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  1. #1
    freshall's Avatar
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    Superkill, CharacterHitBox

    How to get real-time access to the hitbox?
    at the moment I'm doing it like this:
    СPlayer -> CharacterFX ->CharacterHitBox
    I know the structure of CPlayer, CharacterFX,
    but I do not know the structure of CharacterHitBox

    I found this in some thread:
    Code:
    for (int i = 0; i < pPlayer->pCharacterFx->nBones; i++)
    { 
        pPlayer->pCharacterFx->pHitBox[i]->Radius = { 150.0f, 150.0f, 150.0f }; //x y z
    }
    can someone give me this structure? (pHitBox[i]->Radius)
    and I need information on how to find in the structure of CharacterFX -> nBones

  2. #2
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    Quote Originally Posted by freshall View Post
    How to get real-time access to the hitbox?
    at the moment I'm doing it like this:
    СPlayer -> CharacterFX ->CharacterHitBox
    I know the structure of CPlayer, CharacterFX,
    but I do not know the structure of CharacterHitBox

    I found this in some thread:
    Code:
    for (int i = 0; i < pPlayer->pCharacterFx->nBones; i++)
    { 
        pPlayer->pCharacterFx->pHitBox[i]->Radius = { 150.0f, 150.0f, 150.0f }; //x y z
    }
    can someone give me this structure? (pHitBox[i]->Radius)
    and I need information on how to find in the structure of CharacterFX -> nBones
    AOB HitBox : 55 8B EC 83 EC 10 57 8B F9 8B 57 20 8B 02 89 45 FC 3B C2 74 66 56 8B 70 14 85 F6 74 4D FF 76 0C E8 ?? ?? ?? ?? F3 0F 10 4D 08 8D 55 F0 (CShell.dll 32)

  3. #3
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    Charhitbox has it's own ModelInstance class. If you can find it, you'll see that it has ModelInstance RTTI.
    Once you can loop thru it, use SetObjDims to modify the float.

    tip: the pointer that holds the HitboxObject vector/ array/ loop is just a little bit below Charhitbox rtti. Also, the pointer doesn't have RTTI/class name. It looks innocent and doesn't want to call attention haha. inside that pointer, there's a lot of pointer that directs you to a another one and so on, get in that pointer then search thru pointers inside it.

    tip: if you can find the Dimension Enlarger then reverse/patch function so that you can manipulate the node ID and value while it's looping.

    tip: the best solution is to reverse the dimension enlarger to fully understand it (understand how the loop works) then make your own function to loop thru the pointer.

    tip: Dimension Enlarger uses the float below the Charhitbox (1.0f is usually the default value and it's near the value 29 or 30.)
    Also, the fn looks like this -> sub_blabla(charhitboxPointerHere, floatvalue here);

    tip: Dimension Enlarger instruction has SetObjDims call. Just search the SOD function's address in cshell module.

    tip: the loop structure is so much alike CAIObject (at least in my region, idk about the other versions). So if you know how CIAObject loop works then this should be a piece of cake.

    goodluck!
    Last edited by akbargain; 12-26-2021 at 07:15 PM.

  4. #4
    freshall's Avatar
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    Quote Originally Posted by St.Bandera View Post
    AOB HitBox : 55 8B EC 83 EC 10 57 8B F9 8B 57 20 8B 02 89 45 FC 3B C2 74 66 56 8B 70 14 85 F6 74 4D FF 76 0C E8 ?? ?? ?? ?? F3 0F 10 4D 08 8D 55 F0 (CShell.dll 32)
    thanks for this aob, I found the address

    do you have an example of using this? (code)?

    upd: do you have aob for x64 cf?

