Results 1 to 13 of 13
  1. #1
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy

    OnPacket [Realm Relay Script]

    Pretty simple stuff.

    I used it rencently since someone said that :


    And I wanted to know if it was true.

    Anyways, I tought it could be usefull for some people.

     

    Code:
    /*
    
    | ONPACKET.JS
    
    + Script by Alde
    
    | This script is free to use & modify. 
    
    | Don't esitate to contact me via MPGH for help/requests!
    
    - ZBORNOX.
    
    */
    
    $.echo("> OnPacket loaded.");
    
    var ID_ACCEPTTRADE = $.findPacketId("ACCEPTTRADE");
    var ID_AOEACK = $.findPacketId("AOEACK");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CANCELTRADE = $.findPacketId("CANCELTRADE");
    var ID_CHANGEGUILDRANK = $.findPacketId("CHANGEGUILDRANK");
    var ID_CHANGETRADE = $.findPacketId("CHANGETRADE");
    var ID_CHECKCREDITS = $.findPacketId("CHECKCREDITS");
    var ID_CHOOSENAME = $.findPacketId("CHOOSENAME");
    var ID_CREATEGUILD = $.findPacketId("CREATEGUILD");
    var ID_CREATE = $.findPacketId("CREATE");
    var ID_EDITACCOUNTLIST = $.findPacketId("EDITACCOUNTLIST");
    var ID_ENEMYHIT = $.findPacketId("ENEMYHIT");
    var ID_ESCAPE = $.findPacketId("ESCAPE");
    var ID_GOTOACK = $.findPacketId("GOTOACK");
    var ID_GROUNDDAMAGE = $.findPacketId("GROUNDDAMAGE");
    var ID_GUILDINVITE = $.findPacketId("GUILDINVITE");
    var ID_GUILDREMOVE = $.findPacketId("GUILDREMOVE");
    var ID_HELLO = $.findPacketId("HELLO");
    var ID_INVDROP = $.findPacketId("INVDROP");
    var ID_INVSWAP = $.findPacketId("INVSWAP");
    var ID_JOINGUILD = $.findPacketId("JOINGUILD");
    var ID_LOAD = $.findPacketId("LOAD");
    var ID_MOVE = $.findPacketId("MOVE");
    var ID_OTHERHIT = $.findPacketId("OTHERHIT");
    var ID_PLAYERHIT = $.findPacketId("PLAYERHIT");
    var ID_PLAYERSHOOT = $.findPacketId("PLAYERSHOOT");
    var ID_PLAYERTEXT = $.findPacketId("PLAYERTEXT");
    var ID_PONG = $.findPacketId("PONG");
    var ID_REQUESTTRADE = $.findPacketId("REQUESTTRADE");
    var ID_RESKIN = $.findPacketId("RESKIN");
    var ID_SETCONDITION = $.findPacketId("SETCONDITION");
    var ID_SHOOTACK = $.findPacketId("SHOOTACK");
    var ID_SQUAREHIT = $.findPacketId("SQUAREHIT");
    var ID_TELEPORT = $.findPacketId("TELEPORT");
    var ID_UPDATEACK = $.findPacketId("UPDATEACK");
    var ID_USEITEM = $.findPacketId("USEITEM");
    var ID_USEPORTAL = $.findPacketId("USEPORTAL");
    
    $.echo("> 1 | "+ID_ACCEPTTRADE);
    $.echo("> 2 | "+ID_AOEACK);
    $.echo("> 3 | "+ID_BUY);
    $.echo("> 4 | "+ID_CANCELTRADE);
    $.echo("> 5 | "+ID_CHANGEGUILDRANK);
    $.echo("> 6 | "+ID_CHECKCREDITS);
    $.echo("> 7 | "+ID_CHANGETRADE);
    $.echo("> 8 | "+ID_CHOOSENAME);
    $.echo("> 9 | "+ID_CREATEGUILD);
    $.echo("> 10 | "+ID_CREATE);
    $.echo("> 11 | "+ID_EDITACCOUNTLIST);
    $.echo("> 12 | "+ID_ENEMYHIT);
    $.echo("> 13 | "+ID_ESCAPE);
    $.echo("> 14 | "+ID_GOTOACK);
    $.echo("> 15 | "+ID_GROUNDDAMAGE);
    $.echo("> 16 | "+ID_GUILDINVITE);
    $.echo("> 17 | "+ID_GUILDREMOVE);
    $.echo("> 18 | "+ID_HELLO);
    $.echo("> 19 | "+ID_INVDROP);
    $.echo("> 20 | "+ID_INVSWAP);
    $.echo("> 21 | "+ID_JOINGUILD);
    $.echo("> 22 | "+ID_LOAD);
    $.echo("> 23 | "+ID_MOVE);
    $.echo("> 24 | "+ID_OTHERHIT);
    $.echo("> 25 | "+ID_PLAYERHIT);
    $.echo("> 26 | "+ID_PLAYERSHOOT);
    $.echo("> 27 | "+ID_PLAYERTEXT);
    $.echo("> 28 | "+ID_PONG);
    $.echo("> 29 | "+ID_REQUESTTRADE);
    $.echo("> 30 | "+ID_RESKIN);
    $.echo("> 31 | "+ID_SETCONDITION);
    $.echo("> 32 | "+ID_SHOOTACK);
    $.echo("> 33 | "+ID_SQUAREHIT);
    $.echo("> 34 | "+ID_TELEPORT);
    $.echo("> 35 | "+ID_UPDATEACK);
    $.echo("> 36 | "+ID_USEITEM);
    $.echo("> 37 | "+ID_USEPORTAL);
    
    
    
    
    
    
    
    
    
    
    
    
    function onClientPacket(event) {
            // get the packet involved in this event
             packet = event.getPacket();
    		
    		
    		
    
    		
    		
    		
