Code:FLOAT GetDiffDistance( D3DXVECTOR3 Me, D3DXVECTOR3 Target ) { return sqrt( Me.x * Target.x + Me.y * Target.y + Me.z * Target.z ) / 100; } CHAR Distance[MAX_PATH]; sprintf( Distance, "Difference between You - Enemy is: %0.0f", GetDiffDistance( Me->Object->Position, Target->Object->Position ) ); DrawText( Target->Object->Position.x, Target->Object->Position.y, Distance );