ROTMG All-In-One Tool
**Fully Redesigned GUI**
**In order to use this you have to download the latest .swf from the web. I automated this, but its not allowed on MPGH with an exception. Go to www.realmofthemadgod.com/version.txt and copy that number. Next Go to www.realmofthemadgod.com/AGCloader[version].swf and save page as**
**You have to turn off Hardware acceleration in you options and then reset your client for the HPBars Hack to work**
**LavaWalls V2 is not working I will this soon. For the mean time dont add it**
Current Features
- Coding
- AutoNexus Percent Changer
- Hexer
- Client Launcher
- Add Hacks
Screen Shots:
Item Select:
Client Launcher:
Hexer:
Coding Tool:
Auto-Nexus Changer:
Automatic Hacking Updater:
Instructions:
First off you need to understand how this is intended to work. You need to download the .zip folder and extract all of the contents to one location on you computer. Everything is based off of the Application.Startuppath so if you move part of it around it will not work. There will be the actual application, A clients folder with the current client (In lieu of the missing feature), a play folder with flash projector and a batchfile, and a folder called RABCDasm with all of the injected code and the contents of RABCDasm's ******.
Play:
The clients folder it intended to have all of you clients in it and this tool will automatically load all of the files in that directory to a drop down list. The play button will launch the client with Adobe flash Projector.
Hexer:
Lots of error handling here. All you have to do is fill out all the boxes and click check to see if you did everything correctly. Then Click Hex. Note the client name can be anything.
Coding:
This has a few features. It lets you select a client and either decompile it or get the .bin files. All of the created files will go to a new folder called Coding. It also has self explanatory boxes for recompile and swfbinreplace. Look at the batchfiles in the RABCDasm folder if you are confused.
Nexus:
Works exactly like the Hexer. Please not that it will work the best if you put the smallest input possible for current value. i.e .3 not 0.300
Add Hacks:
Please let me know what you think! So far I have all of the hacks that you see in the listbox pictured and in the list below. All you have to do is work from top to bottom first selecting an swf. Next choose all of the hacks that you want. Note that you can click and drag to select these as well as using shift/ctrl. If everything is setup correctly click check, and then add hacks.
Your finished client will be named: [Version]_AIOTool with the date at the end
I added in a success cell array that will check several things for each hack to see if they automatically updated correctely. If they do not then the streamreader will not copy the new file back into the client and a pop-up will tell you which hacks didn't work. Bit of error handling.
The show updates button will now popup an .txt file in notepad and all of the line numbers match the MOD Selector. I also have it write all of the updated code into the .txt file as well called Linesandfiles in the Startup directory
Current Hacks:
- Connect to Production
- Force Low Quaility
- No QUest Delay
- FPS Cap to 60
- JNoob's Lava Walls Hack V2
- NNumerical HP/MP/Fame
- AutoNexus(30%)
- Disable Confuse
- Disable Drunk
- Disable Blind
- Disable Hallucinating
- Disable Unstable
- Disable Darkness
- Sw Tile Hack
- Disable Fow Particle
- HP Bars
- SW No Slow
- SW Speed Hack
- SW Odom Style
- Remove Loading Screen
- Spammable Notifications
- No Ally Projectiles
- Round Net Jitter to a hundreth
Mod Selector:
I added the capability for this to read @nilly 's MOD Selector files. I made no changes at all so that they could be used for both applications. Just put the (unzipped) in the /mods folder and they will be added to the listbox for you to choose from.
**Important: Since I have no way of knowing what you put in that mods file all of the /mods are added first and then my automatic hacks. If you plan on using this to update a mod selector do not use any mods or the lines may be off.
EX (19.1.0):
Code:
Connect to Production:
Line: 489
_-Pg\_-1oC.class.asasm
Force Low Quality:
Line: 228
WebMain.class.asasm
No Quest Delay:
Line: 313
com\company\assembleegameclient\map\Quest.class.asasm
Updated Code:
jump L23
Change FPS Cap to 60fps:
Line: 228
WebMain.class.asasm
Numerical HP/MP/Fame:
Line: 1459
com\company\assembleegameclient\ui\StatusBar.class.asasm
AutoNexus:
Line: 4932
com\company\assembleegameclient\objects\Player.class.asasm
Updated Code:
charHp: _-1nm
charMaxHp: _-0J6
Confuse:
Line: 2130
com\company\assembleegameclient\objects\GameObject.class.asasm
Drunk:
Line: 2077
com\company\assembleegameclient\objects\GameObject.class.asasm
Blind:
Line: 2031
com\company\assembleegameclient\objects\GameObject.class.asasm
Hallucinating:
Line: 2482
com\company\assembleegameclient\objects\GameObject.class.asasm
Unstable:
Line: 2974
com\company\assembleegameclient\objects\GameObject.class.asasm
Darkness:
Line: 3028
com\company\assembleegameclient\objects\GameObject.class.asasm
SW Tile Hack:
Line: 4682
com\company\assembleegameclient\objects\Player.class.asasm
No Necromancer Particles:
Line: 11732
_-az\_-8L.class.asasm
HP Bars:
Line: 144
com/company/assembleegameclient/objects/Character.class.asasm
Updated Code:
#set nsCharacter "_-Ll" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-Ko" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-1n6" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-xL" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-t4" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-1OB" ;may be 12S instead found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-1nm" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0J6" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-04P" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-1TE" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-1HC" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
Disable SW Slow Effect:
Line: 1851
com\company\assembleegameclient\objects\GameObject.class.asasm
Modify Speed in SW:
Line: 4724
com\company\assembleegameclient\objects\Player.class.asasm
Update Code:
#set Props _-0l7
#set Speed _-zR
All Tiles SW Tiles are White and the trees have been replaced with Valentines
Remove Loading Screen:
Line: 111
_-0nL\_-10H.class.asasm
Allow Spammable Notifications:
Line: 349
_-1lv\_-0Rd.class.asasm
No Ally Projectiles:
Line: 3248
Line: 3859
com\company\assembleegameclient\objects\Projectile.class.asasm
Updated Code:
#set ownBullet _-0fc
Round Net Jitter:
Line: 682
_-az\JitterWatcher.class.asasm
If you want to modify one of the hacks like changing the nexus value to something else you can find the injected code as .txt files in the RABCDasm folder. Or if you just want to see what my code looks like for the hacks. Just don't change the file names
Virus Scans:
RotMG All in one Tool 1-13.zip - Jotti's malware scan
https://www.virustotal.com/en/file/2...41f8/analysis/
Hope everything makes since! Shoot me a PM or post here if you have suggestions for more tools. I am thinking of adding a few more hacks to be automatically updated as well as developing the client launcher further.
~Matt