    Quote Originally Posted by akbargain View Post
    Charhitbox has it's own ModelInstance class. If you can find it, you'll see that it has ModelInstance RTTI.
    Once you can loop thru it, use SetObjDims to modify the float.

    tip: the pointer that holds the HitboxObject vector/ array/ loop is just a little bit below Charhitbox rtti. Also, the pointer doesn't have RTTI/class name. It looks innocent and doesn't want to call attention haha. inside that pointer, there's a lot of pointer that directs you to a another one and so on, get in that pointer then search thru pointers inside it.

    tip: if you can find the Dimension Enlarger then reverse/patch function so that you can manipulate the node ID and value while it's looping.

    tip: the best solution is to reverse the dimension enlarger to fully understand it (understand how the loop works) then make your own function to loop thru the pointer.

    tip: Dimension Enlarger uses the float below the Charhitbox (1.0f is usually the default value and it's near the value 29 or 30.)
    Also, the fn looks like this -> sub_blabla(charhitboxPointerHere, floatvalue here);

    tip: Dimension Enlarger instruction has SetObjDims call. Just search the SOD function's address in cshell module.

    tip: the loop structure is so much alike CAIObject (at least in my region, idk about the other versions). So if you know how CIAObject loop works then this should be a piece of cake.

    goodluck!
    thanks for the information
    Last edited by freshall; 12-26-2021 at 11:36 PM.

  5. #5
    Anger5K's Avatar
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    Code:
    EnlargeAndSetDims Aob (x64): 48 ?? ?? ?? ?? 57 48 ?? ?? ?? 48 ?? ?? ?? 48 8B F9 0F ?? ?? ?? ?? 0F ?? ?? 48 ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ??
    Code:
    how use: target->pCharactherFx->GetCharacterHitBox()->EnlargeAndSetDims(6.0f);
    My Own Hack!!!



  6. The Following User Says Thank You to Anger5K For This Useful Post:

    freshall (12-28-2021)

  7. #6
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    Quote Originally Posted by Anger5K View Post
    Code:
    EnlargeAndSetDims Aob (x64): 48 ?? ?? ?? ?? 57 48 ?? ?? ?? 48 ?? ?? ?? 48 8B F9 0F ?? ?? ?? ?? 0F ?? ?? 48 ?? ?? 48 ?? ?? 0F 84 ?? ?? ?? ??
    Code:
    how use: target->pCharactherFx->GetCharacterHitBox()->EnlargeAndSetDims(6.0f);
    I understand correctly that the structures should look like this:
    Code:
    struct CCharacterHitBox
    {
    	//???????????
    }; //Size: 0x0000
    
    GetCharacterHitBox() = CCharacterHitBox
    
    struct cLTCharacterFX
    {
    	char pad_0000[1376]; //0x0000
    	int8_t isDead; //0x0560
    	char pad_0561[31]; //0x0561
    	CCharacterHitBox* pCharaterHitbox; //0x0580
    };
    
    pCharactherFx = cLTCharacterFX
    
    struct CPlayer
    {
    	char pad_0000[24]; //0x0000
    	cLTCharacterFX* pCharacFX; //0x0018
    };
    can I learn more about the structure of the EnlargeAndSetDims?

    and how do I use the address I found using aob? ( __int64 __fastcall sub_CB8C60(__int64 a1, float a2) )

  8. #7
    O conhecimento é o caminho para liberdade.
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    Code:
    struct cLTCharacterFX
    {
    	char pad_0000[1376]; //0x0000
    	int8_t isDead; //0x0560
    	char pad_0561[31]; //0x0561
    	CCharacterHitBox* pCharaterHitbox; //0x0580
    };
    
    pCharactherFx = cLTCharacterFX
    
    struct CPlayer
    {
    	char pad_0000[24]; //0x0000
    	cLTCharacterFX* pCharacFX; //0x0018
    };
    
    void __fastcall EnlargeAndSetDims(CCharacterHitBox* pCCharacterHitBox, float fScale) {
    	using EnlargeAndSetDimsFn = void(__fastcall*)(CCharacterHitBox*, float);
    
    	return reinterpret_cast<EnlargeAndSetDimsFn>((DWORD64)(Pointers::get()->getCShell() + ADDR_EnlargeAndSetDimsFn))(pCCharacterHitBox,fScale);
    }
    
