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  1. #16
    Jackilous's Avatar
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    Quote Originally Posted by kyusasuke View Post
    this is so funny, the forum is full of guide/tuto/hack for X games, but no one wanna help for this game, all we got some elitist talking about how great and knowledgeable , they are. i thank evryone who si trying to help , and despise anyone is here just to show off, we are all great in what we can do best .
    I don't think any one is trying to show off.

  2. #17
    kyusasuke's Avatar
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    this is the impression iam getting from the first post about this game. again i know that is impossible to teach people something that need weeks of learning, but dont scare off people who want to learn some basic for a easy hackable game. most server are full of cheater now , and yeah in alpha 7 all this will be deal with , but why not help people who are asking .

  3. #18
    Jackilous's Avatar
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    Quote Originally Posted by kyusasuke View Post
    this is the impression iam getting from the first post about this game. again i know that is impossible to teach people something that need weeks of learning, but dont scare off people who want to learn some basic for a easy hackable game. most server are full of cheater now , and yeah in alpha 7 all this will be deal with , but why not help people who are asking .
    Are you telling me, that I havn't helped people?
    I have spoke to many people and gave them tips. If you think help is giving you a source for a hack then you are wrong.
    I have tried to help people by telling them where to start, what tools to use and how to learn from other unity games. You are not going to learn anything by c&p.

  4. #19
    kyusasuke's Avatar
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    i never said anything about you not helping , you did give a flying hack. read again my post. and let me tell you something , if you are in a forum about cooking and want to cook a meal , you dont just read post about people talking about how to guess to make a meal based with ingredients, and tell them we are helping you. your are looking for how to cook it not guess how to do it .

  5. #20
    Jackilous's Avatar
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    Quote Originally Posted by kyusasuke View Post
    i never said anything about you not helping , you did give a flying hack. read again my post. and let me tell you something , if you are in a forum about cooking and want to cook a meal , you dont just read post about people talking about how to guess to make a meal based with ingredients, and tell them we are helping you. your are looking for how to cook it not guess how to do it .
    Your post is making no sense to me. But sure.

  6. #21
    Khyy's Avatar
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    Quote Originally Posted by Jackilous View Post
    Your post is making no sense to me. But sure.
    He's entitled. It's more of this entitlement bullshit. People like him are convinced they're deserving or required to be given hacks simply because someone knows how to do it. You're supposed to compile all of the hacks he'd like and give him a DLL simply because he breathes on this earth.

  7. #22
    TehManifest0r's Avatar
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    Quote Originally Posted by kyusasuke View Post
    this is the impression iam getting from the first post about this game. again i know that is impossible to teach people something that need weeks of learning, but dont scare off people who want to learn some basic for a easy hackable game. most server are full of cheater now , and yeah in alpha 7 all this will be deal with , but why not help people who are asking .
    1) Download Visual Studio
    2) Make a new class
    3) Bare minimum, put this stuff in there
    4) Get JustDecompile with "Assembly Editor" plugin (free) or .NET Reflector with Reflexil
    5) Open RoK's Assembly-CSharp.dll
    6) Find a point in the code that you want to hook, and (using reflexil) right click -> add operation -> call method reference -> find method in your compiled class.
    7) Save dll and run game
    8) Have fun

    I use Game's static constructor because it is only called once.

    Load GameObject with: (credits to someone somewhere)
    Code:
            public static void Load()
            {
                GameObject gameObject = new GameObject();
                gameObject.AddComponent<CustomControl>();
                Object.DontDestroyOnLoad(gameObject);
            }
    CustomControl class
    Code:
        internal class CustomControl : MonoBehaviour
        {
        
            private void Start()
            {
                    // initialize variables here
                    // this is where I populate my menu
            }
    
            private void Update()
            {
                    // called every frame (I think)
            }
    
            private void OnGUI()
            {
                    if (Game.State == GameState.Playing)
                {
                    if (GUIManager.CurrentCategory != GUIManager.MenuSystemCategories.System)
                    {
                        // currently playing, do hacks
                    }
                    else
                    {
                        // in pause/system menu, show menu
                        // here you could use a unity button that, when pressed, calls code posted earlier
                    }
                }
            }
    
        }
    I was in the same position as most of you when I started. I didn't have any clue of what to do, and I was stuck with public hacks and elitist users running their mouths about how they "did that sooooo long ago" or "already have ESP 2.0 max". I'm trying not to be like them, but I don't really want to release a compiled version because all the lazy noobs will use it as well. With the info in this post you should be up and running in no time. It's for pretty much any Unity game, the hardest part is hooking your DLL

    See showthread.php?t=846668
    showthread.php?t=841892
    showthread.php?t=846210
    different game but it will all be similar because it's all Unity
    Last edited by TehManifest0r; 03-23-2015 at 03:54 PM.