    		
    		if (packet.id() == ID_ACCEPTTRADE) {$.echo("> Sent a accepttrade packet.");}
    		if (packet.id() == ID_AOEACK) {$.echo("> Sent a aeoak packet.");}
    		if (packet.id() == ID_BUY) {$.echo("> Sent a buy packet.");}
    		if (packet.id() == ID_CANCELTRADE) {$.echo("> Sent a canceltrade packet.");}
    		if (packet.id() == ID_CHANGEGUILDRANK) {$.echo("> Sent a changeguildrank packet.");}
    		if (packet.id() == ID_CHANGETRADE) {$.echo("> Sent a changetrade packet.");}
    		if (packet.id() == ID_CHECKCREDITS) {$.echo("> Sent a checkcredits packet.");}
    		if (packet.id() == ID_CHOOSENAME) {$.echo("> Sent a choosename packet.");}
    		if (packet.id() == ID_CREATEGUILD) {$.echo("> Sent a createguild packet.");}
    		if (packet.id() == ID_CREATE) {$.echo("> Sent a create packet.");}
    		if (packet.id() == ID_EDITACCOUNTLIST) {$.echo("> Sent an editaccountlist packet.");}
    		if (packet.id() == ID_ENEMYHIT) {$.echo("> Sent an enemyhit packet.");}
    		if (packet.id() == ID_ESCAPE) {$.echo("> Sent an escape packet.");}
    		if (packet.id() == ID_GOTOACK) {$.echo("> Sent a gotoack packet.");}
    		if (packet.id() == ID_GROUNDDAMAGE) {$.echo("> Sent a grounddamage packet.");}
    		if (packet.id() == ID_GUILDINVITE) {$.echo("> Sent a guildinvite packet.");}
    		if (packet.id() == ID_GUILDREMOVE) {$.echo("> Sent a guildremove packet.");}
    		if (packet.id() == ID_HELLO) {$.echo("> Sent a hello packet.");}
    		if (packet.id() == ID_INVDROP) {$.echo("> Sent a invdrop packet.");}
    		if (packet.id() == ID_INVSWAP) {$.echo("> Sent a invswap packet.");}
    		if (packet.id() == ID_JOINGUILD) {$.echo("> Sent a joinguild packet.");}
    		if (packet.id() == ID_LOAD) {$.echo("> Sent a load packet.");}
    		//if (packet.id() == ID_MOVE) {$.echo("> Sent a move packet.");}//***
    		if (packet.id() == ID_OTHERHIT) {$.echo("> Sent a otherhit packet.");}
    		if (packet.id() == ID_PLAYERHIT) {$.echo("> Sent a playerhit packet.");}
    		if (packet.id() == ID_PLAYERSHOOT) {$.echo("> Sent a playershoot packet.");}
    		if (packet.id() == ID_PLAYERTEXT) {$.echo("> Sent a playertext packet.");}
    		//if (packet.id() == ID_PONG) {$.echo("> Sent a pong packet.");}//***
    		if (packet.id() == ID_REQUESTTRADE) {$.echo("> Sent a requesttrade packet.");}
    		if (packet.id() == ID_RESKIN) {$.echo("> Sent a reskin packet.");}
    		if (packet.id() == ID_SETCONDITION) {$.echo("> Sent a setcondition packet.");}
    		if (packet.id() == ID_SHOOTACK) {$.echo("> Sent a shootack packet.");}
    		if (packet.id() == ID_SQUAREHIT) {$.echo("> Sent a squarehit packet.");}
    		if (packet.id() == ID_TELEPORT) {$.echo("> Sent a teleport packet.");}
    		if (packet.id() == ID_UPDATEACK) {$.echo("> Sent a updateack packet.");}
    		if (packet.id() == ID_USEITEM) {$.echo("> Sent a useitem packet.");}
    		if (packet.id() == ID_USEPORTAL) {$.echo("> Sent a useportal packet.");}
    		
    		
    		
    		//  ***  This packet is spammy. Remove the "//" at the start to allow it.  ***
    		
    		
    		
    		
    		
    		
    }
    
    */


    No video for this one, brochachos'!

    Last edited by Alde.; 12-19-2013 at 04:19 PM.
    Alde is Alde is

  2. The Following User Says Thank You to Alde. For This Useful Post:

    059 (12-22-2013)

  3. #2
    fuckyoutwo's Avatar
    Join Date
    Nov 2013
    Gender
    female
    Posts
    25
    Reputation
    10
    Thanks
    12
    Yup, that was me who said that.

    I believe I was wrong though; the problem was that autolooting of pots no longer worked - i thought. The real problem, i believe, is that health pots in Tomb are buggy in a way which causes $.findItem(lootbags[bag][idx]) to sometimes return null.

    The bug could easily have been there before the 19.0 update and I just didn't notice.

  4. #3
    Threadstarter
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy

    V2.0 is out!

    OnPacket 2.0 is out!

    Now with Server Packets!

     
    Code:
    /*
    
    | ONPACKET.JS 2.0
    
    + Script by Alde
    
    | This script is free to use & modify. 
    
    | Don't esitate to contact me via MPGH for help/requests!
    
    - ZBORNOX.
    
    */
    
    $.echo("> OnPacket loaded.");
    
    
    //CLIENT PACKETS
    var ID_ACCEPTTRADE = $.findPacketId("ACCEPTTRADE");
    var ID_AOEACK = $.findPacketId("AOEACK");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CANCELTRADE = $.findPacketId("CANCELTRADE");
    var ID_CHANGEGUILDRANK = $.findPacketId("CHANGEGUILDRANK");
    var ID_CHANGETRADE = $.findPacketId("CHANGETRADE");
    var ID_CHECKCREDITS = $.findPacketId("CHECKCREDITS");
    var ID_CHOOSENAME = $.findPacketId("CHOOSENAME");
    var ID_CREATEGUILD = $.findPacketId("CREATEGUILD");
    var ID_CREATE = $.findPacketId("CREATE");
    var ID_EDITACCOUNTLIST = $.findPacketId("EDITACCOUNTLIST");
    var ID_ENEMYHIT = $.findPacketId("ENEMYHIT");
    var ID_ESCAPE = $.findPacketId("ESCAPE");
    var ID_GOTOACK = $.findPacketId("GOTOACK");
    var ID_GROUNDDAMAGE = $.findPacketId("GROUNDDAMAGE");
    var ID_GUILDINVITE = $.findPacketId("GUILDINVITE");
    var ID_GUILDREMOVE = $.findPacketId("GUILDREMOVE");
    var ID_HELLO = $.findPacketId("HELLO");
    var ID_INVDROP = $.findPacketId("INVDROP");
    var ID_INVSWAP = $.findPacketId("INVSWAP");
    var ID_JOINGUILD = $.findPacketId("JOINGUILD");
    var ID_LOAD = $.findPacketId("LOAD");
    var ID_MOVE = $.findPacketId("MOVE");
    var ID_OTHERHIT = $.findPacketId("OTHERHIT");
    var ID_PLAYERHIT = $.findPacketId("PLAYERHIT");
    var ID_PLAYERSHOOT = $.findPacketId("PLAYERSHOOT");
    var ID_PLAYERTEXT = $.findPacketId("PLAYERTEXT");
    var ID_PONG = $.findPacketId("PONG");
    var ID_REQUESTTRADE = $.findPacketId("REQUESTTRADE");
    var ID_RESKIN = $.findPacketId("RESKIN");
    var ID_SETCONDITION = $.findPacketId("SETCONDITION");
    var ID_SHOOTACK = $.findPacketId("SHOOTACK");
    var ID_SQUAREHIT = $.findPacketId("SQUAREHIT");
    var ID_TELEPORT = $.findPacketId("TELEPORT");
    var ID_UPDATEACK = $.findPacketId("UPDATEACK");
    var ID_USEITEM = $.findPacketId("USEITEM");
    var ID_USEPORTAL = $.findPacketId("USEPORTAL");
    
