Code:Build Date : 14/1/2015 - 15:13:41 - - - - - - - - - - - - - Tool by Y3t1y3t(uc) - - - - - - - - - - - - - - - - - - - - - Entities' - - - - - - - - > LocalPlayer 0xA6DA44 > EntityList 0x4A103C4 - - - - - - - - RadarBase - - - - - - - - > RadarBase 0x4A44FCC > RadarPointer 0x50 > RadarHealth 0x20 > RadarName 0x24 > RadarSize 0x1E0 - - - - - - - NetVars - - - - - - - > m_flNextPrimaryAttack 0x159C > m_hOwner 0x1594 > m_iState 0x15B4 > m_iClip1 0x15C0 > m_iClip2 0x15C4 > m_hActiveWeapon 0x12C0 > m_bSpotted 0x935 > m_hOwnerEntity 0x148 > m_vecOrigin 0x134 > m_iTeamNum 0xF0 > m_Local 0x136C > m_vecViewOffset 0x104 > m_nTickBase 0x17C0 > m_vecVelocity 0x110 > m_vecBaseVelocity 0x11C > m_lifestate 0x25B > m_fFlags 0x100 > m_iHealth 0xFC > m_iFOV 0x158C > m_iFOVStart 0x1590 > m_flFlashMaxAlpha 0x1D9C > m_flFlashDuration 0x1DA0 > m_angEyeAngles 0x239C > m_iAccount 0x238C > m_iCrossHairID 0x23F8 > m_fAccuracyPenalty 0x1668 > m_iWeaponID 0x1684 > m_vecPunch 0x13DC - - - - - - Other - - - - - - > BoneMatrix 0xA78 > GlobalVars 0x559D50 > EnginePointer 0x55A0B4 > EnginePosition 0x605D24 > SetViewAngle 0x4CB8 > ViewMatrix1 0x4A05914 > ViewMatrix2 0x4A05A24 > ViewMatrix3 0x4A05D34
Thanks, @Merccy2! I'm learning C++ and this will help me out!
Couleurs (01-14-2015)
CS:GO updated, same offsets? @Merccy2
Code:Build Date : 15/1/2015 - 0:11:4 - - - - - - - - - - - - - Tool by Y3t1y3t(uc) - - - - - - - - - - - - - - - - - - - - - Entities' - - - - - - - - > LocalPlayer 0xA6DA34 > EntityList 0x4A10344 - - - - - - - - RadarBase - - - - - - - - > RadarBase 0x4A44F4C > RadarPointer 0x50 > RadarHealth 0x20 > RadarName 0x24 > RadarSize 0x1E0 - - - - - - - NetVars - - - - - - - > m_flNextPrimaryAttack 0x159C > m_hOwner 0x1594 > m_iState 0x15B4 > m_iClip1 0x15C0 > m_iClip2 0x15C4 > m_hActiveWeapon 0x12C0 > m_bSpotted 0x935 > m_hOwnerEntity 0x148 > m_vecOrigin 0x134 > m_iTeamNum 0xF0 > m_Local 0x136C > m_vecViewOffset 0x104 > m_nTickBase 0x17C0 > m_vecVelocity 0x110 > m_vecBaseVelocity 0x11C > m_lifestate 0x25B > m_fFlags 0x100 > m_iHealth 0xFC > m_iFOV 0x158C > m_iFOVStart 0x1590 > m_flFlashMaxAlpha 0x1D9C > m_flFlashDuration 0x1DA0 > m_angEyeAngles 0x239C > m_iAccount 0x238C > m_iCrossHairID 0x23F8 > m_fAccuracyPenalty 0x1668 > m_iWeaponID 0x1684 > m_vecPunch 0x13DC - - - - - - Other - - - - - - > BoneMatrix 0xA78 > GlobalVars 0x559D50 > EnginePointer 0x55A0B4 > EnginePosition 0x605D24 > SetViewAngle 0x4CB8 > ViewMatrix1 0x4A05894 > ViewMatrix2 0x4A059A4 > ViewMatrix3 0x4A05CB4
If anyone is interested in making a clickable menu, here's an of
Code:cl_mouseenable: 0xA73200
*atex (01-26-2015)
Thanks, thats what i need for a menu.