I know the reason it got detected: Leecher + BoB Coder = Detected it was very easy to find the reason lol
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
//Definacion Granadas
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==12 6)||(i==135)||(i==209)||(i==210)||(i==240)||(i==26 2)||(i==263)||(i==272)||(i==288)||(i==313)||(i==33 8)||(i==357)||(i==382)||(i==383)||(i==384)||(i==39 1)||(i==416)||(i==423)||(i==424)||(i==425)||(i==43 8)||(i==473)||(i==481)||(i==500)||(i==513)||(i==51 9)||(i==554))
//Offsets / Pointers
#define WeaponMgr 0xB231E4 //addys baru
#define NoReload 0x2714 // addys baru
#define NoChangeDelay 0x2718 // addys baru
#define WeaponDamage 0x818 //addys baru
float Hithard = 999.0f;
float FragDmg = 0.0f;
DWORD WINAPI SndDrv(LPVOID)
{
bool onehit = false,
reload = true,
fragdmg = true,
norecoil = true;
while(true)
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
//hotkeys toggle + beep sounds
//if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_NUMPAD0) &1) { onehit = true; Beep(512, 100); }
//if(GetAsyncKeyState(VK_F10) || GetAsyncKeyState(VK_NUMPAD1) &1) { reload = true; Beep(512, 100); }
//if(GetAsyncKeyState(VK_F11) || GetAsyncKeyState(VK_NUMPAD2) &1) { fragdmg = true; Beep(512, 100); }
//one hit kill
if(onehit)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = Hithard;
}
}
}
if(norecoil)
{
if(pWeaponMgr)
{
for(int i=0; i<576; i++)
{
DWORD wep = *(DWORD*)(WeaponMgr +(4*i));
if(wep)
{
for(int y=0; y<10; y++)
{
*(float*)(wep + 0x225C+y*4) = 0;
*(float*)(wep + 0x20F4+y*4) = 0;
*(float*)(wep + 0x1F8C+y*4) = 0;
*(float*)(wep + 0x1B00+y*4) = 0;
*(float*)(wep + 0x192C+y*4) = 0;
*(float*)(wep + 0x0684+y*4) = 0;
}
}
}
}
}
//no reload
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
}
}
}
//no grenade damage
if(fragdmg)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++)
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + WeaponDamage) = FragDmg;
}
}
}
Sleep(300);
}
}
bool Rook()
{
if(GetModuleHandleA("CShell.dll") != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
DWORD WINAPI Espera(LPVOID)
{
while(!Rook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SndDrv, NULL, NULL, NULL);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
//optional
MessageBoxA(0, Msg,Title, 0);
system("failed");
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0, 0);
}
return true;
}
I know the reason it got detected: Leecher + BoB Coder = Detected it was very easy to find the reason lol
Sirius Blac (06-04-2012)
if you post your base it's 100% patched
I don't post my base here or on other forum's and my base is undetected after 5 XCrap patch and a lot of public hack patch
don't C+P try learning from old bases and after that make you'r own don't post it and it will not be patched to soon
Last edited by bandi12; 06-04-2012 at 01:05 PM.
plisss give me new base T_T send me : dhanexlab@gmail.com
thanks
Sirius Blac (06-04-2012)
all what u need here https://www.mpgh.net/forum/242-crossf...must-read.html
Answered and closed.
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