0x377C0868
#define NoRecoil 0x3745F3EC
#define NoReload 0x374B52D1
#define SuperBullets 0x374AFBE6
#define WeaponRange1 0x374B5559
#define WeaponRange2 0x374B57A9
Engine Entry Point : 0x460000
Engine .code Size : 0x298C00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5C8800
CShell .code Offset : 0x1000
ClientFX Entry Point : 0x6E40000
ClientFX .code Size : 0x57600
ClientFX .code Offset : 0x1000
#define ADDR_GAMESTATUS 0x377D8FE8
#define ADDR_MTBWCRET 0x3735777A
#define ADDR_LTCLIENT 0x377C0868
#define ADDR_CLIENTINFOMGR 0x377C0620
#define ADDR_PLAYERMGR 0x37818E68
#define ADDR_PLAYERBYINDEX 0x372A5F50
#define ADDR_LOCALPLAYER 0x372A6950
#define ADDR_LOCALPTR 0x3784271C
#define ADDR_BUILDFONT 0x375BB740
#define ADDR_FILLFONT 0x375BC3D0
#define ADDR_FONTECX 0x378022BC
#define ADDR_GETFONTHAND 0x37360810
#define ADDR_GETCONSOLEINT 0x3736E310
#define ADDR_GCS 0x37800BCC
#define ADDR_LTCOMMON 0x37807518
#define ADDR_REMOTEKILL1 0x374B5681
#define ADDR_REMOTEKILL2 0x374B5682
#define ADDR_REMOTEKILL3 0x374B5A01
#define ADDR_REMOTEKILL4 0x374B5A02
#define ADDR_RAPIDFIRE1 0x374AC477
#define ADDR_RAPIDFIRE2 0x374B602E
#define ADDR_RAPIDFIRE3 0x374B1B57
#define ADDR_RAPIDFIRE4 0x374B6035
#define ADDR_NAMETAG1 0x6
#define ADDR_NAMETAG2 0x6
#define ADDR_FORCEFPS 0x377C08F8
#define ADDR_LTCSBASE 0x377C0850
#define ADDR_INTERSECT 0x4762B0
#define ADDR_DRAWPRIM 0x77A1D0
#define ADDR_CURSORCENTER 0x76497C
Credits:
For Some Addies i used @arun823 's Logger