    EnlargeAndSetDims(CPlayer->CharacFX->pCharacterHitBox, 6.0f);
    Public Hack:
    Jun 2012 / Dec 2017

  9. #8
    Anger5K's Avatar
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    Quote Originally Posted by freshall View Post
    I understand correctly that the structures should look like this:
    Code:
    struct CCharacterHitBox
    {
    	//???????????
    }; //Size: 0x0000
    
    GetCharacterHitBox() = CCharacterHitBox
    
    struct cLTCharacterFX
    {
    	char pad_0000[1376]; //0x0000
    	int8_t isDead; //0x0560
    	char pad_0561[31]; //0x0561
    	CCharacterHitBox* pCharaterHitbox; //0x0580
    };
    
    pCharactherFx = cLTCharacterFX
    
    struct CPlayer
    {
    	char pad_0000[24]; //0x0000
    	cLTCharacterFX* pCharacFX; //0x0018
    };
    can I learn more about the structure of the EnlargeAndSetDims?

    and how do I use the address I found using aob? ( __int64 __fastcall sub_CB8C60(__int64 a1, float a2) )

    Code:
    class CharacterHitBox
    {
    public:
    	void EnlargeAndSetDims(float fMultiplier)
    	{
    		typedef __int64(__fastcall* EnlargeAndSetDimsFn)(void*, float);
    		EnlargeAndSetDimsFn((uint64_t)GetModuleHandle("CShell_x64.dll") + 0x00)(this, fMultiplier);
    	}
    };
    My Own Hack!!!



  10. #9
    freshall's Avatar
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    Quote Originally Posted by Anger5K View Post
    Code:
    class CharacterHitBox
    {
    public:
    	void EnlargeAndSetDims(float fMultiplier)
    	{
    		typedef __int64(__fastcall* EnlargeAndSetDimsFn)(void*, float);
    		EnlargeAndSetDimsFn((uint64_t)GetModuleHandle("CShell_x64.dll") + 0x00)(this, fMultiplier);
    	}
    };
    what address should I take?

    https://prnt.sc/2559ued

    note:
    if I take cshell_x64.dll + 0x1233380 I get this result:
    https://prnt.sc/255dxno

    if I take cshell_x64.dll + 0xCB8C60 I get crash game

  11. #10
    St.Bandera's Avatar
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    Naydi v telege crosscheat i svyagis so mnoy!

  12. #11
    freshall's Avatar
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    Quote Originally Posted by Anger5K View Post
    Code:
    class CharacterHitBox
    {
    public:
    	void EnlargeAndSetDims(float fMultiplier)
    	{
    		typedef __int64(__fastcall* EnlargeAndSetDimsFn)(void*, float);
    		EnlargeAndSetDimsFn((uint64_t)GetModuleHandle("CShell_x64.dll") + 0x00)(this, fMultiplier);
    	}
    };
    Quote Originally Posted by freshall View Post
    what address should I take?

    https://prnt.sc/2559ued

    note:
    if I take cshell_x64.dll + 0x1233380 I get this result:
    https://prnt.sc/255dxno

    if I take cshell_x64.dll + 0xCB8C60 I get crash game
    Anger5K, I need your help

  13. #12
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    Quote Originally Posted by freshall View Post
    Anger5K, I need your help
    hmmmm show me full source code
    My Own Hack!!!



