If you are using this in DIP like you should be there shouldn't be a problem. Unless your LPDIRECT3DDEVICE9 is not named pDevice in your DIP.
Hello, I am s0n1k =), this way this serves also as my presentation xP
Good so it, the D3D me is OK as for " 4bytes, 2bytes, float ... ", but on having put codes D3D, since wireframe it gives me mistake.
Code wireframe
If (CH_wireframe){PDevice -> SetRenderState (D3DRS_FILLMODE, D3DFILL_WIREFRAME);}
Mistake:
AndCode:Mistake C2065: 'pDevice': not declared identifier
Code:Mistake C2227: operating left-handed of '-> SetRenderState ' it must indicate to the type class/struct/union/generic
Thank you in advance =)
If you are using this in DIP like you should be there shouldn't be a problem. Unless your LPDIRECT3DDEVICE9 is not named pDevice in your DIP.
That I put this way?
Code:void ********(LPDIRECT3DDEVICE9 pDevice) { if (CH_stamina) { pDevice -> SetRenderState (D3DRS_FILLMODE, D3DFILL_WIREFRAME); }
No, it belongs in DIP.
Why so many *s ?
Wtf lol
Also...
void ********(LPDIRECT3DDEVICE9 pDevice)
{
if (CH_stamina)
{
pDevice -> SetRenderState (D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
O.O