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  1. #106
    kevinsawhn's Avatar
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    thank you for this

  2. #107
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    Quote Originally Posted by mirose001 View Post
    Hi MPGH!!

    A simple box helps to estimate the enemy's distance.
    In this topic,
    you will learn the drawing method 3D box around each athlete.
    You can add boxes for easy / crouching players in different sizes.
    If you always want to have a box size,
    you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
    but in reality it is not so necessary

    Code:
    public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
        {
            float l, w, h, o;
            l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
         
            float zOffset = -100f;
         
            if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
            {
                zOffset = 50;
                l = 200f; w = 160f; h = 80f; o = 0f;
            }         
         
            //build box
            Vector3 p00 = new Vector3(o, -w / 2,0f);
            Vector3 p01 = new Vector3(o, w / 2, 0f);
            Vector3 p02 = new Vector3(o - l, w / 2, 0f);
            Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
         
            //rotate rectangle to match actor rotation
            float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
            Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
         
            Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
            p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
            p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
            p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
            p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
         
            RawVector2 s00 = W2S(p00, POV);
            RawVector2 s01 = W2S(p01, POV);
            RawVector2 s02 = W2S(p02, POV);
            RawVector2 s03 = W2S(p03, POV);
            RawVector2[] square0 = { s00, s01, s02, s03, s00 };
         
            DrawLines(square0);
            
            // top rectangle
            p00.Z += h; s00 = W2S(p00, POV);
            p01.Z += h; s01 = W2S(p01, POV);
            p02.Z += h; s02 = W2S(p02, POV);
            p03.Z += h; s03 = W2S(p03, POV);
         
            RawVector2[] square1 = { s00, s01, s02, s03, s00 };
            DrawLines(square1);
         
            // upper/lower rectangles get connected
            DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
            DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
            DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
            DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
        }

    Code:
    public void DrawLines(RawVector2[] point0)
                {
                    if (point0.Length < 2)
                        return;
         
                    for (int x = 0; x < point0.Length - 1; x++)
                        DrawLine(point0[x], point0[x + 1],);
                }
    thank you for sharing

  3. #108
    Killerprodead's Avatar
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    Thank you for this

  4. #109
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    Well.How to use this
    Last edited by wloreNN; 12-11-2018 at 06:26 AM.

  5. #110
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    How the fuck you guys use it

  6. #111
    Austen_Dayton's Avatar
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    Quote Originally Posted by batmitqz View Post
    How to apply this code?
    You want to be using some kind of coding software. This is not for beginners. This is for the people who have a little bit knowledge about it.

    - - - Updated - - -

    Quote Originally Posted by tomcio76 View Post
    How the fuck you guys use it
    You want to be using some kind of coding software. This is not for beginners. This is for the people who have a little bit knowledge about it.

  7. #112
    DrWhetFaartz's Avatar
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    Question

    If I am running the code through Auto-hotkey Unicode would it still stay undetected ?

  8. #113
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    good job man

  9. #114
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    ???

    How do you use the code? Is there a mod menu?

  10. #115
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    dope...........

  11. #116
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    nice......
    Last edited by Zetsokun; 01-01-2019 at 02:12 AM.

  12. #117
    mynameiswhat11's Avatar
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    this is genius

  13. #118
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    Nice, thanks.

  14. #119
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    actor****tation.Y
    Matrix****tation.Y

    these why was censored?

  15. #120
    SheepfilmsMC's Avatar
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    I'm not here for the challenge of learning how to code. Make it easily accessible or fuck off

  16. The Following User Says Thank You to SheepfilmsMC For This Useful Post:

    Vansu (03-03-2019)

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