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  1. #136
    pontuzz's Avatar
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    Quote Originally Posted by silverdraco View Post
    Ahh! Sorry, I thought you ment ingame keybinds and such. Unfortunately I can't help you with Darky's hotkey function, I tried it a while back and it didn't work as well so I kinda ignored it.

    If you want I can help you set up your scripts with a keybinds script?
    No worries, and yeah that would be awesome

    The only ones i really wanna use are:

     
    Code:
    if (isnil ("dayz_gdmode1on")) then 
    {
    	dayz_gdmode1on = 0;
    };
    
    if (dayz_gdmode1on==0) then
    {
    	player removeAllEventHandlers "handleDamage";
    	player addEventHandler ["handleDamage", {}];	
    	player allowDamage false;
    	fnc_usec_damageHandler = {};
    	fnc_usec_unconscious = {}; 
    	dayz_gdmode1on=1;
    	hint "God mode 1 ON!";
    }
    else
    {
    	player removeAllEventHandlers "handleDamage";
    	player addEventHandler ["handleDamage", {true}];	
    	player allowDamage true;
    	dayz_gdmode1on=0;
    	hint "God mode 1 OFF!";
    };
    Code:
    if (isnil ("infammoON")) then 
    {
    	infammoON = 0;
    };
    
    if (infammoON==0) then
    {
    	hint "Infinite Ammo ON!";
    	infammoON=1;
    }
    else
    {
    	infammoON=0;
    	hint "Infinite Ammo OFF!";
    };
    
    sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
    
    [] spawn compile sCode;
    Code:
    if (isNil "dayz_norecoilon") then {
    	dayz_norecoilon = false;
    };
    
    if (!dayz_norecoilon) then
    {
    	dayz_norecoilon = true;
    	
    	[] spawn { 
    		private ["_prevcoefficent"];
    		_prevcoefficent = unitRecoilCoefficient player;
    		
    		while { ( dayz_norecoilon )} do
    		{
    			player setUnitRecoilCoefficient 0;
    			sleep 0.6;
    		};
    		player setUnitRecoilCoefficient _prevcoefficent;
    	};
    	hint "NoRecoil ON!";
    }
    else
    {
    	dayz_norecoilon = false;
    	hint "NoRecoil OFF!";
    };



    I am very very new to this sort of scripting so anything that makes it easier is greatly appreciated
    Ps: Yeah i took a look at bowens script but i really couldnt figure it out. (total noob when it comes to this)
    Last edited by pontuzz; 12-23-2013 at 02:09 AM.

  2. #137
    silverdraco's Avatar
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    Quote Originally Posted by pontuzz View Post
    No worries, and yeah that would be awesome

    The only ones i really wanna use are:



    I am very very new to this sort of scripting so anything that makes it easier is greatly appreciated
    What keys do you like to bind each of those scripts to?
    Always remember tomorrow is a great day, perhaps even better than today~

  3. #138
    OCX.'s Avatar
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    Quote Originally Posted by MinkFz View Post
    I think this should answer your question.

    oi40.tinypic.com/2pq140k.jpg
    People are talking about ESP scripts, not a poorly written cheat by Tom with features that don't work:
    Code:
        No Fatigue
        No Grass
        View Distance
        Instant Kill
        Instant Hit
        Super Bullets
        Unlimited Ammo
        Thermal Vision
        Night Vision
    Ammo, Grass and Distance you have to do yourself.

  4. #139
    pontuzz's Avatar
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    Quote Originally Posted by silverdraco View Post
    What keys do you like to bind each of those scripts to?
    Say numpad 7 8 9 for the sake of simplicity?

  5. #140
    silverdraco's Avatar
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    Quote Originally Posted by pontuzz View Post
    No worries, and yeah that would be awesome

    The only ones i really wanna use are:

    I am very very new to this sort of scripting so anything that makes it easier is greatly appreciated
    Ps: Yeah i took a look at bowens script but i really couldnt figure it out. (total noob when it comes to this)
    here is the first script:
    Code:
    disableSerialization;
    hint "executed";
    _display = findDisplay 46;
    _display displayAddEventHandler ['keydown',"_this call keyspressed"];
    fTgm=true;
    fTnr=true;
    fTia=true;
    keyspressed = {		//change 41 to the keyID you wish to use for godmode
    	if(_this select 1==41) then {
    		if(fTgm) then {
    			fTgm=false;
    			[]spawn gmode;
    		};
    	} else {
    		fTgm=true;
    	};						//change 41 to the keyID you wish to use for norecoil
    	if(_this select 1==41) then {
    		prst=true;
    		if(fTnr) then {
    			fTnr=false;
    			[]spawn noRecoil;
    		};
    	} else {
    		fTnr=true;
    	};						//change 41 to the keyID you wish to use for infammo
    	if(_this select 1==41) then {
    		if(fTia) then {
    			fTia=false;
    			[]spawn infammo;
    		};
    	} else {
    		fTia=true;
    	};
    };
    
