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  1. #1
    cehrenr's Avatar
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    [6.0.0] Happy Turkey Day - Auto-Nexus, Auto-Aim, Anti-Debuffs, No Ally Particles, Etc

    Edit: Due to the # of PM's I am getting begging for the DL link, this will be the last time I post an updated client to this site. You children are truly ridiculous. So TL;DR:

    STOP SENDING ME PM'S. I AM NOT GOING TO SEND YOU A PRIVATE DOWNLOAD LINK OR DO CUSTOM FEATURES FOR YOUR BABY DADDY.

    Happy Turkey Day MPGH! I will probably fiddle with the other hacks (Fullscreen, etc) but may not be dedicated about it so this should get you guys off the ground until someone updates the mod selector for you.

    Features:

    - Auto-Nexus (30%)
    - Auto-Aim (ignores stasis/invulnerable/etc as well as Constructs)
    - Anti-Debuffs (no stunned, paralyze, confuse, hallucinate, drunk, or blind)
    - No Ally Particles
    - Graphical HP/MP bars for self, ally, and enemies
    - Sprite World Hacks (tiles, speed hack)

    Virus Scans:
    rotmg6.zip - Jotti's malware scan
    https://www.virustotal.com/file/5042...is/1353551894/



    Source Codes:

    Auto-Nexus:
    Code:
      ;-------------------
      ; AUTO NEXUS    
      ;-------------------    
         #set nexusfunction  "_-j8" ;AS3 Sorcerer com/company/assembleegameclient/game/
         #set maxhealth    "_-0ZX"
         #set currenthealth    "_-UA"
              
                pop
                getlocal0
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "player_")
                ifne                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "name_")
                pushstring            "Nexus"
                ifeq                END
                getlex                QName(PackageNamespace(""), $"maxhealth")
                getlex                QName(PackageNamespace(""), $"currenthealth")
                convert_d
                divide
                pushdouble             .35
                ifgt                END
                getlex              QName(PackageNamespace(""), "map_")
                getproperty         QName(PackageNamespace(""), "gs_")
                getproperty         QName(PackageNamespace(""), "gsc_")
                callpropvoid        QName(PackageNamespace(""), $"nexusfunction"), 0
            END:
                pushtrue      
    ;-------------------------------------------------------------
    Auto-Aim:
    Code:
    ;----------------------------------
    ;AIMBOT
    ;----------------------------------
    ; NAMES TO UPDATE
    ;  
        #set fullfunctionname "com.company.assembleegameclient.objects:Player/aim_" ; the full function name
        #set functionname "aim_"                                       ; the function name
        #set mouseClass "com.company.assembleegameclient.game:_-t4#0" ; Found at the end of the onmousedown 	procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
        #set mouseClicked "_-0Ot"                                       ; Found at the end of the onmousedown procedure : initproperty        QName(PrivateNamespace("*", "com.company.assembleegameclient.game:_-0M4#0"), "_-0E")
        #set playerNamespace "_-0vv"                                    ; Namespace of the Player class
        #set characterNamespace "_-03H"                                ; Namespace of the Character class
        #set gameobjectNamespace "_-0VA"                                ; Namespace of the GameObject class
        #set basicobjectNamespace "_-DQ"                               ; Namespace of the BasicObject class
        #set projectileNamespace "_-L-"                                ; Namespace of the Projectile class
        #set Aimbot_charMaxHealth "_-UA"                               ; Found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]      
        #set ObjLibDictionary "_-sx"                                   ; Found in ObjectLibraray class, this is the slot 4  : trait const QName(PackageNamespace(""), "_-") slotid 4 type QName(PackageNamespace("flash.utils"), "Dictionary") end
        #set gameobjVector "_-w4"                                     ; Found in GameObject class, this is the SECOND vector: trait slot QName(PackageNamespace(""), "") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) value Null() end
        #set ObjPropertiesDictionary "_-0bw"                            ; Found in ObjProperties class : trait slot QName(PackageNamespace(""), "") type QName(PackageNamespace("flash.utils"), "Dictionary") end
        #set FunctionIsInvincible "_-rU"                          
        #set FunctionsIsStasis "_-lv"
        #set FunctionsIsInvulnerable "_-09V"
        
    trait method QName(PackageNamespace(""), $"functionname" );
       method
        refid $"fullfunctionname"
        param QName(PackageNamespace(""), "Number")
        returns QName(PackageNamespace(""), "void")
        body
        maxstack 16
         localcount 16
         initscopedepth 16
         maxscopedepth 18
         code
          getlocal0
          pushscope
          
     ;aimingAngle = arg1 + Parameters.data_.cameraAngle;
          getlocal1
          getlex              QName(PackageNamespace("com.company.assembleegameclient.parameters"), "Parameters")
          getproperty         QName(PackageNamespace(""), "data_")
          getproperty         Multiname("cameraAngle", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), PackageNamespace(""), PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#1"), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"playerNamespace"), StaticProtectedNs($"playerNamespace"), StaticProtectedNs($"characterNamespace"), StaticProtectedNs($"gameobjectNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          add
          setlocal            7
          
