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  1. #1
    bhfff's Avatar
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    EU Patch 93.03 - Cheat Table

    Table preview: https://i.imgur.com/5i4ESqF.png


    Updating the integrity check: Note: If you have the Steam version you can still use "World Data Editor 2"

    Hotkeys:

    Page Up = Toggle Hitbox Size Modifier
    Numpad 1 = Default Wold Data stats
    Numpad 2 = Combat stats (like instant fall recovery)

    Numpad 8 = Enable Auto Keys
    Numpad 5 = Disable Auto Keys

    Usage:

    Table activation
    Enable the bypass then Master Script.
    I suggest doing it in character selection, so the script will be able to pick your current ContinentID; doing that will help a lot.

    Gathering bot
    I highly recommend using God script, so mobs won't attack you while gathering.
    Under the Tools tab enable Auto Keys and select Auto F (Gathering) as plugin.
    This will simply press F (you can use your own auto macro program if you wish), my script is just optimized for the gathering bot.

    Fishing Assistant
    You can find it under Mods. This script will make any fish 100% catch rate.
    You can customize it!
    Edit the script and select the minimum tier you wish to catch. The script will automatically discard any unwanted tier.

    Under the Tools tab enable Auto Keys and select Auto F (Fishing) as plugin.
    Make sure to activate a lure first and put a fishing rod under the button C in your toolbar

    Magnet Guardian Balls 2:
    Use it to farm as many balls as you can, just move your character a little bit.

    Auto Keys
    If you want to use a custom key or manually changing a key in the script, be sure to use Javascript keycodes.
    Here's a useful link: https://keycode.info/

    Mob Hitbox Modifier
    Many people have been wondering how to use this feature.
    Honestly it's not so complicated, but I'll explain it better here.
    It's a script that is useful for Healers, Ninjas, Sorcerers and Valk.
    Those classes have projectile skills that can (sadly) be abused, the hit is considered clientside so by enlarging the hitbox of a mob you will be able to hit all entities in a loaded area.
    This won't do extra damage, but will help a lot during levelling.

    Easy Broker
    Talk to any npc to open the broker page!

    Known issues:

    Fishing
    There's a rare chance for the Fishing to be stuck in a loop, this is due to a heavy loaded area.
    That means there are too many players, to fix that you can either change ch or lover the rendering distance to a minimum.

    Fast Ladder Climb
    Not a real issue, but you MIGHT see some players go crazy while using a ladder. (client side bug)
    I haven't seen any issue since the recent fix, but who knows.

    Magnet Guardian Balls 2
    You might get disconnected, it's fine.
    Only works in the southern flying mission under velika.
    Note: I've been testing this for a while, but problems such as disconnecting may still occur.

    Teleport
    It shouldn't have any issue, just don't use it too much (I've added a delay to prevent missclicks) or you will be disconnected.
    Stand still for a few seconds and then use it.
    Doesn't work between continents or while on a mount.

    God mode
    Doesn't work while moving
    Doesn't work while attacking
    Increase the distance to 130 if you still get hit with 120 units


    Changelog:
    Code:
    //Main changes
    
    +God mode is much more reliable
    +Rewrote WorldData Editor, now it doesn't use memory to store values. Note: CE might freeze for a few seconds due to the method of finding values.
    +Bypass updated
    +Added Easy Broker (Mods tab)
    +Added Fishing assistant (Mods tab)
    +Added Gathering Bot
    
    +IsGathering varable added (Check Properties tab)
    +IsPlayerAutoMoving variable added (Check Properties tab)
    +IsFishing variable added
    +inCombat variable added
    +ContinentID variable added
    +AutoMoveGoto X/Y/Z added (I will use this in the future)
    
    +Updated Fly Anywhere
    +World Data Editor 2 has an option to change the duration of the jumping animation
    
    +AutoKeys uses less memory and properly self deactivates when user decide to turn it off
    +Auto keys has reliable bot functions
    ~Replaced Magnet with Guardian Balls (Combat tab)
    
    
    //Minor changes
    PVP and PVE tab are now combined into a single category named "Combat mods"
    Added a few Exodor teleport locations
    Fixed Fast Ladder Climb, now it doesn't visually affect other players
    Virusscans:
    https://www.virustotal.com/gui/file-...MA==/detection
    https://virusscan.jotti.org/en-US/fi...job/x5x1ywbnkv

    P.S. If the bypass is outdated I might post it in the comments, so check there.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by bhfff; 05-01-2020 at 06:54 AM. Reason: typo

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  3. #2
    Time's Avatar
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    //approved

    please post back results.

