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    IH-DjsantiX's Avatar
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    good job man
    thx you


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    OMG tnx 100% like ^^

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    “I fear the day technology will surpass our human interaction. The world will have a generation of idiots.” ~Albert Einstein
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    Oh My Gosh .. Omg Heavon! OMG :L! Can i just add these, and then put the names in my hack thread eg: NoBounds();
    and then define it at the top with the address??!!? Like the others you showed me?!


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  6. #5
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    are they still working after update?


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    HAxCodER™'s Avatar
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    how about teleport in no menu hack ?

  8. #7
    Alen's Avatar
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    Quote Originally Posted by HaXcODer View Post
    how about teleport in no menu hack ?
    Modify the player's coordinates / position offsets or whatever you call them.

  9. #8
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    ou on doit mettre les codes source

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    good job !
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  11. #10
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    Good Job - will help me much
    Last edited by D3t0N4t3; 02-08-2011 at 05:03 AM.
    "Give every day the chance to become the best of your life." - Mark Twain




  12. #11
    AskAndHelp's Avatar
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    Code:
    if(CH_teleport == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
    	PositionX = *(float*)(dwPlayerPtr + OFS_X);
    	PositionY = *(float*)(dwPlayerPtr + OFS_Y);
    	PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
      if(GetAsyncKeyState(VK_F10)&1){
    		Telx = PositionX;
    		Tely = PositionY;
    		Telz = PositionZ;}
      if(GetAsyncKeyState(VK_F11)&1){
    		*(float*)(dwPlayerPtr + OFS_X) = Telx;
    		*(float*)(dwPlayerPtr + OFS_Y) = Tely;
    		*(float*)(dwPlayerPtr + OFS_Z) = Telz;	 
    }}}
    Is this some sort of OPK?
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  13. #12
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    Quote Originally Posted by AskAndHelp View Post
    Code:
    if(CH_teleport == 1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
    if(dwPlayerPtr != 0)
    {
    float PositionY = 0.0; float PositionX = 0.0;float PositionZ = 0.0;
    	PositionX = *(float*)(dwPlayerPtr + OFS_X);
    	PositionY = *(float*)(dwPlayerPtr + OFS_Y);
    	PositionZ = *(float*)(dwPlayerPtr + OFS_Z);
      if(GetAsyncKeyState(VK_F10)&1){
    		Telx = PositionX;
    		Tely = PositionY;
    		Telz = PositionZ;}
      if(GetAsyncKeyState(VK_F11)&1){
    		*(float*)(dwPlayerPtr + OFS_X) = Telx;
    		*(float*)(dwPlayerPtr + OFS_Y) = Tely;
    		*(float*)(dwPlayerPtr + OFS_Z) = Telz;	 
    }}}
    Is this some sort of OPK?
    No, it's teleport ,

  14. #13
    AskAndHelp's Avatar
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    Could someone please give me the value for blue walls. I know 1000 is yellow, but does somebody knows the value for blue
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  15. #14
    Alen's Avatar
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    Quote Originally Posted by AskAndHelp View Post
    Could someone please give me the value for blue walls. I know 1000 is yellow, but does somebody knows the value for blue
    Isn't that D3D? Don't you specify the colour yourself?

  16. #15
    AskAndHelp's Avatar
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    Quote Originally Posted by Alen View Post
    Isn't that D3D? Don't you specify the colour yourself?
    No it isn't D3D, because I got it working with yellow and I'm trying diffirent values but I just cant seem to find the right one.
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