    //SERVER PACKETS
    var ID_ACCOUNTLIST = $.findPacketId("ACCOUNTLIST");
    var ID_ALLYSHOOT = $.findPacketId("ALLYSHOOT");
    var ID_AOE = $.findPacketId("AOE");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CLIENTSTAT = $.findPacketId("CLIENTSTAT");
    var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
    var ID_CREATEGUILDRESULT = $.findPacketId("CREATEGUILDRESULT");
    var ID_DAMAGE = $.findPacketId("DAMAGE");
    var ID_DEATH = $.findPacketId("DEATH");
    var ID_FAILURE = $.findPacketId("FAILURE");
    var ID_FILE = $.findPacketId("FILE");
    var ID_GLOBAL_NOTIFICATION = $.findPacketId("GLOBAL_NOTIFICATION");
    var ID_GOTO = $.findPacketId("GOTO");
    var ID_INVITEDTOGUILD = $.findPacketId("INVITEDTOGUILD");
    var ID_INVRESULT = $.findPacketId("INVRESULT");
    var ID_MAPINFO = $.findPacketId("MAPINFO");
    var ID_NAMERESULT = $.findPacketId("NAMERESULT");
    var ID_NEW_TICK = $.findPacketId("NEW_TICK");
    var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");
    var ID_PIC = $.findPacketId("PIC");
    var ID_PING = $.findPacketId("PING");
    var ID_PLAYSOUND = $.findPacketId("PLAYSOUND");
    var ID_QUESTOBJID = $.findPacketId("QUESTOBJID");
    var ID_RECONNECT = $.findPacketId("RECONNECT");
    var ID_SHOOT2 = $.findPacketId("SHOOT2");
    var ID_SHOOT = $.findPacketId("SHOOT");
    var ID_SHOW_EFFECT = $.findPacketId("SHOW_EFFECT");
    var ID_TEXT = $.findPacketId("TEXT");
    var ID_TRADEACCEPTED = $.findPacketId("TRADEACCEPTED");
    var ID_TRADECHANGED = $.findPacketId("TRADECHANGED");
    var ID_TRADEDONE = $.findPacketId("TRADEDONE");
    var ID_TRADEREQUESTED = $.findPacketId("TRADEREQUESTED");
    var ID_TRADESTART = $.findPacketId("TRADESTART");
    var ID_UPDATE = $.findPacketId("UPDATE");
    
    //DISPLAY CLIENT PACKET
    
    /*
    
    $.echo("> 1 | "+ID_ACCEPTTRADE);
    $.echo("> 2 | "+ID_AOEACK);
    $.echo("> 3 | "+ID_BUY);
    $.echo("> 4 | "+ID_CANCELTRADE);
    $.echo("> 5 | "+ID_CHANGEGUILDRANK);
    $.echo("> 6 | "+ID_CHECKCREDITS);
    $.echo("> 7 | "+ID_CHANGETRADE);
    $.echo("> 8 | "+ID_CHOOSENAME);
    $.echo("> 9 | "+ID_CREATEGUILD);
    $.echo("> 10 | "+ID_CREATE);
    $.echo("> 11 | "+ID_EDITACCOUNTLIST);
    $.echo("> 12 | "+ID_ENEMYHIT);
    $.echo("> 13 | "+ID_ESCAPE);
    $.echo("> 14 | "+ID_GOTOACK);
    $.echo("> 15 | "+ID_GROUNDDAMAGE);
    $.echo("> 16 | "+ID_GUILDINVITE);
    $.echo("> 17 | "+ID_GUILDREMOVE);
    $.echo("> 18 | "+ID_HELLO);
    $.echo("> 19 | "+ID_INVDROP);
    $.echo("> 20 | "+ID_INVSWAP);
    $.echo("> 21 | "+ID_JOINGUILD);
    $.echo("> 22 | "+ID_LOAD);
    $.echo("> 23 | "+ID_MOVE);
    $.echo("> 24 | "+ID_OTHERHIT);
    $.echo("> 25 | "+ID_PLAYERHIT);
    $.echo("> 26 | "+ID_PLAYERSHOOT);
    $.echo("> 27 | "+ID_PLAYERTEXT);
    $.echo("> 28 | "+ID_PONG);
    $.echo("> 29 | "+ID_REQUESTTRADE);
    $.echo("> 30 | "+ID_RESKIN);
    $.echo("> 31 | "+ID_SETCONDITION);
    $.echo("> 32 | "+ID_SHOOTACK);
    $.echo("> 33 | "+ID_SQUAREHIT);
    $.echo("> 34 | "+ID_TELEPORT);
    $.echo("> 35 | "+ID_UPDATEACK);
    $.echo("> 36 | "+ID_USEITEM);
    $.echo("> 37 | "+ID_USEPORTAL);
    
    */
    
    
    
    
    //DISPLAY SERVER PACKET
    
    /*
    
    $.echo(">> 1 | "+ID_ACCOUNTLIST);
    $.echo(">> 2 | "+ID_ALLYSHOOT);
    $.echo(">> 3 | "+ID_AOE);
    $.echo(">> 4 | "+ID_BUY);
    $.echo(">> 5 | "+ID_CLIENTSTAT);
    $.echo(">> 6 | "+ID_CREATE_SUCCESS);
    $.echo(">> 7 | "+ID_CREATEGUILDRESULT);
    $.echo(">> 8 | "+ID_DAMAGE);
    $.echo(">> 9 | "+ID_DEATH);
    $.echo(">> 10 | "+ID_FAILURE);
    $.echo(">> 11 | "+ID_FILE);
    $.echo(">> 12 | "+ID_GLOBAL_NOTIFICATION);
    $.echo(">> 13 | "+ID_GOTO);
    $.echo(">> 14 | "+ID_INVITEDTOGUILD);
    $.echo(">> 15 | "+ID_INVRESULT);
    $.echo(">> 16 | "+ID_MAPINFO);
    $.echo(">> 17 | "+ID_NAMERESULT);
    $.echo(">> 18 | "+ID_NEW_TICK);
    $.echo(">> 19 | "+ID_NOTIFICATION);
    $.echo(">> 20 | "+ID_PIC);
    $.echo(">> 21 | "+ID_PING);
    $.echo(">> 22 | "+ID_PLAYSOUND);
    $.echo(">> 23 | "+ID_QUESTOBJID);
    $.echo(">> 24 | "+ID_RECONNECT);
    $.echo(">> 25 | "+ID_SHOOT2);
    $.echo(">> 26 | "+ID_SHOOT);
    $.echo(">> 27 | "+ID_SHOW_EFFECT);
    $.echo(">> 28 | "+ID_TEXT);
    $.echo(">> 29 | "+ID_TRADEACCEPTED);
    $.echo(">> 30 | "+ID_TRADECHANGED);
    $.echo(">> 31 | "+ID_TRADEDONE);
    $.echo(">> 32 | "+ID_TRADEREQUESTED);
    $.echo(">> 33 | "+ID_TRADESTART);
    $.echo(">> 34 | "+ID_UPDATE);
    