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  5. #3
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    Sweet table I must say, everything works fine. Would like you to solve issues with god mode, but I am pretty happy with what I have so far! Great job, keep up the good work!

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  7. #4
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    Quote Originally Posted by BlaxHousefly View Post
    Sweet table I must say, everything works fine. Would like you to solve issues with god mode, but I am pretty happy with what I have so far! Great job, keep up the good work!
    Thanks for the nice comment.

    I'll see what I can do about god mode

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    sinshredd (05-13-2020)

  9. #5
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    Works fine, Gathering bot doesnt activate tho. Thanks !

  10. #6
    bhfff's Avatar
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    Quote Originally Posted by wertoskiller View Post
    Works fine, Gathering bot doesnt activate tho. Thanks !
    I totally forgot to add that you must enable World Data editor first for that to work.

    Next update I'll remove that need

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  12. #7
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    Mob Hitbox Modifier not working

    How do I make the Mob Hitbox Modifier work I enable hit box size it still doesn't work...

  13. #8
    bhfff's Avatar
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    Quote Originally Posted by mengyang View Post
    How do I make the Mob Hitbox Modifier work I enable hit box size it still doesn't work...
    Read the thread

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  15. #9
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    Quote Originally Posted by bhfff View Post
    Read the thread
    I did I play Valk it doesnt work help me

  16. #10
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    Quote Originally Posted by mengyang View Post
    I did I play Valk it doesnt work help me
    You have to toggle it with Page Up (On/Off), check the hotkeys section up there-- then use slash

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  18. #11
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    Quote Originally Posted by bhfff View Post
    You have to toggle it with Page Up (On/Off), check the hotkeys section up there-- then use slash
    thank u anyone here have a team I can join im new to this game

  19. #12
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    Thumbs up

    Thanks for the excellent share!
    Update: All features seem to be working well!
    Last edited by sinshredd; 05-12-2020 at 12:04 PM.

  20. #13
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    A quick follow-up question regarding hitboxes: What actually counts as a projectile?

    For example, it works fine on some Sorc spells but not on others that still shoot a "projectile." For both healers it works with their auto attack, but those only target one enemy. I got it to work on part of gunner's first skill (the orb) but not the followup beam, while it didn't work on their auto attack at all (which seems to be a "projectile" in the same vein as Priest or Mystic's). I was about to test Archers too to see if any of their skills will work with the feature (Update: They just bug out, but it's pretty funny to watch). I know it wasn't mentioned in your class list, I just like to do my own testing.

    Just looking for further clarification on how it works if possible, in addition to what is written in your first post.
    Last edited by sinshredd; 05-13-2020 at 02:55 AM.

  21. #14
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    Quote Originally Posted by sinshredd View Post
    A quick follow-up question regarding hitboxes: What actually counts as a projectile?

    For example, it works fine on some Sorc spells but not on others that still shoot a "projectile." For both healers it works with their auto attack, but those only target one enemy. I got it to work on part of gunner's first skill (the orb) but not the followup beam, while it didn't work on their auto attack at all (which seems to be a "projectile" in the same vein as Priest or Mystic's). I was about to test Archers too to see if any of their skills will work with the feature (Update: They just bug out, but it's pretty funny to watch). I know it wasn't mentioned in your class list, I just like to do my own testing.

    Just looking for further clarification on how it works if possible, in addition to what is written in your first post.
    Projectile count as objects/entities. This game is made with unreal engine 3, so anything you can spawn is an entity- the rest is a visual overlay on top of a 2d line

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  23. #15
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    Wink

    Thank you really much, been using it. Seen people flying all around the place on tera, Lovely !

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