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  1. #1
    Do not Trade - Blacklisted
    6 Mo. (07/13/15-01/13/16)
    MPGH Member
    Aeroptic's Avatar
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    Jul 2014
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    Blacklight Hacks

    So, I have used a few old detected hacks from A.V.A that only uses chams and walls with a menu. You can't use much more with an injector than walls and chams, no more features are allowed or your game will crash. But the hacks don't work well, can't really see them through walls, they light up in chams if u can see them slightly but not really good hack. So I was wondering if someone has a basic wallhack that works that doesn't really ruin the game for others. Any hack that works well if it's meant for Blacklight, A.V.A, or anything.

    WELCOME TO MINECRAFT ALTS SHOP

    Welcome To my Minecraft account shop I Sell Minecraft Accounts 99% Off Original Price.

    Accounts Will Be Sold For $0.08 EACH!
    I will take gift cards of $5.00 plus for how much accounts you are purchasing.
    For seperate accounts payments must go through paypal!
    TRADES ARE ACCEPTED, MUST NOTIFY ME TRADES IF INTERESTED!

    LIFETIME WARRANTY IF ACCOUNTS STOP WORKING!


    Total Accounts Sold Ever: 64
    Skype: Johnny.Ndregjoni

    [IMG]https://lh6.googleuserconten*****m/-iPZsEQRoLOg/AAAAAAAAAAI/AAAAAAAAAEA/a5-hPvlrXjA/photo.jpg[/IMG]

  2. #2
    Ibrahiman's Avatar
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    Drunk

    a script for C* NoRecoil and NoSpread doesn't work for me Basic ESP 100% work

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Basic ESP"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(BasicESP1, 400)
    registersymbol(BasicESP1)
    aobscanmodule(Entry1, BLR.exe, 31 91 D4 00 00 00 89 44 24 04)
    registersymbol(Entry1)
    label(Return1)
    label(OriginalCode1)
    
    alloc(BasicESP2, 400)
    registersymbol(BasicESP2)
    aobscanmodule(Entry2, BLR.exe, 83 A6 A0 00 00 00 FE 8B 86 BC 00 00 00)
    registersymbol(Entry2)
    label(Return2)
    label(OriginalCode2)
    label(OverWrite2)
    label(Check)
    
    alloc(BasicESP3, 400)
    registersymbol(BasicESP3)
    aobscanmodule(Entry3, BLR.exe, 81 A6 A0 00 00 00 FF EF FF FF 8B 87 64 24 00 00)
    registersymbol(Entry3)
    label(Return3)
    label(OriginalCode3)
    label(OverWrite3)
    label(Storage3)
    registersymbol(Storage3)
    
    label(Address)
    registersymbol(Address)
    
    ////
    ////
    ////
    
    //BLR.GetStackOwnerClass+21B3DF:
    Entry1:
    jmp BasicESP1
    nop
    Return1:
    
    //
    
    BasicESP1:
    mov [ecx+000000D4],00000003
    jmp Return1
    
    OriginalCode1:
    xor [ecx+000000D4],edx
    
    ////
    ////
    ////
    
    //BLR.AK::StreamMgr::CreateDevice+FF38E:
    Entry2:
    jmp BasicESP2
    nop
    nop
    Return2:
    
    //
    
    BasicESP2:
    cmp esi,[Storage3]
    je Check
    jmp OriginalCode2
    
    Check:
    cmp [esi+24],3F800000 // Beta
    jne OriginalCode2
    cmp [esi+2C],3F800000 // Beta
    jne OriginalCode2
    cmp [esi+34],3F800000 // Beta
    jne OriginalCode2
    
    cmp [esi+0E],0D36012F // Depots
    je OverWrite2
    cmp [esi+0E],0D2E012F // Mines
    je OverWrite2
    cmp [esi+0E],0CBF012F // Names
    je OverWrite2
    cmp [esi+0E],0DA9012F // Player Dots
    je OverWrite2
    jmp OriginalCode2
    