  8. The Following 5 Users Say Thank You to TehManifest0r For This Useful Post:

    fisheyed (03-24-2015),Krovak (06-13-2015),kyusasuke (03-23-2015),kzq (03-24-2015),Tankax (03-23-2015)

  9. #23
    kyusasuke's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    I was in the same position as most of you when I started. I didn't have any clue of what to do, and I was stuck with public hacks and elitist users running their mouths about how they "did that sooooo long ago" or "already have ESP 2.0 max". I'm trying not to be like them, but I don't really want to release a compiled version because all the lazy noobs will use it as well. With the info in this post you should be up and running in no time. It's for pretty much any Unity game, the hardest part is hooking your DLL
    thank you very much, i said it in my previous post, iam not here for god/fly/bs/op hack , i just want to know how to get ressource easy for building to have fun in a damn game. people think most of us starting in this want a ready hack, if i can do more than copy/past, and learn more it will be great. and maybe because some one like TehManifest0r people will start coding .

  10. #24
    encode's Avatar
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    People is too much lazy to search, read and learn.

  11. #25
    Jackilous's Avatar
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    Quote Originally Posted by encode View Post
    People is too much lazy to search, read and learn.
    Exactly, +1.

  12. #26
    travisrd's Avatar
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    Quote Originally Posted by Jackilous View Post
    Exactly, +1.
    I've been searching, all I have been able to figure out was DieTimer hack lol. I would gladly pay for a resource hack. >.<

  13. #27
    JoeChal33's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    1) Download Visual Studio
    2) Make a new class
    3) Bare minimum, put this stuff in there
    4) Get JustDecompile with "Assembly Editor" plugin (free) or .NET Reflector with Reflexil
    5) Open RoK's Assembly-CSharp.dll
    6) Find a point in the code that you want to hook, and (using reflexil) right click -> add operation -> call method reference -> find method in your compiled class.
    7) Save dll and run game
    8) Have fun

    I use Game's static constructor because it is only called once.

    Load GameObject with: (credits to someone somewhere)
    Code:
            public static void Load()
            {
                GameObject gameObject = new GameObject();
                gameObject.AddComponent<CustomControl>();
                Object.DontDestroyOnLoad(gameObject);
            }
    CustomControl class
    Code:
        internal class CustomControl : MonoBehaviour
        {
        
            private void Start()
            {
                    // initialize variables here
                    // this is where I populate my menu
            }
    
            private void Update()
            {
                    // called every frame (I think)
            }
    
            private void OnGUI()
            {
                    if (Game.State == GameState.Playing)
                {
                    if (GUIManager.CurrentCategory != GUIManager.MenuSystemCategories.System)
                    {
                        // currently playing, do hacks
                    }
                    else
                    {
                        // in pause/system menu, show menu
                        // here you could use a unity button that, when pressed, calls code posted earlier
                    }
                }
            }
    
        }
    I was in the same position as most of you when I started. I didn't have any clue of what to do, and I was stuck with public hacks and elitist users running their mouths about how they "did that sooooo long ago" or "already have ESP 2.0 max". I'm trying not to be like them, but I don't really want to release a compiled version because all the lazy noobs will use it as well. With the info in this post you should be up and running in no time. It's for pretty much any Unity game, the hardest part is hooking your DLL

    See showthread.php?t=846668
    showthread.php?t=841892
    showthread.php?t=846210
    different game but it will all be similar because it's all Unity
    Do you recommend a certain point in the code to hook to?

  14. #28
    TehManifest0r's Avatar
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    Quote Originally Posted by JoeChal33 View Post
    Do you recommend a certain point in the code to hook to?
    CodeHatch.Engine.Core.Gaming Game .cctor() is what I used.

  15. #29
    JoeChal33's Avatar
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    Quote Originally Posted by TehManifest0r View Post
    CodeHatch.Engine.Core.Gaming Game .cctor() is what I used.
    I'm sorry but I can't find where I right click to add operation -> call method reference -> find method in your compiled class.

    Edit: Never mind got it myself

    - - - Updated - - -

    I am getting this error on my .dll file. File is not a portable executable. DOS header does not contain 'MZ' signature. What should I do?
    Last edited by JoeChal33; 03-23-2015 at 09:33 PM.

  16. #30
    mathew118's Avatar
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    TehManifest0r im getting an error on your CustomControl class, Game.State and GameStats, i have unityengine and assembly-csharp refrenced already

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