  14. #13
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    Quote Originally Posted by Anger5K View Post
    Code:
    class CharacterHitBox
    {
    public:
    	void EnlargeAndSetDims(float fMultiplier)
    	{
    		typedef __int64(__fastcall* EnlargeAndSetDimsFn)(void*, float);
    		EnlargeAndSetDimsFn((uint64_t)GetModuleHandle("CShell_x64.dll") + 0x00)(this, fMultiplier);
    	}
    };
    Quote Originally Posted by freshall View Post
    what address should I take?

    https://prnt.sc/2559ued

    note:
    if I take cshell_x64.dll + 0x1233380 I get this result:
    https://prnt.sc/255dxno

    if I take cshell_x64.dll + 0xCB8C60 I get crash game
    Quote Originally Posted by Anger5K View Post
    hmmmm show me full source code
    Code:
    struct CCharacterHitBox
    {
    
    	void EnlargeAndSetDims(float fMultiplier)
    	{
    		typedef __int64(__fastcall* EnlargeAndSetDimsFn)(void*, float);
    		EnlargeAndSetDimsFn((uint64_t)GetModuleHandle("CShell_x64.dll") + 0xCB8C60)(this, fMultiplier);
    	}
    
    	//???????????
    }; //Size: 0x0000
    
    struct cLTCharacterFX
    {
    	char pad_0000[1376]; //0x0000
    	int8_t isDead; //0x0560
    	char pad_0561[31]; //0x0561
    	CCharacterHitBox* pCharaterHitbox; //0x0580
    };
    
    
    struct Player {
    	PlayerModel* Object;//0x0000
    	int8_t clientID; //0x0008
    	int8_t team; //0x0009
    	char name[14]; //0x000A
    	cLTCharacterFX* pCharacFX; //0x0018
    	int32_t iIndexOnScoreBoard; //0x0020
    	int32_t bIsBot; //0x0024
    	int32_t bHasC4; //0x0028
    	int32_t bIsHost; //0x002C
    	int64_t tRankType; //0x0030
    	int64_t iUserID; //0x0038
    	int32_t bIsObserver; //0x0040
    	unsigned int health; //0x0044
    	unsigned __int8 u8Kill; //0x0048
    };
    //
    Player* pPlayer = GetPlayerByIndex(i);//(Player*)(CLT_SHELL + offsets::ENT_BEGIN + (i * offsets::PLAYER_SIZE_ENT));
    
    pPlayer->pCharacFX->pCharaterHitbox->EnlargeAndSetDims(6.f);

  15. #14
    Anger5K's Avatar
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    Code:
    	Player* me = GetPlayerByIndex(LTClientShell, gEngine->GetMyIndex());
    	for (int i = 0; i < 16; i++)
    	{
    		Player* target = GetPlayerByIndex(LTClientShell, i);
    		if (target != me) // exclude your lcoalplayer
    		{
    			if (gEngine->isValidPlayer(target)) // validated first then
    			{
    				if (target->TeamID != me->TeamID)// exclude your team 
    				{
    					pPlayer->pCharacFX->pCharaterHitbox->EnlargeAndSetDims(6.f);
    				}
    Enjoy!
    Last edited by Anger5K; 12-31-2021 at 11:23 AM.
    My Own Hack!!!



  16. #15
    freshall's Avatar
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    Quote Originally Posted by Anger5K View Post
    Code:
    	Player* me = GetPlayerByIndex(LTClientShell, gEngine->GetMyIndex());
    	for (int i = 0; i < 16; i++)
    	{
    		Player* target = GetPlayerByIndex(LTClientShell, i);
    		if (target != me) // exclude your lcoalplayer
    		{
    			if (gEngine->isValidPlayer(target)) // validated first then
    			{
    				if (target->TeamID != me->TeamID)// exclude your team 
    				{
    					pPlayer->pCharacFX->pCharaterHitbox->EnlargeAndSetDims(6.f);
    				}
    Enjoy!
    it's not working

    Earlier I said that
    if I take cshell_x64.dll + 0x1233380 I get this result:
    https://prnt.sc/255dxno

    if I take cshell_x64.dll + 0xCB8C60 I get crash game

    so I asked which address exactly should I take
    https://prnt.sc/2559ued

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