    */
    
    
    
    function onServerPacket(event) {
            // get the packet involved in this event
             packet = event.getPacket();
    
    		if (packet.id() == ID_ACCOUNTLIST) {$.echo("!< Received an accountlist packet.");}
    		if (packet.id() == ID_ALLYSHOOT) {$.echo("!< Received an allyshoot packet.");}
    		if (packet.id() == ID_AOE) {$.echo("!< Received an aoe packet.");}
    		if (packet.id() == ID_BUY) {$.echo("!< Received a buy packet.");}
    		if (packet.id() == ID_CLIENTSTAT) {$.echo("!< Received a clientstat packet.");}
    		if (packet.id() == ID_CREATE_SUCCESS) {$.echo("!< Received a create_sucess packet.");}
    		if (packet.id() == ID_CREATEGUILDRESULT) {$.echo("!< Received a createguildresult packet.");}
    		if (packet.id() == ID_DAMAGE) {$.echo("!< Received a damage packet.");}
    		if (packet.id() == ID_DEATH) {$.echo("!< Received a death packet.");}
    		if (packet.id() == ID_FAILURE) {$.echo("!< Received a failure packet.");}
    		if (packet.id() == ID_FILE) {$.echo("!< Received a file packet.");}
    		if (packet.id() == ID_GLOBAL_NOTIFICATION) {$.echo("!< Received a global_notification packet.");}
    		if (packet.id() == ID_GOTO) {$.echo("!< Received a goto packet.");}
    		if (packet.id() == ID_INVITEDTOGUILD) {$.echo("!< Received an invitedtoguild packet.");}
    		if (packet.id() == ID_INVRESULT) {$.echo("!< Received an invresult packet.");}
    		if (packet.id() == ID_MAPINFO) {$.echo("!< Received a mapinfo packet.");}
    		if (packet.id() == ID_NAMERESULT) {$.echo("!< Received a nameresult packet.");}
    		//if (packet.id() == ID_NEW_TICK) {$.echo("!< Received an new_tick packet.");}
    		if (packet.id() == ID_NOTIFICATION) {$.echo("!< Received a notification packet.");}
    		if (packet.id() == ID_PIC) {$.echo("!< Received a pic packet.");}
    		//if (packet.id() == ID_PING) {$.echo("!< Received a ping packet.");}
    		if (packet.id() == ID_PLAYSOUND) {$.echo("!< Received a playsound packet.");}
    		if (packet.id() == ID_QUESTOBJID) {$.echo("!< Received a questtobjid packet.");}
    		if (packet.id() == ID_RECONNECT) {$.echo("!< Received a reconnect packet.");}
    		if (packet.id() == ID_SHOOT2) {$.echo("!< Received a shoot2 packet.");}
    		if (packet.id() == ID_SHOOT) {$.echo("!< Received a shoot packet.");}
    		if (packet.id() == ID_SHOW_EFFECT) {$.echo("!< Received a show_effect packet.");}
    		if (packet.id() == ID_TEXT) {$.echo("!< Received a text packet.");}
    		if (packet.id() == ID_TRADEACCEPTED) {$.echo("!< Received a tradeaccepted packet.");}
    		if (packet.id() == ID_TRADECHANGED) {$.echo("!< Received antradechanged packet.");}
    		if (packet.id() == ID_TRADEDONE) {$.echo("!< Received a tradedone packet.");}
    		if (packet.id() == ID_TRADEREQUESTED) {$.echo("!< Received a traderequested packet.");}
    		if (packet.id() == ID_TRADESTART) {$.echo("!< Received a tradestart packet.");}
    		//if (packet.id() == ID_UPDATE) {$.echo("!< Received an update packet.");}
    
    }
    
    
    
    
    
    
    
    function onClientPacket(event) {
            // get the packet involved in this event
    		packet = event.getPacket();
    		
    		
    		
    		if (packet.id() == ID_ACCEPTTRADE) {$.echo(">! Sent a accepttrade packet.");}
    		if (packet.id() == ID_AOEACK) {$.echo(">! Sent a aeoak packet.");}
    		if (packet.id() == ID_BUY) {$.echo(">! Sent a buy packet.");}
    		if (packet.id() == ID_CANCELTRADE) {$.echo(">! Sent a canceltrade packet.");}
    		if (packet.id() == ID_CHANGEGUILDRANK) {$.echo(">! Sent a changeguildrank packet.");}
    		if (packet.id() == ID_CHANGETRADE) {$.echo(">! Sent a changetrade packet.");}
    		if (packet.id() == ID_CHECKCREDITS) {$.echo(">! Sent a checkcredits packet.");}
    		if (packet.id() == ID_CHOOSENAME) {$.echo(">! Sent a choosename packet.");}
    		if (packet.id() == ID_CREATEGUILD) {$.echo(">! Sent a createguild packet.");}
    		if (packet.id() == ID_CREATE) {$.echo(">! Sent a create packet.");}
    		if (packet.id() == ID_EDITACCOUNTLIST) {$.echo(">! Sent an editaccountlist packet.");}
    		if (packet.id() == ID_ENEMYHIT) {$.echo(">! Sent an enemyhit packet.");}
    		if (packet.id() == ID_ESCAPE) {$.echo(">! Sent an escape packet.");}
    		if (packet.id() == ID_GOTOACK) {$.echo(">! Sent a gotoack packet.");}
    		if (packet.id() == ID_GROUNDDAMAGE) {$.echo(">! Sent a grounddamage packet.");}
    		if (packet.id() == ID_GUILDINVITE) {$.echo(">! Sent a guildinvite packet.");}
    		if (packet.id() == ID_GUILDREMOVE) {$.echo(">! Sent a guildremove packet.");}
    		if (packet.id() == ID_HELLO) {$.echo(">! Sent a hello packet.");}
    		if (packet.id() == ID_INVDROP) {$.echo(">! Sent a invdrop packet.");}
    		if (packet.id() == ID_INVSWAP) {$.echo(">! Sent a invswap packet.");}
    		if (packet.id() == ID_JOINGUILD) {$.echo(">! Sent a joinguild packet.");}
    		if (packet.id() == ID_LOAD) {$.echo(">! Sent a load packet.");}
    		//if (packet.id() == ID_MOVE) {$.echo(">! Sent a move packet.");}//***
    		if (packet.id() == ID_OTHERHIT) {$.echo(">! Sent a otherhit packet.");}
    		if (packet.id() == ID_PLAYERHIT) {$.echo(">! Sent a playerhit packet.");}
    		if (packet.id() == ID_PLAYERSHOOT) {$.echo(">! Sent a playershoot packet.");}
    		if (packet.id() == ID_PLAYERTEXT) {$.echo(">! Sent a playertext packet.");}
    		//if (packet.id() == ID_PONG) {$.echo(">! Sent a pong packet.");}//***
    		if (packet.id() == ID_REQUESTTRADE) {$.echo(">! Sent a requesttrade packet.");}
    		if (packet.id() == ID_RESKIN) {$.echo(">! Sent a reskin packet.");}
    		if (packet.id() == ID_SETCONDITION) {$.echo(">! Sent a setcondition packet.");}
    		if (packet.id() == ID_SHOOTACK) {$.echo(">! Sent a shootack packet.");}
    		if (packet.id() == ID_SQUAREHIT) {$.echo(">! Sent a squarehit packet.");}
    		if (packet.id() == ID_TELEPORT) {$.echo(">! Sent a teleport packet.");}
    		//if (packet.id() == ID_UPDATEACK) {$.echo(">! Sent a updateack packet.");}//***
    		if (packet.id() == ID_USEITEM) {$.echo(">! Sent a useitem packet.");}
    		if (packet.id() == ID_USEPORTAL) {$.echo(">! Sent a useportal packet.");}
    		
    
    }
    Alde is Alde is

  5. #4
    Axeall's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    105
    Reputation
    10
    Thanks
    13
    Wtf is OnPacket , for what ?

