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    alLeXalLiVe's Avatar
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    I need help with the Cheat Engine :)

    Hello,
    This is my second post my first was on German and someone said i should make a new post on english
    Ok here it is
    A friend of me wants to descrip me how the Cheat Engine and all the scripts works.!
    Now i have two Scripts but i dont know nothing!! Can anyone help me via skype perhaps ?

    Info: I have a server with no BattlEye so i dont need a bypass i think

    These are my two scripts:

    if (isnil "take1") then { take1 = 0;

    hacks = []; // DO NOT EDIT THIS LINE
    pic = []; // DO NOT EDIT THIS LINE
    ///////////////ADD HACK START//////////////////////


    // ADD HACKS BELOW
    // FORMAT: HACK TITLE >> SCRIPT PATH >> FILE NAME >> TYPE
    pic = pic + [""]; hacks = hacks + ["===Debug===","wuat\scripts\!Test.sqf","SQF"];

    (to be continue...)
    (continue)
    pic = pic + [""]; hacks = hacks + ["======== Main only for you ========","wuat\scripts\Repair.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Map Hack","wuat\scripts\marker.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["TelePort","wuat\scripts\teleport.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["TelePort player","wuat\scripts\teleportplayer.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Spawn Big Weapon Crate","wuat\scripts\box.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Small Box","wuat\scripts\small.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Repair","wuat\scripts\Repair.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["======== INVIS ========","wuat\scripts\Repair.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["On","wuat\scripts\invisinit.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Off","wuat\scripts\invisinit.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["======== DayZ Griefing ========","wuat\scripts\Repair.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Give AS50","wuat\scripts\AS50.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Give M4","wuat\scripts\M4.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Remove Gear","wuat\scripts\wuat.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Fix Legs","wuat\scripts\wuat.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["======== Change and kill ========","wuat\scripts\Repair.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["KillMan","wuat\scripts\VehicleOwn.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Sniper","wuat\scripts\skins.sqf","SQF"];

    pic = pic + [""]; hacks = hacks + ["Camo","wuat\scripts\skins.sqf","SQF"];


    ///////////////BE CAREFULL IF YOU ARE EDITING THE NEXT PART ERRORS IN BETWEEN LOADER AND END AND IT WILL CAUSE THE GAME TO HALT/////////////////

    startLoadingScreen [format ["LOADING TERRIBLE HAKE",_nul],"RscDisplayLoadMission"];

    #define GET_DISPLAY (findDisplay 155)
    #define GET_CTRL(a) (GET_DISPLAY displayCtrl ##a)
    #define GET_SELECTED_DATA(a) ([##a] call {_idc = _this select 0;_selection = (lbSelection GET_CTRL(_idc) select 0);if (isNil {_selection}) then {_selection = 0};(GET_CTRL(_idc) lbData _selection)})
    #define KINDOF_ARRAY(a,b) [##a,##b] call {_veh = _this select 0;_types = _this select 1;_res = false; {if (_veh isKindOf _x) exitwith { _res = true };} forEach _types;_res}
    #define balca_VC_vehlist_IDC = 101






    pic = pic + [""]; hacks = hacks + ["======== Weapons ========","wuat\scripts\VehicleOwn.sqf","SQF"];

    hint "Generating Vehicle listings.";
    _kindOf = ["Car"];
    _filter = ["BIS_Steerable_Parachute"];
    _filter1 = ["ParachuteBase"];
    _cfgvehicles = configFile >> "cfgWeapons";

    for "_i" from 0 to (count _cfgvehicles)-1 do {
    _vehicle = _cfgvehicles select _i;
    if (isClass _vehicle) then {
    _veh_type = configName(_vehicle);
    if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")) then {

    pic = pic + [format["%1",getText(_vehicle >> "picture")]];
    hacks = hacks + [format["%1",_veh_type],"wuat\scripts\AddWepon.sqf","SQF"];

    };
    };
    };


    progressLoadingScreen 0.2;


    pic = pic + [""]; hacks = hacks + ["======== Air Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

    hint "Generating Vehicle listings.";
    _kindOf = ["air"];
    _filter = ["BIS_Steerable_Parachute"];
    _filter1 = ["ParachuteBase"];
    _cfgvehicles = configFile >> "cfgVehicles";

    for "_i" from 0 to (count _cfgvehicles)-1 do {
    _vehicle = _cfgvehicles select _i;
    if (isClass _vehicle) then {
    _veh_type = configName(_vehicle);
    if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {
    pic = pic + [format["%1",getText(_vehicle >> "picture")]];
    hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];



