Hello, anyone knows how does player data structure look?
I was only able to find current player offset and structure, but it appears to be different than what i am looking for.
Appreciate any info, even outdated.
But what if it is known in which files 3D character models are stored. Is it possible to create a wallhack based on these files?
its pretty hard to track players array based on 3d model files by loading them to mem, ezzyer is to just find local player xyz pos addr and debug its access and back track it once it shows sign of objects array , usually : mov register, dword ptr [register * 4 + offset], or just any sign of for loop
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Wallhack could actually work in this game. Somehow make your internet connection really bad (like 2000 ping) and use a car. Drive with it to a nearest house and you will see that your car will basically go trough the wall and you will be able to see enemies in the house. So using internet lag exploit could work if you ask me. Not gave it a shot yet though.