  6. #5
    Threadstarter
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy
    Quote Originally Posted by Axeall View Post
    Wtf is OnPacket , for what ?
    Somewhat debugin' thingny.
    Alde is Alde is

  7. #6
    Dante-sama's Avatar
    Join Date
    Jun 2012
    Gender
    male
    Location
    Pandemonium
    Posts
    108
    Reputation
    15
    Thanks
    12
    My Mood
    Devilish
    So, it has no function at all?? IDK of programing xD TY anyway, i'm adding it to my RR.
    If i helped you press "THANKS"

    ¤»ÐλNξ¤SλM뫤


  8. #7
    059's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Location
    California
    Posts
    3,312
    Reputation
    700
    Thanks
    92,773
    Quote Originally Posted by Dante-sama View Post
    So, it has no function at all?? IDK of programing xD TY anyway, i'm adding it to my RR.
    it's kinda useless for you if you don't ever edit or write scripts
    My Vouches
    Having an issue with RotMG? Check for the solution here.


    Need Realm items? Come to RealmStock!

    Accepting PayPal - Bitcoin - Giftcards
    Selling ST Sets, Class Top Sets, Life Pots, and much more!


    Find it here: MPGH Sales Thread

  9. #8
    rocker1988's Avatar
    Join Date
    Sep 2006
    Gender
    male
    Posts
    301
    Reputation
    10
    Thanks
    62
    My Mood
    Doubtful
    059, could you please help me edit the auto nexus/pot script to instead of auto pot with health pots but to auto pot with mana pots when my mana goes below a certain % please.

    I have no idea how to do it but cannot find a RR script that helps you auto mana pot when running low and could you also make it so if your mana = 0 do nothing until mana is > 0. That way you're not burning through mana pots when you have the quiet debuff

  10. #9
    059's Avatar
    Join Date
    Mar 2011
    Gender
    male
    Location
    California
    Posts
    3,312
    Reputation
    700
    Thanks
    92,773
    Quote Originally Posted by rocker1988 View Post
    059, could you please help me edit the auto nexus/pot script to instead of auto pot with health pots but to auto pot with mana pots when my mana goes below a certain % please.

    I have no idea how to do it but cannot find a RR script that helps you auto mana pot when running low and could you also make it so if your mana = 0 do nothing until mana is > 0. That way you're not burning through mana pots when you have the quiet debuff
    Dude I actually tried a few weeks ago and I added some stuff but I gave up. I could try it again, and yeah I knew to do >1 not >0.
    My Vouches
    Having an issue with RotMG? Check for the solution here.


    Need Realm items? Come to RealmStock!

    Accepting PayPal - Bitcoin - Giftcards
    Selling ST Sets, Class Top Sets, Life Pots, and much more!


    Find it here: MPGH Sales Thread

  11. #10
    rocker1988's Avatar
    Join Date
    Sep 2006
    Gender
    male
    Posts
    301
    Reputation
    10
    Thanks
    62
    My Mood
    Doubtful
    Quote Originally Posted by 059 View Post
    Dude I actually tried a few weeks ago and I added some stuff but I gave up. I could try it again, and yeah I knew to do >1 not >0.
    Ok, PM me if you figured anything new out or just post a script into release if u do figure it out

    I'll try and figure it out with RR seeing how I already have the auto pot code. I think it might be just the case of changing health to mana and the health pot slot to the mana pot slot. But i'll see how I go

  12. #11
    Kaynor's Avatar
    Join Date
    Apr 2013
    Gender
    male
    Posts
    33
    Reputation
    10
    Thanks
    0
    My Mood
    Psychedelic
    what is the use for this loll?

  13. #12
    rocker1988's Avatar
    Join Date
    Sep 2006
    Gender
    male
    Posts
    301
    Reputation
    10
    Thanks
    62
    My Mood
    Doubtful
    Quote Originally Posted by Kaynor View Post
    what is the use for this loll?
    It is used, to receive the packets from the server and client so you can write scripts in RealmRelay, knowing the right packet to use for your scripts

  14. #13
    Threadstarter
    The richest man is not the one who has the most but the one who needs the least.
    MPGH Member
    Alde.'s Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    1,706
    Reputation
    166
    Thanks
    3,627
    My Mood
    Sleepy
    On Packet 2.0!

    I tought I already shared it but it seems like no so yeah here it is ;

     

    Code:
    /*
    
    | ONPACKET.JS 2.0
    
    + Script by Alde
    
    | This script is free to use & modify. 
    
    | Don't esitate to contact me via MPGH for help/requests!
    
    - ZBORNOX.
    
    */
    $.echo("> OnPacket loaded.");
    
    
    //CLIENT PACKETS
    var ID_ACCEPTTRADE = $.findPacketId("ACCEPTTRADE");
    var ID_AOEACK = $.findPacketId("AOEACK");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CANCELTRADE = $.findPacketId("CANCELTRADE");
    var ID_CHANGEGUILDRANK = $.findPacketId("CHANGEGUILDRANK");
    var ID_CHANGETRADE = $.findPacketId("CHANGETRADE");
    var ID_CHECKCREDITS = $.findPacketId("CHECKCREDITS");
    var ID_CHOOSENAME = $.findPacketId("CHOOSENAME");
    var ID_CREATEGUILD = $.findPacketId("CREATEGUILD");
    var ID_CREATE = $.findPacketId("CREATE");
    var ID_EDITACCOUNTLIST = $.findPacketId("EDITACCOUNTLIST");
    var ID_ENEMYHIT = $.findPacketId("ENEMYHIT");
    var ID_ESCAPE = $.findPacketId("ESCAPE");
    var ID_GOTOACK = $.findPacketId("GOTOACK");
    var ID_GROUNDDAMAGE = $.findPacketId("GROUNDDAMAGE");
    var ID_GUILDINVITE = $.findPacketId("GUILDINVITE");
    var ID_GUILDREMOVE = $.findPacketId("GUILDREMOVE");
    var ID_HELLO = $.findPacketId("HELLO");
    var ID_INVDROP = $.findPacketId("INVDROP");
    var ID_INVSWAP = $.findPacketId("INVSWAP");
    var ID_JOINGUILD = $.findPacketId("JOINGUILD");
    var ID_LOAD = $.findPacketId("LOAD");
    var ID_MOVE = $.findPacketId("MOVE");
    var ID_OTHERHIT = $.findPacketId("OTHERHIT");
    var ID_PLAYERHIT = $.findPacketId("PLAYERHIT");
    var ID_PLAYERSHOOT = $.findPacketId("PLAYERSHOOT");
    var ID_PLAYERTEXT = $.findPacketId("PLAYERTEXT");
    var ID_PONG = $.findPacketId("PONG");
    var ID_REQUESTTRADE = $.findPacketId("REQUESTTRADE");
    var ID_RESKIN = $.findPacketId("RESKIN");
    var ID_SETCONDITION = $.findPacketId("SETCONDITION");
    var ID_SHOOTACK = $.findPacketId("SHOOTACK");
    var ID_SQUAREHIT = $.findPacketId("SQUAREHIT");
    var ID_TELEPORT = $.findPacketId("TELEPORT");
    var ID_UPDATEACK = $.findPacketId("UPDATEACK");
    var ID_USEITEM = $.findPacketId("USEITEM");
    var ID_USEPORTAL = $.findPacketId("USEPORTAL");
    