    };
    };
    };


    progressLoadingScreen 0.4;

    pic = pic + [""]; hacks = hacks + ["======== Tank Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

    hint "Generating Vehicle listings.";
    _kindOf = ["Tank"];
    _filter = ["BIS_Steerable_Parachute"];
    _filter1 = ["ParachuteBase"];
    _cfgvehicles = configFile >> "cfgVehicles";

    for "_i" from 0 to (count _cfgvehicles)-1 do {
    _vehicle = _cfgvehicles select _i;
    if (isClass _vehicle) then {
    _veh_type = configName(_vehicle);
    if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {

    pic = pic + [format["%1",getText(_vehicle >> "picture")]];
    hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];

    };
    };
    };

    progressLoadingScreen 0.8;

    pic = pic + [""]; hacks = hacks + ["======== Car Vehicle Spawner ========","wuat\scripts\VehicleOwn.sqf","SQF"];

    hint "Generating Vehicle listings.";
    _kindOf = ["Car"];
    _filter = ["BIS_Steerable_Parachute"];
    _filter1 = ["ParachuteBase"];
    _cfgvehicles = configFile >> "cfgVehicles";

    for "_i" from 0 to (count _cfgvehicles)-1 do {
    _vehicle = _cfgvehicles select _i;
    if (isClass _vehicle) then {
    _veh_type = configName(_vehicle);
    if ((getNumber(_vehicle >> "scope")==2)and(getText(_vehicle >> "picture")!="")and(KINDOF_ARRAY(_veh_type,_kindOf) )and!(KINDOF_ARRAY(_veh_type,_filter))and!(KINDOF_ ARRAY(_veh_type,_filter1))) then {

    pic = pic + [format["%1",getText(_vehicle >> "picture")]];
    hacks = hacks + [format["%1",_veh_type],"wuat\scripts\!spawnvehicle2.sqf","SQF"];

    };
    };
    };



    ////////////////////////////////

    progressLoadingScreen 1.0;




    ///////////////ADD HACK END//////////////////////


    progressLoadingScreen 1.5;

    };

    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    // DO NOT EDIT BELOW THIS LINE
    // UNLESS YOU KNOW WHAT YOU ARE DOING
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////
    ////////////////////////////////////////////////

    disableSerialization;
    //ctrlshow [1004,false];
    //ctrlshow [1003,false];
    ctrlshow [1005,false];
    ctrlshow [1012,false];
    //ctrlshow [102,false];
    //ctrlshow [103,false];
    ctrlshow [116,false];
    ctrlshow [121,false];
    ctrlshow [125,false];
    ctrlshow [126,false];
    ctrlshow [127,false];
    ctrlshow [117,false];
    ctrlshow [118,false];
    ctrlshow [128,false];
    ctrlshow [106,false];
    ctrlshow [107,false];
    ctrlshow [1,false];
    ctrlshow [2,false];
    //ctrlshow [1002,false];

    ctrlSetText [1001," GANGSTA GEAR NIGS "];
    ctrlSetText [1002,"Status:"];

    ctrlSetText [101,format["%1 - Team : %2",lifeState player , side player]];
    ctrlSetText [103,format ["STOLEN BY MrPuma/Aquahax - ******: Task : %1",currentTask player ]];
    ctrlSetText [102,format ["%1",worldName]];
    ctrlSetText [102,format ["ARMA 2",worldName]];

    ctrlSetText [104,"Execute"];
    ctrlSetText [105,"EXIT"];
    ctrlSetText [106,"NEXTMENU"];
    ctrlSetText [107,"EXIT"];
    ctrlSetText [108,"Menu"];
    ctrlSetText [1006,"Player List:"];

    //sleep 0.5;

    _T=0;
    _Dev=114;//109


    _side = format["%1",side player];

    lbAdd [_Dev,name player];

    lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

    if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
    if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
    if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
    if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

    _T=_T+1;
    hintsilent "";

    _Dev=114;//109


    _side = format["%1",side player];

    lbAdd [_Dev,"ALL PLAYERS"];

    lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

    if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
    if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
    if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
    if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

    _T=_T+1;
    hintsilent "";


    _Dev=114;//109
    {

    _side = format["%1",side _x];
    if (name _x != name player) then
    {
    lbAdd [_Dev,name _x];

    lbsetpicture [_Dev,_T,"ca\ui\data\flag_none_ca.paa"];

    if (_side == "WEST") then { lbsetpicture [_Dev,_T,"\ca\ui\data\flag_bluefor_ca.paa"]; };
    if (_side == "EAST") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_opfor_ca.paa"];};
    if (_side == "GUERRILA") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_indep_ca.paa"];};
    if (_side == "CIVILIAN") then {lbsetpicture [_Dev,_T,"\ca\ui\data\flag_civil_ca.paa"];};

    _T=_T+1;
    };
    hintsilent "";
    } foreach playableunits;

    lbSetCurSel [_Dev,0];

