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  1. #31
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    Quote Originally Posted by Great Barrier View Post
    Because it was all a false promise to those few who still played legitimately, perhaps?
    It definitely looks like it! Unless they "haven't implemented the anti-botting measures because the rewrite isn't finished yet".

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    Great Barrier (07-06-2017)

  3. #32
    AlthalosTheMan's Avatar
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    Quote Originally Posted by Biney View Post
    No problems encountered?
    Weird, can't seem to get it to work for me :/..

  4. #33
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    Quote Originally Posted by AlthalosTheMan View Post
    Weird, can't seem to get it to work for me :/..
    So what exactly does not work? Can you describe what you did?

  5. #34
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    Quote Originally Posted by Biney View Post
    So what exactly does not work? Can you describe what you did?
    Sure, I added a "Jump" command followed by 2 "Kill" commands that are then followed by "Pick up map item" command, which was supposed to pick up the desert flower, I used the grab tab to grab the code for the desert flower and inserted it into the command but for some reason once it reaches that command, it just stays on it for like 2 - 4 seconds and then just proceeds to skip it without doing anything, I don't know why, I added 2 of them in a row cause there were two flowers in that particular cell, however it just skipped over both of them, I will do some further testing and see if i can get it to work.

  6. #35
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    Quote Originally Posted by AlthalosTheMan View Post
    Sure, I added a "Jump" command followed by 2 "Kill" commands that are then followed by "Pick up map item" command, which was supposed to pick up the desert flower, I used the grab tab to grab the code for the desert flower and inserted it into the command but for some reason once it reaches that command, it just stays on it for like 2 - 4 seconds and then just proceeds to skip it without doing anything, I don't know why, I added 2 of them in a row cause there were two flowers in that particular cell, however it just skipped over both of them, I will do some further testing and see if i can get it to work.
    Did you not read my post about logging the packet? You can't use the ID of the item itself, because that's different from the map item ID.

    1. Start packet logger
    2. Click on the arrow that points to the item
    3. The "getMapItem" packet has the ID you need in it

  7. #36
    Polothehandsome's Avatar
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    Why can't i use it?

  8. #37
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    Quote Originally Posted by Polothehandsome View Post
    Why can't i use it?
    Come on dude. How am I supposed to help you without any information at all? Does it crash? Does it not open at all? Error messages?

  9. #38
    AlthalosTheMan's Avatar
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    Quote Originally Posted by Biney View Post
    Did you not read my post about logging the packet? You can't use the ID of the item itself, because that's different from the map item ID.

    1. Start packet logger
    2. Click on the arrow that points to the item
    3. The "getMapItem" packet has the ID you need in it
    Sorry, I didn't know about that post, must have missed it, thanks, i'll try it..

  10. #39
    prozinhubr's Avatar
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    The bank load when you start a bot or whatever is pretty inconsistent, sometimes only a few items will show up in the tab for some reason, sometimes it won't show any items as if you had nothing in your bank. It seems to affect the Misc tab more than any other, I've worked around this by sending the packet manually right after you "open the bank" normally via the "client function".

    It's pretty evident with bots that use Bank to Inv or Inv to Bank, not sure if anyone else has been noticing this.

    Packet for reference:
    %xt%zm%loadBank%xxxxxxxx(likely user id)%Note%Resource%Item%Quest Item%ServerUse%House%Wall Item%Floor Item%

  11. #40
    MGanuslange's Avatar
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    Quote Originally Posted by prozinhubr View Post
    The bank load when you start a bot or whatever is pretty inconsistent, sometimes only a few items will show up in the tab for some reason, sometimes it won't show any items as if you had nothing in your bank. It seems to affect the Misc tab more than any other, I've worked around this by sending the packet manually right after you "open the bank" normally via the "client function".

    It's pretty evident with bots that use Bank to Inv or Inv to Bank, not sure if anyone else has been noticing this.

    Packet for reference:
    Right
    Some quests require the %getQuest%.... packet to function properly aswell.
    Test signature







  12. #41
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    Quote Originally Posted by prozinhubr View Post
    The bank load when you start a bot or whatever is pretty inconsistent, sometimes only a few items will show up in the tab for some reason, sometimes it won't show any items as if you had nothing in your bank. It seems to affect the Misc tab more than any other, I've worked around this by sending the packet manually right after you "open the bank" normally via the "client function".

    It's pretty evident with bots that use Bank to Inv or Inv to Bank, not sure if anyone else has been noticing this.

    Packet for reference:
    Did you verify that it doesn't load properly? Because I use this to load bank items:

    Code:
    public static function LoadBankItems():void
    {
        Root.Game.sfc.sendXtMessage("zm","loadBank",["All"],"str",Root.Game.world.curRoom);
    }
    What you are talking about is probably just a visual bug.

  13. #42
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    What is this server rewrite you are talking about? AQW will be rewritten? Hmmm, then get ready for bugs to be raped with your bots. Please keep doing what you are doing.

    With your bot, I am able to actually have the courage to farm VHL class xD

  14. #43
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    Quote Originally Posted by Biney View Post
    Did you verify that it doesn't load properly? Because I use this to load bank items:

    Code:
    public static function LoadBankItems():void
    {
        Root.Game.sfc.sendXtMessage("zm","loadBank",["All"],"str",Root.Game.world.curRoom);
    }
    What you are talking about is probably just a visual bug.
    I notice the bank isn't loaded properly because Bank to Inv and Inv to Bank stop working properly, sending the packet manually usually fixes it without having to re-log.

  15. #44
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    Quote Originally Posted by Riizq View Post
    What is this server rewrite you are talking about? AQW will be rewritten? Hmmm, then get ready for bugs to be raped with your bots. Please keep doing what you are doing.

    With your bot, I am able to actually have the courage to farm VHL class xD
    Yeah they started working on it years ago. Fortunately, not much has changed. In case you didn't realize, you can use Grimoire in the new version of AQW, by choosing test version when you launch the bot and choosing a test server.

    Quote Originally Posted by prozinhubr View Post
    I notice the bank isn't loaded properly because Bank to Inv and Inv to Bank stop working properly, sending the packet manually usually fixes it without having to re-log.
    Alright, I'll make sure to fix this in the next version. Maybe the loadbank "All" packet doesn't actually load everything.

  16. #45
    mchqeen12's Avatar
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    When will the new version of Grimorie come?

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