    OverWrite2:
    or dword ptr [esi+000000A0],01 // overwrite
    jmp Return2
    
    OriginalCode2:
    and dword ptr [esi+000000A0],-02
    jmp Return2
    
    Address:
    db 00 00 00 00
    
    ////
    ////
    ////
    
    //BLR.AK::StreamMgr::CreateDevice+D4B9D:
    Entry3:
    jmp BasicESP3
    nop
    nop
    nop
    nop
    nop
    Return3:
    
    //
    
    BasicESP3:
    mov [Storage3],esi
    jmp OriginalCode3
    
    OriginalCode3:
    and [esi+000000A0],FFFFEFFF
    jmp Return3
    
    OverWrite3:
    nop
    
    Storage3:
    db 00 00 00 00
    
    ////
    ////
    ////
    
    [disable]
    dealloc(BasicESP1)
    unregistersymbol(BasecESP1)
    unregistersymbol(Entry1)
    
    dealloc(BasicESP2)
    unregistersymbol(BasicESP2)
    unregistersymbol(Entry2)
    
    dealloc(BasicESP3)
    unregistersymbol(BasicESP3)
    unregistersymbol(Entry3)
    unregistersymbol(Storage3)
    
    unregistersymbol(Address)
    
    Entry1:
    xor [ecx+000000D4],edx
    
    Entry2:
    and dword ptr [esi+000000A0],-02
    
    Entry3:
    and [esi+000000A0],FFFFEFFF
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"NoSpread"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(NoSpread1,100)
    label(Entry1)
    label(Return1)
    label(OriginalCode1)
    label(Exit1)
    
    ////
    ////
    ////
    
    BLR.exe+38AD9:
    Entry1:
    jmp NoSpread1
    nop
    nop
    nop
    Return1:
    
    //
    
    NoSpread1:
    //Using struct comparison
    cmp [edi-1E4],3E99999A
    jne OriginalCode1
    cmp [edi-1E0],3E666666
    jne OriginalCode1
    cmp [edi-1DC],3E19999A
    jne OriginalCode1
    jmp Exit1
    
    OriginalCode1:
    inc [edi]
    jmp Exit1
    
    Exit1:
    mov edi,[edi]
    mov ecx,[esp+14]
    jmp Return1
    
    ////
    ////
    ////
    
    [disable]
    dealloc(NoSpread1)
    
    BLR.exe+38AD9:
    inc [edi]
    mov edi,[edi]
    mov ecx,[esp+14]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"NoRecoil"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(NoRecoil, 60)
    aobscanmodule(RecoilEntry, BLR.exe, 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C C7 05 44 D3 39 01 00 00 00 00 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 57 8D 44 24 08 50 56 FF D2 8B 0D 48 D3 39 01 85 C9 74 11 8B 01 8B 15 2C D3 39 01 8B 80 D0 00 00 00 52 FF D0 A1 44 D3 39 01 8B F8 85 C0 75 04 8D 7C 24 08 8B 46 18 0F 57 C0 F3 0F 11 44 24 10 0F B6 10 8D 4C 24 10 40 51 8B 4E 14 89 46 18 8B 14 95 A0 06 3C 01 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 F3 0F 10 07 F3 0F 5C 44 24 10 8B 44 24 14 F3 0F 11 07 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 8D 44 24 04 50 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 D9 44 24 04 8B 44 24 10 D9 E1 5E D9)
    registersymbol(RecoilEntry)
    registersymbol(NoRecoil)
    label(Return)
    label(OriginalCode)
    label(OverWrite)
    
    label(WeaponAddress)
    registersymbol(WeaponAddress)
    
    RecoilEntry:
    jmp NoRecoil
    Return:
    
    NoRecoil:
    //Using struct comparison
    cmp [edi-1A0],3E99999A
    jne OriginalCode
    cmp [edi-19C],3E666666
    jne OriginalCode
    cmp [edi-198],3E19999A
    jne OriginalCode
    cmp [edi-9C],3F19999A
    jne OriginalCode
    cmp [edi-94],40A66666
    jne OriginalCode
    jmp OverWrite
    
