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  1. #31
    Chrome Boy's Avatar
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    nice server >P



  2. #32
    CrazyJani's Avatar
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    I have problem with a map that I made before you released this. It fills my map with trees:

  3. #33
    Botmaker's Avatar
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    Quote Originally Posted by CrazyJani View Post
    I have problem with a map that I made before you released this. It fills my map with trees:
    I’am not entirely sure why that would be happening, in fact its very confusing,
    <Object type="0x0100" id="Tree A">

    It might have something to do with “tree a” type converting to 256 one above 1 byte, could you upload me your map file?

    On a side note the objects list in the server is not being empted between map loads
    Previous objects can show up on a new map
    Last edited by Botmaker; 04-03-2013 at 09:48 AM.

  4. #34
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    I found a bug. It is the same problem as the trees above.

    If you're adding a object to your map. And remove it again it will still load when you're testing.
    You cant remove any objects, they will dissepear from the map editor but when you click testing its still there.

    Thats all i found.

  5. #35
    UltraN00b's Avatar
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    @ @Botmaker, it seems that the server stores the objects of the previously loaded map, and puts them on the tiles of the newer map.
    Last edited by UltraN00b; 04-03-2013 at 10:07 AM.
    Liked my Post? Say Thanks!
    Before saying that a developer is wrong, think harder. Maybe, YOU are wrong since the dev knows more about his own programs than you do and has more knowledge about what he is doing.
    -- Direct Quote from the XDA-Developers Forums.

  6. #36
    Botmaker's Avatar
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    Quote Originally Posted by UltraN00b View Post
    @ @Botmaker, it seems that the server stores the objects of the previously loaded map, and puts them on the tiles of the newer map.
    already fixed this and the lag problem see my previous posts for solutions

    rotmgserver\src\server\Map.jav
    public void loadEditor insert
    objects.clear();
    drops.clear();
    enemys.clear();

  7. #37
    CrazyJani's Avatar
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    I am kinda noob in java so could you please upload a new Map.jav file?

  8. #38
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    Thanks !
    Attached Thumbnails Attached Thumbnails
    Private Server pic.png  


  9. #39
    $TT#yehjthrtjhrthjrth's Avatar
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    You whitelisted the public server? I barely got to see what you could do

  10. #40
    Botmaker's Avatar
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    The testing server has been white listed because some moron decided to send hello packets and etc to the server continuously,i have there ips written to log files two can play at that game.

  11. #41
    $TT#yehjthrtjhrthjrth's Avatar
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    Awww, I can promise you its not me, I would love to still play cause I was just starting to have fun.

    Could you please add me in? I would love to see all the old unreleased weapons (and play with people cause im lonely )
    Last edited by $TT#yehjthrtjhrthjrth; 04-03-2013 at 11:19 AM.

  12. #42
    Botmaker's Avatar
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    Quote Originally Posted by Fire50 View Post
    Awww, I can promise you its not me, I would love to still play cause I was just starting to have fun.
    the ddos renders that testing server useless netjitter 300, I’ve move the server anyway.

  13. #43
    $TT#yehjthrtjhrthjrth's Avatar
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    Quote Originally Posted by Botmaker View Post
    the ddos renders that testing server useless netjitter 300, I’ve move the server anyway.
    Does that mean no more server? I didn't understand that I've move the server anyway part.

  14. #44
    Botmaker's Avatar
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    Quote Originally Posted by Fire50 View Post
    Does that mean no more server? I didn't understand that I've move the server anyway part.
    no more public server, the testing server has move to a private location for my own personal use.

  15. #45
    $TT#yehjthrtjhrthjrth's Avatar
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    that sucks man, is there anyway to convert nexus into a custom map (like take a really small map with just 1 spawn point) and replace it with nexus so people don't load as much tiles?

    also mind telling me how you got your server IP to something someone can use?
    Last edited by $TT#yehjthrtjhrthjrth; 04-03-2013 at 11:31 AM.

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