    /////////////////////////

    progressLoadingScreen 1.0;

    /////////////////////////



    _T = 0;
    _P = 0;
    for [{_fx=0},{_fx<=count(hacks)-1},{_fx=_fx+3}] do
    {

    lbadd [109,format["%1",hacks select _fx]];
    lbsetcolor[109,(lbsize 109)-1,[1,1,.766,0.8]];
    //if (_T == 2) then {lbsetcolor[109,(lbsize 109)-1,[1,1,1,0.4]];};



    lbsetpicture [109,(lbsize 109)-1,format["%1",pic select _P] ];


    //if (_T > 2 ) then { lbsetcolor[109,(lbsize 109)-1,[1,1,1,0.9]]; _T = 0; };
    //_T = _T + 1;
    _P = _P + 1;
    };


    /////////////////////////

    /////////////////////////


    index = lbCurSel 109;
    //hint format["%1",_hacks select index];

    buttonSetAction [125,"hint '125';"];
    buttonSetAction [126,"hint '126';"];
    buttonSetAction [127,"hint '127';"];
    buttonSetAction [104,"[lbtext[109,(lbCurSel 109)],lbtext[114,(lbCurSel 114)],format['%1',hacks select ((lbCurSel 109))*3+1],format['%1',hacks select ((lbCurSel 109))*3+2]] execVM 'wuat\RUN.sqf';"];
    buttonSetAction [105,"closedialog 0;"];
    buttonSetAction [106,"hint '106';"];
    buttonSetAction [107,"closedialog 0;"];
    endLoadingScreen;
    if (isnil "firstrun") then {firstrun = 1;hint "Instructions:\nClick a name then click on the action you want to perform on them. \nThen click execute \n( to do the action on all players click the name) \nALL PLAYERS. \nnote : \nThis message will not be displayed again until you reconnect.";};

    _className = "USBasicWeaponsBox";
    _mypos = getposATL player;
    _dir = getdir player;
    _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
    _magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
    _magicbox setDir _dir;
    _magicbox setposATL _mypos;

    _weapons = [
    "AK_107_kobra",
    "AK_107_GL_kobra",
    "AK_107_GL_pso",
    "AK_107_pso",
    "AK_74_GL",
    "AKS_74_pso",
    "AKS_74_U",
    "AKS_74_UN_kobra",
    "Bizon",
    "G36a",
    "G36C",
    "G36_c_SD_eotech",
    "G36_camo",
    "G36K"
    "M16A4",
    "M16A4_GL",
    "M16A4_ACG_GL",
    "M4A1_HWS_GL_camo",
    "M4A1_HWS_GL_SD_camo",
    "M4A1_RCO_GL",
    "M4A1_Aim_camo",
    "Saiga12K",
    "Pecheneg",
    "PK",
    "RPK_74",
    "KSVK",
    "M40A3",
    "M4SPR",
    "SVD",
    "BAF_AS50_TWS",
    "MakarovSD",
    "M4A3_RCO_Gl_EP1",
    "m240_scoped_EP1",
    "M249_EP1",
    "M249_m145_EP1",
    "M60A4_EP1",
    "MK_48_DES_EP1",
    "M24_des_EP1",
    "SVD_des_EP1",
    "SVD_NSPU_EP1",
    "revolver_gold_EP1",
    "Sa61_EP1",
    "UZI_SD_EP1",
    "BAF_110A1_Aim",
    "BAF_17A2_GPMG",
    "BAF_L85A2_RIS_ACOG",
    "BAF_L85A2_RIS_Holl",
    "BAF_L85A2_RIS_SUSAT",
    "BAF_L85A2_UGL_ACOG",
    "BAF_L85A2_UGL_Holo",
    "BAF_L85A2_UGL_SUSAT",
    "BAF_L86A2_ACOG",
    "BAF_LRR_scoped",
    "BAF_LRR_scoped_w",
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector",
    "Item_Radio"
    ];

    _magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb"
    ];

    _backpack = [
    "DZ_Backpack_EP1"
    ];

    clearWeaponCargoGlobal _magicbox;
    clearMagazineCargoGlobal _magicbox;
    clearBackpackCargoGlobal _magicbox;

    {_magicbox addWeaponCargoGlobal [_x, 200];} forEach _weapons;
    {_magicbox addMagazineCargoGlobal [_x, 200];} forEach _magazine;
    {_magicbox addBackpackCargoGlobal [_x, 200];} forEach _backpack;

    sleep 90;
    deleteVehicle _magicbox;
    if (true) exitWith {};
    I dont know how to save these first file, the second file as a .sgf i think
    Last edited by alLeXalLiVe; 09-10-2012 at 04:45 AM.

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