    gmode = {
    	if (isnil ("dayz_gdmode1on")) then {
    		dayz_gdmode1on = 0;
    	};
    	if (dayz_gdmode1on==0) then {
    		player removeAllEventHandlers "handleDamage";
    		player addEventHandler ["handleDamage", {}];	
    		player allowDamage false;
    		fnc_usec_damageHandler = {};
    		fnc_usec_unconscious = {}; 
    		dayz_gdmode1on=1;
    		hint "God mode 1 ON!";
    	} else {
    		player removeAllEventHandlers "handleDamage";
    		player addEventHandler ["handleDamage", {true}];	
    		player allowDamage true;
    		dayz_gdmode1on=0;
    		hint "God mode 1 OFF!";
    	};
    };
    
    infammo = {
    	[]execVM InfAmmo.sqf;
    };
    
    noRecoil = {
    	if (isNil "dayz_norecoilon") then {
    		dayz_norecoilon = false;
    	};
    	if (!dayz_norecoilon) then {
    		dayz_norecoilon = true;
    		[] spawn { 
    			private ["_prevcoefficent"];
    			_prevcoefficent = unitRecoilCoefficient player;	
    			while { ( dayz_norecoilon )} do {
    				player setUnitRecoilCoefficient 0;
    				sleep 0.6;
    			};
    			player setUnitRecoilCoefficient _prevcoefficent;
    		};
    		hint "NoRecoil ON!";
    	}else{
    		dayz_norecoilon = false;
    		hint "NoRecoil OFF!";
    	};
    };

    And the second part, save this as InfAmmo.sqf in the same folder as the above script:
    Code:
    if (isnil ("infammoON")) then {
    	infammoON = 0;
    };
    if (infammoON==0) then{
    	hint "Infinite Ammo ON!";
    	infammoON=1;
    }else{
    	infammoON=0;
    	hint "Infinite Ammo OFF!";
    };
    sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
    [] spawn compile sCode;
    All the keys are set to 41, so change them to whatever you want according to the numbers on this list:
    https://forums.bistudio.com/showthrea...ard-input-id-s
    Always remember tomorrow is a great day, perhaps even better than today~

  6. #141
    pontuzz's Avatar
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    Quote Originally Posted by silverdraco View Post
    here is the first script:
    Code:
    disableSerialization;
    hint "executed";
    _display = findDisplay 46;
    _display displayAddEventHandler ['keydown',"_this call keyspressed"];
    fTgm=true;
    fTnr=true;
    fTia=true;
    keyspressed = {		//change 41 to the keyID you wish to use for godmode
    	if(_this select 1==41) then {
    		if(fTgm) then {
    			fTgm=false;
    			[]spawn gmode;
    		};
    	} else {
    		fTgm=true;
    	};						//change 41 to the keyID you wish to use for norecoil
    	if(_this select 1==41) then {
    		prst=true;
    		if(fTnr) then {
    			fTnr=false;
    			[]spawn noRecoil;
    		};
    	} else {
    		fTnr=true;
    	};						//change 41 to the keyID you wish to use for infammo
    	if(_this select 1==41) then {
    		if(fTia) then {
    			fTia=false;
    			[]spawn infammo;
    		};
    	} else {
    		fTia=true;
    	};
    };
    
    gmode = {
    	if (isnil ("dayz_gdmode1on")) then {
    		dayz_gdmode1on = 0;
    	};
    	if (dayz_gdmode1on==0) then {
    		player removeAllEventHandlers "handleDamage";
    		player addEventHandler ["handleDamage", {}];	
    		player allowDamage false;
    		fnc_usec_damageHandler = {};
    		fnc_usec_unconscious = {}; 
    		dayz_gdmode1on=1;
    		hint "God mode 1 ON!";
    	} else {
    		player removeAllEventHandlers "handleDamage";
    		player addEventHandler ["handleDamage", {true}];	
    		player allowDamage true;
    		dayz_gdmode1on=0;
    		hint "God mode 1 OFF!";
    	};
    };
    
    infammo = {
    	[]execVM InfAmmo.sqf;
    };
    
    noRecoil = {
    	if (isNil "dayz_norecoilon") then {
    		dayz_norecoilon = false;
    	};
    	if (!dayz_norecoilon) then {
    		dayz_norecoilon = true;
    		[] spawn { 
    			private ["_prevcoefficent"];
    			_prevcoefficent = unitRecoilCoefficient player;	
    			while { ( dayz_norecoilon )} do {
    				player setUnitRecoilCoefficient 0;
    				sleep 0.6;
    			};
    			player setUnitRecoilCoefficient _prevcoefficent;
    		};
    		hint "NoRecoil ON!";
    	}else{
    		dayz_norecoilon = false;
    		hint "NoRecoil OFF!";
    	};
    };

    And the second part, save this as InfAmmo.sqf in the same folder as the above script:
    Code:
    if (isnil ("infammoON")) then {
    	infammoON = 0;
    };
    if (infammoON==0) then{
    	hint "Infinite Ammo ON!";
    	infammoON=1;
    }else{
    	infammoON=0;
    	hint "Infinite Ammo OFF!";
    };
    sCode = " while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
    [] spawn compile sCode;
    Cool, thanks a lot man! Just to make sure i dont screw this up. I still save and load from the same folder where i placed the darky script executer? Don't wanna mess up on the home stretch (again) :P

    sorry i mean place the two scripts in the already existing scrips folder i have from darky is what i meant
    Last edited by pontuzz; 12-23-2013 at 02:39 AM.

