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  1. #1
    udkultimate's Avatar
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    Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers



    This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models:

    https://www.indiedb.com/games/fursan...r-idf-soldiers

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    udkultimate's Avatar
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    Fursan al-Aqsa Split Screen Multiplayer on Playstation 3

    https://www.indiedb.com/games/fursan...fursan-al-aqsa


  3. #3
    udkultimate's Avatar
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    Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa!*

    The mayhem is coming soon to PC, PS3, Xbox360...




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    Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:

    https://indiedb.com/games/fursan-al-...0-multiplayer1


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    udkultimate's Avatar
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    Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer

    In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.

    https://www.indiedb.com/games/fursan...en-multiplayer

    It's worth a reading


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    udkultimate's Avatar
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    Fursan al-Aqsa - Enemies AI Update



    https://www.indiedb.com/games/fursan...mies-ai-update

    This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"

    Let's frag!

    In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3.

    Cheers!

  7. #7
    udkultimate's Avatar
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    Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

    In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

    https://www.indiedb.com/games/fursan...ce-for-enemies


  8. #8
    udkultimate's Avatar
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    #FursanAlaqsaGame meets @MORTALKOMBAT!

    Can you guess what I am planning next to my game?

    Cheers!

    #Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality


  9. #9
    udkultimate's Avatar
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    Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

    The basic tech behind it is very simple.

    On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

    So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

    And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

    Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

    It's that simple!

    Cheers!




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    Ticherhaz's Avatar
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    Quote Originally Posted by udkultimate View Post
    Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

    The basic tech behind it is very simple.

    On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

    So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

    And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

    Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

    It's that simple!

    Cheers!



    Is that your PC, may I know your specs PC
    Anything can PM me. I'm from Malaysia.

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    udkultimate (08-01-2020)

  12. #11
    udkultimate's Avatar
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    Quote Originally Posted by Zuhrain View Post


    Is that your PC, may I know your specs PC
    hello mate, yes it is my pc. but it broke, the motherboard burned after 10 years. it was an ASUS ROG G60JX NOTEBOOK I7 QUAD CORE 8GB RAM NVIDIA GTS 360M 1GB VRAM.

    Now I am using my wife's SONY VAIO VPCF111FB I5 DUAL CORE 6GB RAM NVIDIA GTS 300M 1GB RAM. It is less powerful than my ASUS, but at least I can finish the development of my game.

    - - - Updated - - -

    Quote Originally Posted by GooDMan_Shop View Post
    I don't really like
    Ok man, you are free to dislike my game. But I am sure if you download and play it, and if you like shooter games, you will like my game.

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    arunforce's Avatar
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    Quote Originally Posted by udkultimate View Post
    hello mate, yes it is my pc. but it broke, the motherboard burned after 10 years. it was an ASUS ROG G60JX NOTEBOOK I7 QUAD CORE 8GB RAM NVIDIA GTS 360M 1GB VRAM.

    Now I am using my wife's SONY VAIO VPCF111FB I5 DUAL CORE 6GB RAM NVIDIA GTS 300M 1GB RAM. It is less powerful than my ASUS, but at least I can finish the development of my game.

    - - - Updated - - -



    Ok man, you are free to dislike my game. But I am sure if you download and play it, and if you like shooter games, you will like my game.
    If you wanna team up and make some killer games that will make a ton of money HMU. I need driven and skilled devs.



    BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON


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    Gaydow's Avatar
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    Quote Originally Posted by arunforce View Post


    If you wanna team up and make some killer games that will make a ton of money HMU. I need driven and skilled devs.
    battletale reboot? @Flengo @Hero @Time @Wyo

  15. The Following 3 Users Say Thank You to Gaydow For This Useful Post:

    Ahmad (08-17-2020),[MPGH]arunforce (08-02-2020),[MPGH]Time (08-04-2020)

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    Flengo's Avatar
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    Quote Originally Posted by arunforce View Post


    If you wanna team up and make some killer games that will make a ton of money HMU. I need driven and skilled devs.
    I been ready for this dawg lets get it going
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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    Ahmad (08-17-2020),[MPGH]Time (08-04-2020)

  18. #15
    Unknown-Hacker's Avatar
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    Truly amazed. That's a lot of dedication. Hope you succeed.

    Wouldn't making a FPS game had been easier than 3rd person shooter? Allowing you to put more effort on other details.

    Anyways, Great Job!

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    udkultimate (02-08-2020)

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