                 ;if (Left_Clicking) don't alter aimingAngle
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "gs_")
          getproperty         QName(PackageNamespace(""), "mui_")
          getproperty         QName(PrivateNamespace("*", $"mouseClass"), $"mouseClicked")
          iftrue              SHOOT
          
                ;Get game object
          pushnull
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          setlocal            4
      
          ;initialize current target distance to -1
          pushbyte            255
          setlocal            8
          
      ;initialize considered target distance to 0
          pushbyte            0
          setlocal            9
          
          ;set local register 11 to any type (used for speed and lifetime of player's projectile)
            pushnull
          coerce_a
          setlocal            11
    
      ;current target max health
          pushbyte            0
          setlocal            12
          
          ;considered target max health
          pushbyte            0
          setlocal            13
          
          ;used for hasnext2 instruction
          pushbyte            0
          setlocal            5
          
          ;get the list of every object in game? jump to start going through list
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "goDict_")
          coerce_a
          setlocal            6
    
          jump                NEXTOBJ
    
    L34:
          label
          getlocal            6
          getlocal            5
          nextvalue
          coerce              QName(PackageNamespace("com.company.assembleegameclient.objects"), "GameObject")
          dup
          setlocal            4
          
          ;make sure object is a character and not something like a wall
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "Character")
          istypelate
          iffalse             NEXTOBJ
    
    
          ;make sure object is an enemy
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")
          getproperty         QName(PackageNamespace(""), "isEnemy_")
          iffalse             NEXTOBJ
      
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionIsInvincible"), 0 ;Check if target is INVINCIBLE
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsStasis"), 0  ;Check if target is in STASIS
          iftrue              NEXTOBJ
    
          getlocal            4
          callproperty        QName(PackageNamespace(""), $"FunctionsIsInvulnerable"), 0 ;Check if target is INVULNERABLE
          iftrue              NEXTOBJ
    
          ;calculate distance enemy is from player
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          dup
          multiply
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          dup
          multiply
          add
          callproperty        QName(PackageNamespace(""), "sqrt"), 1
          dup
          setlocal            9
    
    
          ;load up equiped weapon info ???
          getlex              QName(PackageNamespace("com.company.assembleegameclient.objects"), "ObjectLibrary")
          getproperty         QName(PackageNamespace(""), $"ObjLibDictionary")
          getlex              QName(PackageNamespace(""), $"gameobjVector")
          pushbyte            0
     
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          convert_i
    
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
          getproperty         QName(PackageNamespace(""), $"ObjPropertiesDictionary")
    
          pushbyte            0
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Projectile#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("https://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"projectileNamespace"), StaticProtectedNs($"projectileNamespace"), StaticProtectedNs($"basicobjectNamespace")])
    
     
          dup
          setlocal            11
          
      ;calculate if considered target is in range using weapon projectile speed and lifetime
          getproperty         QName(PackageNamespace(""), "speed_")
          pushshort           10000
          divide
          getlocal            11
          getproperty         QName(PackageNamespace(""), "lifetime_")
          multiply
          ifgt                NEXTOBJ
          
      
          ; DO NOT SHOOT MINIONS
          getlocal            4
          getproperty         QName(PackageNamespace(""), "props_")      
          getproperty         QName(PackageNamespace(""), "id_")
          setlocal            15
          
          getlocal 15
          pushstring "Steel Bot"
          ifeq             NEXTOBJ
          
          getlocal 15
          pushstring "Rock Bot"
          ifeq             NEXTOBJ      
          
          getlocal 15
          pushstring "Paper Bot"
          ifeq             NEXTOBJ
          
          ;get considered target max health
          getlocal            4
          getproperty         QName(PackageNamespace(""), $"Aimbot_charMaxHealth")
          dup
          setlocal            13
    
          getlocal            12
          ifeq                L103
    
          getlocal            13
          getlocal            12
          iflt                NEXTOBJ
    
          jump                L107
    
    L103:
          getlocal            9
          getlocal            8
          iflt                L107
    
          jump                NEXTOBJ
    
    L107:
          getlocal            13
          setlocal            12
    
          getlocal            9
          setlocal            8
    
          getlex              QName(PackageNamespace(""), "Math")
          getlocal            4
          getproperty         QName(PackageNamespace(""), "y_")
          getlex              QName(PackageNamespace(""), "y_")
          subtract
          getlocal            4
          getproperty         QName(PackageNamespace(""), "x_")
          getlex              QName(PackageNamespace(""), "x_")
          subtract
          callproperty        QName(PackageNamespace(""), "atan2"), 2
          setlocal            7
    
          jump                NEXTOBJ
    
    NEXTOBJ:
          hasnext2            6, 5
          iftrue              L34
    
          kill                6
          kill                5
          getlocal            12
          pushbyte            0
          ifeq                END
    
    SHOOT:
          getlocal0
          getlocal            7
          callpropvoid        QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Player#0"), "shoot"), 1
    
    END:
          returnvoid
         end ; code
        end ; body
       end ; method
      end ; trait  
    ;-------------------------------------------
    ShootFix:
    Code:
    ; Insert this in com/company/assembleegameclient/game/(the class that holds the hotkeys info) onMouseDown function just after getlocal0, pushscope.
    
