I have problem with a map that I made before you released this. It fills my map with trees:
I have problem with a map that I made before you released this. It fills my map with trees:
I’am not entirely sure why that would be happening, in fact its very confusing,
<Object type="0x0100" id="Tree A">
It might have something to do with “tree a” type converting to 256 one above 1 byte, could you upload me your map file?
On a side note the objects list in the server is not being empted between map loads
Previous objects can show up on a new map
Last edited by Botmaker; 04-03-2013 at 09:48 AM.
I found a bug. It is the same problem as the trees above.
If you're adding a object to your map. And remove it again it will still load when you're testing.
You cant remove any objects, they will dissepear from the map editor but when you click testing its still there.
Thats all i found.
@ @Botmaker, it seems that the server stores the objects of the previously loaded map, and puts them on the tiles of the newer map.
Last edited by UltraN00b; 04-03-2013 at 10:07 AM.
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I am kinda noob in java so could you please upload a new Map.jav file?
You whitelisted the public server? I barely got to see what you could do
The testing server has been white listed because some moron decided to send hello packets and etc to the server continuously,i have there ips written to log files two can play at that game.
Awww, I can promise you its not me, I would love to still play cause I was just starting to have fun.
Could you please add me in? I would love to see all the old unreleased weapons (and play with people cause im lonely )
Last edited by $TT#yehjthrtjhrthjrth; 04-03-2013 at 11:19 AM.
that sucks man, is there anyway to convert nexus into a custom map (like take a really small map with just 1 spawn point) and replace it with nexus so people don't load as much tiles?
also mind telling me how you got your server IP to something someone can use?
Last edited by $TT#yehjthrtjhrthjrth; 04-03-2013 at 11:31 AM.