    //SERVER PACKETS
    var ID_ACCOUNTLIST = $.findPacketId("ACCOUNTLIST");
    var ID_ALLYSHOOT = $.findPacketId("ALLYSHOOT");
    var ID_AOE = $.findPacketId("AOE");
    var ID_BUY = $.findPacketId("BUY");
    var ID_CLIENTSTAT = $.findPacketId("CLIENTSTAT");
    var ID_CREATE_SUCCESS = $.findPacketId("CREATE_SUCCESS");
    var ID_CREATEGUILDRESULT = $.findPacketId("CREATEGUILDRESULT");
    var ID_DAMAGE = $.findPacketId("DAMAGE");
    var ID_DEATH = $.findPacketId("DEATH");
    var ID_FAILURE = $.findPacketId("FAILURE");
    var ID_FILE = $.findPacketId("FILE");
    var ID_GLOBAL_NOTIFICATION = $.findPacketId("GLOBAL_NOTIFICATION");
    var ID_GOTO = $.findPacketId("GOTO");
    var ID_INVITEDTOGUILD = $.findPacketId("INVITEDTOGUILD");
    var ID_INVRESULT = $.findPacketId("INVRESULT");
    var ID_MAPINFO = $.findPacketId("MAPINFO");
    var ID_NAMERESULT = $.findPacketId("NAMERESULT");
    var ID_NEW_TICK = $.findPacketId("NEW_TICK");
    var ID_NOTIFICATION = $.findPacketId("NOTIFICATION");
    var ID_PIC = $.findPacketId("PIC");
    var ID_PING = $.findPacketId("PING");
    var ID_PLAYSOUND = $.findPacketId("PLAYSOUND");
    var ID_QUESTOBJID = $.findPacketId("QUESTOBJID");
    var ID_RECONNECT = $.findPacketId("RECONNECT");
    var ID_SHOOT2 = $.findPacketId("SHOOT2");
    var ID_SHOOT = $.findPacketId("SHOOT");
    var ID_SHOW_EFFECT = $.findPacketId("SHOW_EFFECT");
    var ID_TEXT = $.findPacketId("TEXT");
    var ID_TRADEACCEPTED = $.findPacketId("TRADEACCEPTED");
    var ID_TRADECHANGED = $.findPacketId("TRADECHANGED");
    var ID_TRADEDONE = $.findPacketId("TRADEDONE");
    var ID_TRADEREQUESTED = $.findPacketId("TRADEREQUESTED");
    var ID_TRADESTART = $.findPacketId("TRADESTART");
    var ID_UPDATE = $.findPacketId("UPDATE");
    
    //DISPLAY CLIENT PACKET
    
    
    
    $.echo("> 1 | " + ID_ACCEPTTRADE);
    $.echo("> 2 | " + ID_AOEACK);
    $.echo("> 3 | " + ID_BUY);
    $.echo("> 4 | " + ID_CANCELTRADE);
    $.echo("> 5 | " + ID_CHANGEGUILDRANK);
    $.echo("> 6 | " + ID_CHECKCREDITS);
    $.echo("> 7 | " + ID_CHANGETRADE);
    $.echo("> 8 | " + ID_CHOOSENAME);
    $.echo("> 9 | " + ID_CREATEGUILD);
    $.echo("> 10 | " + ID_CREATE);
    $.echo("> 11 | " + ID_EDITACCOUNTLIST);
    $.echo("> 12 | " + ID_ENEMYHIT);
    $.echo("> 13 | " + ID_ESCAPE);
    $.echo("> 14 | " + ID_GOTOACK);
    $.echo("> 15 | " + ID_GROUNDDAMAGE);
    $.echo("> 16 | " + ID_GUILDINVITE);
    $.echo("> 17 | " + ID_GUILDREMOVE);
    $.echo("> 18 | " + ID_HELLO);
    $.echo("> 19 | " + ID_INVDROP);
    $.echo("> 20 | " + ID_INVSWAP);
    $.echo("> 21 | " + ID_JOINGUILD);
    $.echo("> 22 | " + ID_LOAD);
    $.echo("> 23 | " + ID_MOVE);
    $.echo("> 24 | " + ID_OTHERHIT);
    $.echo("> 25 | " + ID_PLAYERHIT);
    $.echo("> 26 | " + ID_PLAYERSHOOT);
    $.echo("> 27 | " + ID_PLAYERTEXT);
    $.echo("> 28 | " + ID_PONG);
    $.echo("> 29 | " + ID_REQUESTTRADE);
    $.echo("> 30 | " + ID_RESKIN);
    $.echo("> 31 | " + ID_SETCONDITION);
    $.echo("> 32 | " + ID_SHOOTACK);
    $.echo("> 33 | " + ID_SQUAREHIT);
    $.echo("> 34 | " + ID_TELEPORT);
    $.echo("> 35 | " + ID_UPDATEACK);
    $.echo("> 36 | " + ID_USEITEM);
    $.echo("> 37 | " + ID_USEPORTAL);
    
    
    
    
    //DISPLAY SERVER PACKET
    
    
    
    $.echo(">> 1 | " + ID_ACCOUNTLIST);
    $.echo(">> 2 | " + ID_ALLYSHOOT);
    $.echo(">> 3 | " + ID_AOE);
    $.echo(">> 4 | " + ID_BUY);
    $.echo(">> 5 | " + ID_CLIENTSTAT);
    $.echo(">> 6 | " + ID_CREATE_SUCCESS);
    $.echo(">> 7 | " + ID_CREATEGUILDRESULT);
    $.echo(">> 8 | " + ID_DAMAGE);
    $.echo(">> 9 | " + ID_DEATH);
    $.echo(">> 10 | " + ID_FAILURE);
    $.echo(">> 11 | " + ID_FILE);
    $.echo(">> 12 | " + ID_GLOBAL_NOTIFICATION);
    $.echo(">> 13 | " + ID_GOTO);
    $.echo(">> 14 | " + ID_INVITEDTOGUILD);
    $.echo(">> 15 | " + ID_INVRESULT);
    $.echo(">> 16 | " + ID_MAPINFO);
    $.echo(">> 17 | " + ID_NAMERESULT);
    $.echo(">> 18 | " + ID_NEW_TICK);
    $.echo(">> 19 | " + ID_NOTIFICATION);
    $.echo(">> 20 | " + ID_PIC);
    $.echo(">> 21 | " + ID_PING);
    $.echo(">> 22 | " + ID_PLAYSOUND);
    $.echo(">> 23 | " + ID_QUESTOBJID);
    $.echo(">> 24 | " + ID_RECONNECT);
    $.echo(">> 25 | " + ID_SHOOT2);
    $.echo(">> 26 | " + ID_SHOOT);
    $.echo(">> 27 | " + ID_SHOW_EFFECT);
    $.echo(">> 28 | " + ID_TEXT);
    $.echo(">> 29 | " + ID_TRADEACCEPTED);
    $.echo(">> 30 | " + ID_TRADECHANGED);
    $.echo(">> 31 | " + ID_TRADEDONE);
    $.echo(">> 32 | " + ID_TRADEREQUESTED);
    $.echo(">> 33 | " + ID_TRADESTART);
    $.echo(">> 34 | " + ID_UPDATE);
    
