I tried this cheat on Day of Infamy, some of the weapons are still glowing. Can you make one for Day of Infamy?
I tried this cheat on Day of Infamy, some of the weapons are still glowing. Can you make one for Day of Infamy?
As I stated in the post the guns are made visible not the person also look in the FAQ at bottom it says that mods need to be enabled on the servers
- - - Updated - - -
EVERYONE I JUST MADE A NEW ONE PLEASE GO TO THIS POST AND WAIT UNTIL APPROVED
https://www.mpgh.net/forum/showthrea...2#post13161242
Impetus420 (10-17-2017)
Works great, thanks OP Do i have to type the commands every time i start the game?
If i helped you in any way, click the Thanks button below.
any way to disable the enhanced player models? Or make them like the other enhanced player models on here so you can tell a difference between friendlies.
Edit: Can see bots through walls but can only see guns through walls on pvp servers.
Last edited by AC-DC989; 11-08-2017 at 11:41 AM.
SomehowI can see the whole player through the walls with this version. I also liked this version more because its not as bright as the second version.
Anyway to keep using orignal weapon models and just use the playermodels?
//Seems like some models from the workshop are working and others arent. Any one has an idea ?
// Playermodels through walls does work on not very much servers :/
Last edited by ghostvisonx22; 11-12-2017 at 12:07 PM.
Arthurion (12-10-2017)
First of all, thank you for this wonderful mod. I had fun with it last night on coop maps. Is there any way to uninstall it?
This doesn't work anymore.
instead, you get:
ignoring material flag 'ignorez'
it says when i past this Steam\steamapps\common\insurgency2\insurgency\cust it works up to \crust and if i remove it i just see a lot of files do i just place it there?
No such variable "$detailroughnessinvertmix" for material "models/player/attachments/ins_attachments_color"
No such variable "$detailroughnessmultiplier" for material "models/player/attachments/ins_attachments_color"
No such variable "$detailroughnessblendfactor" for material "models/player/attachments/ins_attachments_color"
No such variable "$detailroughnessinvertmix" for material "models/player/ins_medium/ins_medium_color"
No such variable "$detailroughnessmultiplier" for material "models/player/ins_medium/ins_medium_color"
No such variable "$detailroughnessblendfactor" for material "models/player/ins_medium/ins_medium_color"
No such variable "$detailroughnessinvertmix" for material "models/player/ins_heavy/ins_heavy_color"
No such variable "$detailroughnessmultiplier" for material "models/player/ins_heavy/ins_heavy_color"
No such variable "$detailroughnessblendfactor" for material "models/player/ins_heavy/ins_heavy_color"
No such variable "$detailroughnessinvertmix" for material "models/player/ins_medium/ins_medium_armor_color"
Error! Flag "$model" is multiply defined in material "models/foliage/planer_tree"!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/static_props/ir_computerlab_station_dm.vmt
VertexlitGeneric,
this is what i get and when i join a game that has mods enabled it still doesnt work/: any help?
anfreoz (10-01-2020)
M0DDER (03-02-2018)