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  1. #1
    dhanexlab's Avatar
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    MY BASE DETECTED T_T PLEASE MASTER , HOW WORK HELP ME, PLEASE FIX for my base T_T

    #include "stdafx.h"
    #include <Windows.h>
    #include <iostream>

    //Definacion Granadas
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 2)||(i==263)||(i==272)||(i==288)||(i==313)||(i==33 8)||(i==357)||(i==382)||(i==383)||(i==384)||(i==39 1)||(i==416)||(i==423)||(i==424)||(i==425)||(i==43 8)||(i==473)||(i==481)||(i==500)||(i==513)||(i==51 9)||(i==554))

    //Offsets / Pointers
    #define WeaponMgr 0xB231E4 //addys baru
    #define NoReload 0x2714 // addys baru
    #define NoChangeDelay 0x2718 // addys baru
    #define WeaponDamage 0x818 //addys baru

    float Hithard = 999.0f;
    float FragDmg = 0.0f;

    DWORD WINAPI SndDrv(LPVOID)
    {
    bool onehit = false,
    reload = true,
    fragdmg = true,
    norecoil = true;

    while(true)
    {
    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);

    //hotkeys toggle + beep sounds
    //if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_NUMPAD0) &1) { onehit = true; Beep(512, 100); }
    //if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD1) &1) { reload = true; Beep(512, 100); }
    //if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD2) &1) { fragdmg = true; Beep(512, 100); }

    //one hit kill
    if(onehit)
    {
    if (pWeaponMgr)
    {
    for(int i=0; i<445; i++)
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = Hithard;
    }
    }
    }

    if(norecoil)
    {
    if(pWeaponMgr)
    {
    for(int i=0; i<576; i++)
    {
    DWORD wep = *(DWORD*)(WeaponMgr +(4*i));
    if(wep)
    {
    for(int y=0; y<10; y++)
    {
    *(float*)(wep + 0x225C+y*4) = 0;
    *(float*)(wep + 0x20F4+y*4) = 0;
    *(float*)(wep + 0x1F8C+y*4) = 0;
    *(float*)(wep + 0x1B00+y*4) = 0;
    *(float*)(wep + 0x192C+y*4) = 0;
    *(float*)(wep + 0x0684+y*4) = 0;
    }
    }
    }
    }
    }

    //no reload
    if(reload)
    {
    if (pWeaponMgr)
    {
    for(int i=0; i<445; i++)
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
    }
    }
    }

    //no grenade damage
    if(fragdmg)
    {
    if (pWeaponMgr)
    {
    for(int i=0; i<445; i++)
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = FragDmg;
    }
    }
    }
    Sleep(300);
    }
    }

    bool Rook()
    {
    if(GetModuleHandleA("CShell.dll") != NULL
    && GetModuleHandleA("ClientFx.fxd") != NULL)
    return 1;
    return 0;
    }

    DWORD WINAPI Espera(LPVOID)
    {
    while(!Rook()) Sleep(200);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SndDrv, NULL, NULL, NULL);
    return 0;
    }

    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);

    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    //optional
    MessageBoxA(0, Msg,Title, 0);
    system("failed");

    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
    }
    return true;
    }
    Attached Thumbnails Attached Thumbnails
    SnapShot.jpg  


  2. #2
    kloklo2's Avatar
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    I know the reason it got detected: Leecher + BoB Coder = Detected it was very easy to find the reason lol

  3. #3
    Ryuesi's Avatar
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    Swiftdude base

  4. The Following User Says Thank You to Ryuesi For This Useful Post:

    Sirius Blac (06-04-2012)

  5. #4
    bandi12's Avatar
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    if you post your base it's 100% patched

    I don't post my base here or on other forum's and my base is undetected after 5 XCrap patch and a lot of public hack patch


    don't C+P try learning from old bases and after that make you'r own don't post it and it will not be patched to soon
    Last edited by bandi12; 06-04-2012 at 01:05 PM.
     




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  6. #5
    dhanexlab's Avatar
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    plisss give me new base T_T send me : dhanexlab@gmail.com

    thanks

  7. #6
    -[I]fLuX's Avatar
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    Quote Originally Posted by dhanexlab View Post
    plisss give me new base T_T send me : dhanexlab@gmail.com

    thanks
    no one will give you ud base
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  8. The Following User Says Thank You to -[I]fLuX For This Useful Post:

    Sirius Blac (06-04-2012)

  9. #7
    Sirius Blac's Avatar
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    Quote Originally Posted by dhanexlab View Post
    plisss give me new base T_T send me : dhanexlab@gmail.com

    thanks
    all what u need here https://www.mpgh.net/forum/242-crossf...must-read.html

  10. #8
    Hero's Avatar
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    Answered and closed.
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