    
    
    
    function onServerPacket(event) {
        // get the packet involved in this event
        packet = event.getPacket();
    
        if (packet.id() == ID_ACCOUNTLIST) {
            $.echo("!< Received an accountlist packet.");
        }
        //if (packet.id() == ID_ALLYSHOOT) {$.echo("!< Received an allyshoot packet.");}
        if (packet.id() == ID_AOE) {
            $.echo("!< Received an aoe packet.");
        }
        if (packet.id() == ID_BUY) {
            $.echo("!< Received a buy packet.");
        }
        if (packet.id() == ID_CLIENTSTAT) {
            $.echo("!< Received a clientstat packet.");
        }
        if (packet.id() == ID_CREATE_SUCCESS) {
            $.echo("!< Received a create_sucess packet.");
        }
        if (packet.id() == ID_CREATEGUILDRESULT) {
            $.echo("!< Received a createguildresult packet.");
        }
        if (packet.id() == ID_DAMAGE) {
            $.echo("!< Received a damage packet.");
        }
        if (packet.id() == ID_DEATH) {
            $.echo("!< Received a death packet.");
        }
        if (packet.id() == ID_FAILURE) {
            $.echo("!< Received a failure packet.");
        }
        if (packet.id() == ID_FILE) {
            $.echo("!< Received a file packet.");
        }
        //if (packet.id() == ID_GLOBAL_NOTIFICATION) {$.echo("!< Received a global_notification packet.");}
        if (packet.id() == ID_GOTO) {$.echo("!< Received a goto packet.");}
        if (packet.id() == ID_INVITEDTOGUILD) {
            $.echo("!< Received an invitedtoguild packet.");
        }
        if (packet.id() == ID_INVRESULT) {
            $.echo("!< Received an invresult packet.");
        }
    
        /*
    		if (packet.id() == ID_MAPINFO) {$.echo("!< Received a mapinfo packet.");
    
    		
    		$.echo(">packet.width : "+packet.width);
    		$.echo(">packet.height : "+packet.height);
    		$.echo(">packet.name : "+packet.name);
    		$.echo(">packet.obf0 : "+packet.obf0);
    		$.echo(">packet.obf1 : "+packet.obf1);
    		$.echo(">packet.fp : "+packet.fp);
    		$.echo(">packet.background : "+packet.background);
    		$.echo(">packet.allowPlayerTeleport : "+packet.allowPlayerTeleport);
    		$.echo(">packet.showDisplays : "+packet.showDisplays);
    		$.echo(">packet.clientXML : "+packet.clientXML);
    		$.echo(">packet.extraXML : "+packet.extraXML);
    		
    		
    		
    		}
    		*/
    
        if (packet.id() == ID_NAMERESULT) {
            $.echo("!< Received a nameresult packet.");
        }
        //if (packet.id() == ID_NEW_TICK) {$.echo("!< Received an new_tick packet.");}
        if (packet.id() == ID_NOTIFICATION) {
            $.echo("!< Received a notification packet.");
        }
        if (packet.id() == ID_PIC) {
            $.echo("!< Received a pic packet.");
        }
        //if (packet.id() == ID_PING) {$.echo("!< Received a ping packet.");}
        if (packet.id() == ID_PLAYSOUND) {
            $.echo("!< Received a playsound packet.");
        }
        if (packet.id() == ID_QUESTOBJID) {
            $.echo("!< Received a questtobjid packet.");
        }
        if (packet.id() == ID_RECONNECT) {
            $.echo("!< Received a reconnect packet.");
        }
        //if (packet.id() == ID_SHOOT2) {$.echo("!< Received a shoot2 packet.");}
        //if (packet.id() == ID_SHOOT) {$.echo("!< Received a shoot packet.");}
        //if (packet.id() == ID_SHOW_EFFECT) {$.echo("!< Received a show_effect packet.");
        /*
    		var EffectType = packet.effectType
    		var targetObjectId = packet.targetObjectId
    		var Pos1x = packet.pos1.x;
    		var Pos1y = packet.pos1.y;
    		var Pos2x = packet.pos2.x;
    		var Pos2y = packet.pos2.y;
    		var color = packe*****lor
    		
    		$.echo("\n EffectType : "+EffectType+"\n targetObjectId : "+targetObjectId+"\n Pos1x : "+Pos1x+"\n Pos1y : "+Pos1y+"\n Pos2x : "+Pos2x+"\n Pos2y : "+Pos2y+"\n color : "+color);
    		*/
    
        //
    
    
        if (packet.id() == ID_TEXT) {
            $.echo("!< Received a text packet.");
    
            /*
    		var name = packet.name
    		var objectId = packet.objectId
    		var numStars = packet.numStars
    		var bubbleTime = packet.bubbleTime
    		var recipient = packet.recipient
    		var text = packet.text
    		var cleanText = packet.cleanText
    		
    		alert(event,"name : "+name+"\n   objectId : "+objectId+"\n   numStars : "+numStars+"\n   bubbleTime : "+bubbleTime+"\n   recipient : "+recipient+"\n   text : "+text+"\n   cleanText : "+cleanText);
    		
    		*/
    
            /*
    		TEXT
    		string name
    		int objectId
    		int numStars
    		int bubbleTime
    		string recipient
    		string text
    		string cleanText
    		*/
    
    
        }
    
    
    
    
        if (packet.id() == ID_TRADEACCEPTED) {
            $.echo("!< Received a tradeaccepted packet.");
        }
        if (packet.id() == ID_TRADECHANGED) {
            $.echo("!< Received antradechanged packet.");
        }
        if (packet.id() == ID_TRADEDONE) {
            $.echo("!< Received a tradedone packet.");
    
            /*
    		int code
    		string description
    		*/
    
            //$.echo(">packe*****de : " + packe*****de);
            //$.echo(">packet.description : " + packet.description);
    
        }
        if (packet.id() == ID_TRADEREQUESTED) {
            $.echo("!< Received a traderequested packet.");
        }
        if (packet.id() == ID_TRADESTART) {
            $.echo("!< Received a tradestart packet.");
        }
        //if (packet.id() == ID_UPDATE) {$.echo("!< Received an update packet.");}
    }
    
