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  1. #46
    salt101's Avatar
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    Approve this! pretty please.

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    ICEaDEATH (03-21-2015)

  3. #47
    GYHW$tygWGHwg24r45's Avatar
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    Approve please!

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    ICEaDEATH (03-21-2015)

  5. #48
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    nice
    very good

  6. #49
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    omg so kool dude this is so sik1!1!1

  7. #50
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    Ok, so my thread has been un-deleted, thanks mpgh.

  8. #51
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    is it approved?

  9. #52
    Jackilous's Avatar
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    Quote Originally Posted by poucha View Post
    is it approved?
    Yes it is approved.

  10. #53
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    Is it for alpha 6 or still for alpha 5?

  11. #54
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    Quote Originally Posted by Jackilous View Post
    I will update to the latest patch, sorry guys I was sleeping.
    Edit: Updated files for the latest patch. Sorry guys it will have to be approved again.
    could you let us know if you are going to share the source or not?
    cheers

  12. #55
    Jackilous's Avatar
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    Quote Originally Posted by ArmaGod View Post
    could you let us know if you are going to share the source or not?
    cheers
    I would, but this forum is full of leeches who just create a account with 1 post to download hacks, edit them, and add their name to it.

  13. #56
    Exiige's Avatar
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    Quote Originally Posted by Jackilous View Post
    Reign of Kings Public Fly Hack

    Updates: I have updated the files for the latest patch.


    Ok, well I have decided to do a small release of the fly feature in my hack. It can be very buggy as it is an old version.
    Hopefully this will encourage more people to release stuff for you all.

    Features

    Fly mode
    Use Space and Left Alt to go up and down.
    use WASD to move.
    (Also allows you to go through objects, eg: walls)

    Super Jump
    Use Space bar to go jump high.

    No Collision Damage
    Disabled all collision based damage types, for example, no fall damage.
    Bare in mind this is not god mode and you can still die from other damage types, eg: melee.

    Bugs

    If you join a server then logout and join another the flying will not work. Restarting the game will fix it.
    Controls can be hard to use sometimes, you'll see what I mean. Eg: W is back instead of forward.
    Like I said this was an early version that I decided to release, so don't complain if it doesn't work properly.

    Instructions

    Drag both files into your ROK managed folder.
    Join a server.

    Virus Scans

    Latest ones:
    https://www.metascan-online.com/en/s...8a56b063aef4d2
    https://www.virustotal.com/uk/file/a...is/1426935776/

    Screenshots




    thank you so much for this
    Last edited by Exiige; 03-21-2015 at 12:26 PM.

  14. #57
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    okay thank you!
    Tested on alpha 6 and it works.
    But the control is very.. terrible^^
    It would be cool if you could fix that.
    And also maybe the speed. For example if i want to fly into a house i often fly through the house because i am to fast.

  15. #58
    Jackilous's Avatar
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    Quote Originally Posted by Gero123 View Post
    okay thank you!
    Tested on alpha 6 and it works.
    But the control is very.. terrible^^
    It would be cool if you could fix that.
    And also maybe the speed. For example if i want to fly into a house i often fly through the house because i am to fast.
    I have fixed that on my version, I will update it later or tmrw.
    And thanks for the feedback

  16. #59
    Khyy's Avatar
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    Quote Originally Posted by ArmaGod View Post
    could you let us know if you are going to share the source or not?
    cheers
    You can take NetReflector, open the assembly (both the CSharp and Jack dll) and decompile it. Once you decompile simply export the source code and bam. You have everything needed to point it to. The UnityEngine is in your Managed folder. The issue then becomes understanding how he hooked the CSharp assembly with his JackliousPublic. I was figuring that out before I went to work.

  17. #60
    Jackilous's Avatar
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    Quote Originally Posted by Kyron View Post
    You can take NetReflector, open the assembly (both the CSharp and Jack dll) and decompile it. Once you decompile simply export the source code and bam. You have everything needed to point it to. The UnityEngine is in your Managed folder. The issue then becomes understanding how he hooked the CSharp assembly with his JackliousPublic. I was figuring that out before I went to work.
    Haha, that bits a secret.
    Im sure you'll figure it out.
    I wouldnt release the method though, unless you want it to be patched faster

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