No worries, and yeah that would be awesome
The only ones i really wanna use are:
I am very very new to this sort of scripting so anything that makes it easier is greatly appreciated
Ps: Yeah i took a look at bowens script but i really couldnt figure it out. (total noob when it comes to this)
Last edited by pontuzz; 12-23-2013 at 02:09 AM.
People are talking about ESP scripts, not a poorly written cheat by Tom with features that don't work:
Ammo, Grass and Distance you have to do yourself.Code:No Fatigue No Grass View Distance Instant Kill Instant Hit Super Bullets Unlimited Ammo Thermal Vision Night Vision
here is the first script:
Code:disableSerialization; hint "executed"; _display = findDisplay 46; _display displayAddEventHandler ['keydown',"_this call keyspressed"]; fTgm=true; fTnr=true; fTia=true; keyspressed = { //change 41 to the keyID you wish to use for godmode if(_this select 1==41) then { if(fTgm) then { fTgm=false; []spawn gmode; }; } else { fTgm=true; }; //change 41 to the keyID you wish to use for norecoil if(_this select 1==41) then { prst=true; if(fTnr) then { fTnr=false; []spawn noRecoil; }; } else { fTnr=true; }; //change 41 to the keyID you wish to use for infammo if(_this select 1==41) then { if(fTia) then { fTia=false; []spawn infammo; }; } else { fTia=true; }; }; gmode = { if (isnil ("dayz_gdmode1on")) then { dayz_gdmode1on = 0; }; if (dayz_gdmode1on==0) then { player removeAllEventHandlers "handleDamage"; player addEventHandler ["handleDamage", {}]; player allowDamage false; fnc_usec_damageHandler = {}; fnc_usec_unconscious = {}; dayz_gdmode1on=1; hint "God mode 1 ON!"; } else { player removeAllEventHandlers "handleDamage"; player addEventHandler ["handleDamage", {true}]; player allowDamage true; dayz_gdmode1on=0; hint "God mode 1 OFF!"; }; }; infammo = { []execVM InfAmmo.sqf; }; noRecoil = { if (isNil "dayz_norecoilon") then { dayz_norecoilon = false; }; if (!dayz_norecoilon) then { dayz_norecoilon = true; [] spawn { private ["_prevcoefficent"]; _prevcoefficent = unitRecoilCoefficient player; while { ( dayz_norecoilon )} do { player setUnitRecoilCoefficient 0; sleep 0.6; }; player setUnitRecoilCoefficient _prevcoefficent; }; hint "NoRecoil ON!"; }else{ dayz_norecoilon = false; hint "NoRecoil OFF!"; }; };
And the second part, save this as InfAmmo.sqf in the same folder as the above script:
All the keys are set to 41, so change them to whatever you want according to the numbers on this list:Code:if (isnil ("infammoON")) then { infammoON = 0; }; if (infammoON==0) then{ hint "Infinite Ammo ON!"; infammoON=1; }else{ infammoON=0; hint "Infinite Ammo OFF!"; }; sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};"; [] spawn compile sCode;
https://forums.bistudio.com/showthrea...ard-input-id-s
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Cool, thanks a lot man! Just to make sure i dont screw this up. I still save and load from the same folder where i placed the darky script executer? Don't wanna mess up on the home stretch (again) :P
sorry i mean place the two scripts in the already existing scrips folder i have from darky is what i meant
Last edited by pontuzz; 12-23-2013 at 02:39 AM.
Hmm it's strange, i placed both files in my darky script folder. Opened them both up in darky, booted dayz then pressed the keys and nothing seems to happen.
Is there something i am missing? Btw does script number one need to be named something specific?
[10:53:57] Settings loaded.
[10:53:57] Auto-Complete Data Loaded
[10:53:57] DayZ SA Script Executer Started.
[10:53:57] Waiting for DayZ.exe...
[10:54:24] DayZ.exe Found
[10:54:24] Running Memory Signature Scans...
[10:54:24] CodeExecuter - Signatures Completed successfully.
[10:54:25] NameChanger - Signatures Completed successfully.
[10:54:25] Memory Signature Scans complete.
is all i see, i can still tab and execute the script by the looks of it. However nothing seems to happen when i use the numpad keys i put in to the code 71/72/73 :c I was thinking i could possibly revert and keep 41as the assigned key and see if that makes a difference (assuming i can have all three bound to one key)
EDIT
Tried reverting to 41 which made no difference. However if i alt tab and execute both scripts they work flawlessly
EDIT No.2
Even after Alt-tabbing and executing the scripts manually none of the hotkeys (no matter what i set them too) seem to respond to the actual script. Seems very strange :/ But i am prolly just missing something utterly simple again hah
Last edited by pontuzz; 12-23-2013 at 03:14 AM.
this work whit play whit six?
So is this detected? And is there any special way to use this to not get banned?
When I add blood it says that it worked(Which it did) but after about a minute it gets blurry and colorless like it was before. What's wrong here?
Blood is handled by the server, the blood script doesn't work anymore.
This is for DayZ Standalone not the DayZ Mod.
Last edited by Art; 12-23-2013 at 07:38 PM.
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