AFAIK it was on RTL's RE before DECA C and D'ed them.
I was reading somewhere that a while ago someone leaked an XML file on the forums that had drop rates of various items. Anyone have the XML file? The original link was taken down by deca.
AFAIK it was on RTL's RE before DECA C and D'ed them.
there is a thread ill link it.
https://www.mpgh.net/forum/showthread.php?t=1236772
give thanks :P
Last edited by boomboxisbae; 03-30-2017 at 09:23 PM.
akjdhfjdfhd (03-30-2017)
Thank you for this. Also, just to make sure I'm reading the probabilities right. For example:
<SoulboundLoot prob=".001" threshold=".15">Demon Blade</SoulboundLoot>
So this would mean 1% chance, right? With a damage threshold of 15% to be eligible?
And in tomb, this is the chance of a ring of the sphinx:
<SoulboundLoot prob="0.007" threshold="0.04">Ring of the Sphinx</SoulboundLoot>
A 7% chance, and a damage threshold of 4%? Why does this line include the 0 before the decimal, but the one for the abyss doesn't? Just a random mistake?
1.0 means 100% so 0.001 means 0.1% chance; the threshold is correct. Keep in mind these are build 7, they changed some droprates after this build.
"Why does this line include the 0 before the decimal, but the one for the abyss doesn't?"
They are typed by hand, not generated.
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Yeah the reason I thought it was 1% was that 0.1% seems far too low for how often they drop, completely forgot that the drop rates changed. Didn't they buff dungeon UT drop rates, but leave event UT drop rates the same? So QoT and Jugg likely have a 0.1% chance (which is what I wanted to see in the first place)
probably not, but oh well, im sorry.
outdated 3 years ago LOL