    ;--------------------------------------------------------------------------------------------------
    ;Names to update on updates
    ;--------------------------------------------------------------------------------------------------
    #set hotkeyClass        "com.company.assembleegameclient.game:_-t4#0" ;class found in com/company/assembleegameclient/map/
    #set mouseDown          "_-0Ot"  ;found in hotkeyClass
    
    ;--------------------------------------------------------------------------------------------------
    ;Code
    ;--------------------------------------------------------------------------------------------------
    getlocal0
    pushtrue
    initproperty QName(PrivateNamespace("*", $"hotkeyClass"), $"mouseDown")
    Sprite Stuff:
    Code:
          ;----------------------      
    	  ;Sprite world Tile hack
          ;----------------------
          pop      
    	  pushfalse
    	  
    ***SPEED HACK***
    	getproperty        QName(PackageNamespace(""), "props_")      
    	getproperty        QName(PackageNamespace(""), "speed_")  
    	initproperty        QName(ProtectedNamespace("_-0vv"), "_-MD")
    	
    ***INSERT BEFORE returnvoid***
    ;----------------------------  
    ; Sprite World Speed Hack
    ;----------------------------
        
       getlex QName(PackageNamespace(""), "map_")
       getproperty QName(PackageNamespace(""), "name_")
       pushstring "Sprite World"
       ifne NORMAL
                
       getlocal0
       pushdouble 1.5        ; speed factor : change to a value above 1
       setproperty        QName(ProtectedNamespace("_-0vv"), "_-MD")   ; Value inited using the props.speed ..  
    
       NORMAL:
    ;-----------------------------------------------------
    No-Ally Particles:
    Code:
    ;----------------------
    ; NO ALLY PROJECTILE
    ;----------------------      
    #set unknowVar "_-mu"
          
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), $"unknowVar" )
          iffalse             L500
    
          returnvoid
    	  
    L500:
    <b>Downloadable Files</b> Downloadable Files
    Last edited by cehrenr; 11-21-2012 at 10:23 PM.

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  3. #2
    esp8's Avatar
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    waiting for approvale!
    here can i change the % we auto nexus?

  4. #3
    jpsewell80's Avatar
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    change the "push double value" ... it is at .35 ...%35 ...change to .4 or whatever for a larger 'remaining life' value

    Quote Originally Posted by esp8 View Post
    waiting for approvale!
    here can i change the % we auto nexus?
    Last edited by jpsewell80; 11-21-2012 at 09:05 PM.

  5. #4
    GIVEMEAFCKINGCUPCAKE's Avatar
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    fullscreen? :3

  6. #5
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    tyyyy man i can hack now

  7. #6
    sengjie1999's Avatar
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    How to use the Source Code?

  8. #7
    iEatBabies27's Avatar
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    Damn sprite world hack o.o
    Last edited by iEatBabies27; 11-21-2012 at 10:46 PM.

  9. #8
    Apoliano's Avatar
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    How i use this , can anyone teach me? :3

  10. #9
    BananaNation's Avatar
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    Same thing every time a new version comes out

    https://www.mpgh.net/forum/599-realm-...-approval.html

  11. #10
    FreakSh0w's Avatar
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    Cbsusd, the Mod Selector for 5.0.0 had Sprite World hacks. https://www.mpgh.net/forum/599-realm-...-selector.html

    the two from the bottom are Sprite World hacks

  12. #11
    NegriPicks's Avatar
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    Have fullscreen? :>

    Thanks !

  13. #12
    pings's Avatar
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    Quote Originally Posted by brennanfull View Post
    MODS APPROVE!!!!
    wait to be patient mod active soon

  14. #13
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    its a 5.0 hexed i made with nellys mod sec it has
    aim bot 30%
    auto nexus
    sprite spd hack
    loading connection message
    and i think thats all i forgot what else i put
    sorry have fun its a swf

    5.22 mb AssembleeGameClient1352931128-mod.swf

    virus scan Antivirus scan for 23814e908cc9525ea95cfbfd32600028 at 2012-11-22 04:44:06 UTC - VirusTotal

    plz like and i said CRIDETS TO NELLY FOR MODE SEC

  15. #14
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    OMFG SO AWESOME O MY GOD wait i lied.... -.- Just use OryxDom ....

  16. The Following User Says Thank You to RecklessCaution For This Useful Post:

    nightackle (11-22-2012)

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    Approved .

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    johnyukon (11-22-2012),nightackle (11-22-2012)

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