  7. #142
    silverdraco's Avatar
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    Quote Originally Posted by pontuzz View Post
    Cool, thanks a lot man! Just to make sure i dont screw this up. I still save and load from the same folder where i placed the darky script executer? Don't wanna mess up on the home stretch (again) :P

    sorry i mean place the two scripts in the already existing scrips folder i have from darky is what i meant
    Yea just put them together in a folder anywhere you want where the executer can access them

    Tell me how it works
    Always remember tomorrow is a great day, perhaps even better than today~

  8. #143
    pontuzz's Avatar
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    Hmm it's strange, i placed both files in my darky script folder. Opened them both up in darky, booted dayz then pressed the keys and nothing seems to happen.

    Is there something i am missing? Btw does script number one need to be named something specific?


    [10:53:57] Settings loaded.
    [10:53:57] Auto-Complete Data Loaded
    [10:53:57] DayZ SA Script Executer Started.
    [10:53:57] Waiting for DayZ.exe...
    [10:54:24] DayZ.exe Found
    [10:54:24] Running Memory Signature Scans...
    [10:54:24] CodeExecuter - Signatures Completed successfully.
    [10:54:25] NameChanger - Signatures Completed successfully.
    [10:54:25] Memory Signature Scans complete.

    is all i see, i can still tab and execute the script by the looks of it. However nothing seems to happen when i use the numpad keys i put in to the code 71/72/73 :c I was thinking i could possibly revert and keep 41as the assigned key and see if that makes a difference (assuming i can have all three bound to one key)


    EDIT
    Tried reverting to 41 which made no difference. However if i alt tab and execute both scripts they work flawlessly

    EDIT No.2
    Even after Alt-tabbing and executing the scripts manually none of the hotkeys (no matter what i set them too) seem to respond to the actual script. Seems very strange :/ But i am prolly just missing something utterly simple again hah
    Last edited by pontuzz; 12-23-2013 at 03:14 AM.

  9. #144
    silverdraco's Avatar
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    Quote Originally Posted by pontuzz View Post
    Hmm it's strange, i placed both files in my darky script folder. Opened them both up in darky, booted dayz then pressed the keys and nothing seems to happen.

    Is there something i am missing? Btw does script number one need to be named something specific?


    [10:53:57] Settings loaded.
    [10:53:57] Auto-Complete Data Loaded
    [10:53:57] DayZ SA Script Executer Started.
    [10:53:57] Waiting for DayZ.exe...
    [10:54:24] DayZ.exe Found
    [10:54:24] Running Memory Signature Scans...
    [10:54:24] CodeExecuter - Signatures Completed successfully.
    [10:54:25] NameChanger - Signatures Completed successfully.
    [10:54:25] Memory Signature Scans complete.

    is all i see, i can still tab and execute the script by the looks of it. However nothing seems to happen when i use the numpad keys i put in to the code 71/72/73 :c I was thinking i could possibly revert and keep 41as the assigned key and see if that makes a difference (assuming i can have all three bound to one key)


    EDIT
    Tried reverting to 41 which made no difference. However if i alt tab and execute both scripts they work flawlessly

    EDIT No.2
    Even after Alt-tabbing and executing the scripts manually none of the hotkeys (no matter what i set them too) seem to respond to the actual script. Seems very strange :/ But i am prolly just missing something utterly simple again hah
    You need to execute the longer script manually (right click -> execute in darky), then you can press the keys in-game and it should work
    Always remember tomorrow is a great day, perhaps even better than today~

  10. #145
    asserio16's Avatar
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    this work whit play whit six?

  11. #146
    Mikkelull's Avatar
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    So is this detected? And is there any special way to use this to not get banned?

  12. #147
    obinobi's Avatar
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    When I add blood it says that it worked(Which it did) but after about a minute it gets blurry and colorless like it was before. What's wrong here?

  13. #148
    rommel18329's Avatar
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    Blood is handled by the server, the blood script doesn't work anymore.

  14. #149
    rommel18329's Avatar
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    This is for DayZ Standalone not the DayZ Mod.

  15. #150
    Art's Avatar
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    Quote Originally Posted by silverdraco View Post
    You need to execute the longer script manually (right click -> execute in darky), then you can press the keys in-game and it should work
    How do you do this because nothing is working for me? it says it works in game but i die just like normal
    Last edited by Art; 12-23-2013 at 07:38 PM.
    Always online even thought it might say offline.. Send me a message with your MPGH Name.
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