    
    
    
    function onClientPacket(event) {
        // get the packet involved in this event
        packet = event.getPacket();
    
    
    
        if (packet.id() == ID_ACCEPTTRADE) {
            $.echo(">! Sent a accepttrade packet.");
        }
        if (packet.id() == ID_AOEACK) {
            $.echo(">! Sent a aeoak packet.");
        }
        if (packet.id() == ID_BUY) {
            $.echo(">! Sent a buy packet.");
        }
        if (packet.id() == ID_CANCELTRADE) {
            $.echo(">! Sent a canceltrade packet.");
        }
        if (packet.id() == ID_CHANGEGUILDRANK) {
            $.echo(">! Sent a changeguildrank packet.");
    
            //alert(event, "name : " + packet.name);
            //alert(event, "guildRank : " + packet.guildRank);
    
            /*
    		string name	
    		int guildRank
    		*/
        }
        if (packet.id() == ID_CHANGETRADE) {
            $.echo(">! Sent a changetrade packet.");
        }
        if (packet.id() == ID_CHECKCREDITS) {
            $.echo(">! Sent a checkcredits packet.");
        }
        if (packet.id() == ID_CHOOSENAME) {
            $.echo(">! Sent a choosename packet.");
        }
        if (packet.id() == ID_CREATEGUILD) {
            $.echo(">! Sent a createguild packet.");
        }
        if (packet.id() == ID_CREATE) {
            $.echo(">! Sent a create packet.");
        }
        if (packet.id() == ID_EDITACCOUNTLIST) {
            $.echo(">! Sent an editaccountlist packet.");
        }
        if (packet.id() == ID_ENEMYHIT) {
            $.echo(">! Sent an enemyhit packet.");
        }
        if (packet.id() == ID_ESCAPE) {
            $.echo(">! Sent an escape packet.");
        }
        if (packet.id() == ID_GROUNDDAMAGE) {
           /* $.echo(">! Sent a grounddamage packet.");
    		packet.position.x = 1
    		packet.position.y = 1
    		event.sendToServer(packet);*/
        }
        if (packet.id() == ID_GUILDINVITE) {
            $.echo(">! Sent a guildinvite packet.");
        }
        if (packet.id() == ID_GUILDREMOVE) {
            $.echo(">! Sent a guildremove packet.");
        }
        if (packet.id() == ID_HELLO) {
            $.echo(">! Sent a hello packet.");
            var ix = packet.obf3
            var ox = packet.obf5
            $.echo(">! 3 : " + ix + " 5 :" + ox);
    
        }
        if (packet.id() == ID_INVDROP) {
            $.echo(">! Sent a invdrop packet.");
        }
        if (packet.id() == ID_INVSWAP) {
            $.echo(">! Sent a invswap packet.");
        }
        if (packet.id() == ID_JOINGUILD) {
            $.echo(">! Sent a joinguild packet.");
        }
        if (packet.id() == ID_LOAD) {
            $.echo(">! Sent a load packet.");
        }
        //if (packet.id() == ID_MOVE) {$.echo(">! Sent a move packet.");}
    	
    	
        if (packet.id() == ID_OTHERHIT) {
            $.echo(">! Sent a otherhit packet.");
        }
        if (packet.id() == ID_PLAYERHIT) {
            /*$.echo(">! Sent a playerhit packet.");
            event.cancel();
    		packet.bulletId = -1
    		packet.objectId = -1
    		event.sendToServer(packet);*/
        }
        if (packet.id() == ID_PLAYERSHOOT) {
            $.echo(">! Sent a playershoot packet.");
        }
        //if (packet.id() == ID_PLAYERTEXT) {$.echo(">! Sent a playertext packet.");}
        //if (packet.id() == ID_PONG) {$.echo(">! Sent a pong packet.");}//***
        if (packet.id() == ID_REQUESTTRADE) {
            $.echo(">! Sent a requesttrade packet.");
        }
        if (packet.id() == ID_RESKIN) {
            $.echo(">! Sent a reskin packet.");
        }
        if (packet.id() == ID_SETCONDITION) {
            $.echo(">! Sent a setcondition packet.");
        }
        //if (packet.id() == ID_SHOOTACK) {$.echo(">! Sent a shootack packet.");}
        if (packet.id() == ID_SQUAREHIT) {
            $.echo(">! Sent a squarehit packet.");
        }
        if (packet.id() == ID_TELEPORT) {
            $.echo(">! Sent a teleport packet.");
        }
        //if (packet.id() == ID_UPDATEACK) {$.echo(">! Sent a updateack packet.");}//***
        if (packet.id() == ID_USEITEM) {
            $.echo(">! Sent a useitem packet.");
    
            /*
    		
    		var time = packet.time
    		
    		
    		//var SlotObject = packet.slotObject; //var SlotObject = packet.SlotObject returns null.
    		//var Location = packet.itemUsePos;
    		
    		
    		var objectId = packet.slotObject.objectId;
    		var slotId = packet.slotObject.slotId;
    		var objectType = packet.slotObject.objectType;
    		
    		var Locationx = packet.itemUsePos.x;
    		var Locationy = packet.itemUsePos.y;
    		
    		var UseType = packet.useType
    		
    		$.echo("# time : "+time);
    		$.echo("# objectId : "+objectId);
    		$.echo("# slotId : "+slotId);
    		$.echo("# objectType : "+objectType);
    		$.echo("# Locationx : "+Locationx);
    		$.echo("# Locationy : "+Locationy);		
    		$.echo("# UseType : "+UseType);		
    		
    		*/
    
        }
        if (packet.id() == ID_USEPORTAL) {
            $.echo(">! Sent a useportal packet.");
        }
    
    
    }
    
    
    
    
    function alert(event, text) { //Red error message
        var failurePacket = event.createPacket(ID_FAILURE);
        failurePacket.errorId = 9;
        failurePacket.errorDescription = text;
        event.sendToClient(failurePacket);
    }
    Alde is Alde is

Similar Threads

  1. PLEASE NEED HELP WITH REALM RElAY
    By DANWARPER in forum Realm of the Mad God Help & Requests
    Replies: 18
    Last Post: 01-04-2014, 05:38 AM
  2. Realm Relay /con
    By Nisuxen in forum Realm of the Mad God Tutorials & Source Code
    Replies: 5
    Last Post: 12-15-2013, 12:10 PM
  3. Realm Relay /wc
    By Nisuxen in forum Realm of the Mad God Tutorials & Source Code
    Replies: 5
    Last Post: 10-27-2013, 11:32 PM
  4. [Release] Realm Relay Command Script!
    By angelofsilence123 in forum Realm of the Mad God Hacks & Cheats
    Replies: 7
    Last Post: 10-21-2013, 02:06 AM
  5. [Outdated] Realm Relay v1.0.0 - Proxy for RotMG 17.2
    By DeVoidCoder in forum Realm of the Mad God Hacks & Cheats
    Replies: 126
    Last Post: 10-17-2013, 10:23 PM