    OverWrite:
    //mov [WeaponAddress],edi
    mov [edi],00000000
    jmp OriginalCode
    
    OriginalCode:
    pop edi
    movss [eax],xmm0
    jmp Return
    
    WeaponAddress:
    db 00 00 00 00
    
    [disable]
    dealloc(NoRecoil)
    unregistersymbol(RecoilEntry)
    unregistersymbol(WeaponAddress)
    
    RecoilEntry:
    pop edi
    movss [eax],xmm0
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Last Weapon Fired Data"</Description>
              <Options moHideChildren="1"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"Recoil"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"Ammo Left (Mag)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF00</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Ammo Left (Pouch)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF04</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"Max Ammo"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF08</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Shots Fired"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEF8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Shots Fired 2"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEFC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Shots Fired (Spread Calc)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"FireRate"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEDC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"NoRecoil Struct Compares"</Description>
                  <Options moHideChildren="1"/>
                  <Color>80000008</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE60</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>26</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE64</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>27</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE68</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFF64</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>30</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFF6C</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <CheatCodes>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00438ADB</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00492D7C</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :inc [edi]</Description>
          <Address>00438AD9</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>38AD9</ModuleNameOffset>
          <Before>
            <Byte>15</Byte>
            <Byte>A4</Byte>
            <Byte>07</Byte>
            <Byte>3C</Byte>
            <Byte>01</Byte>
          </Before>
          <Actual>
            <Byte>FF</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>3F</Byte>
            <Byte>8B</Byte>
            <Byte>4C</Byte>
            <Byte>24</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov ecx,[eax]</Description>
          <Address>00492D7C</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>92D7C</ModuleNameOffset>
          <Before>
            <Byte>0F</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>8B</Byte>
            <Byte>08</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>54</Byte>
            <Byte>24</Byte>
            <Byte>04</Byte>
            <Byte>89</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+5C],eax</Description>
          <Address>00486107</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86107</ModuleNameOffset>
          <Before>
            <Byte>09</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>33</Byte>
            <Byte>DB</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>5C</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>84</Byte>
            <Byte>24</Byte>
            <Byte>80</Byte>
            <Byte>09</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+34],esp</Description>
          <Address>00486A26</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86A26</ModuleNameOffset>
          <Before>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>83</Byte>
            <Byte>EC</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>64</Byte>
            <Byte>24</Byte>
            <Byte>34</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>C4</Byte>
            <Byte>57</Byte>
            <Byte>8D</Byte>
            <Byte>54</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00438ADB</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00492D7C</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :inc [edi]</Description>
          <Address>00438AD9</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>38AD9</ModuleNameOffset>
          <Before>
            <Byte>15</Byte>
            <Byte>A4</Byte>
            <Byte>07</Byte>
            <Byte>3C</Byte>
            <Byte>01</Byte>
          </Before>
          <Actual>
            <Byte>FF</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>3F</Byte>
            <Byte>8B</Byte>
            <Byte>4C</Byte>
            <Byte>24</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov ecx,[eax]</Description>
          <Address>00492D7C</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>92D7C</ModuleNameOffset>
          <Before>
            <Byte>0F</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>8B</Byte>
            <Byte>08</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>54</Byte>
            <Byte>24</Byte>
            <Byte>04</Byte>
            <Byte>89</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+5C],eax</Description>
          <Address>00486107</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86107</ModuleNameOffset>
          <Before>
            <Byte>09</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>33</Byte>
            <Byte>DB</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>5C</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>84</Byte>
            <Byte>24</Byte>
            <Byte>80</Byte>
            <Byte>09</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+34],esp</Description>
          <Address>00486A26</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86A26</ModuleNameOffset>
          <Before>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>83</Byte>
            <Byte>EC</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>64</Byte>
            <Byte>24</Byte>
            <Byte>34</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>C4</Byte>
            <Byte>57</Byte>
            <Byte>8D</Byte>
            <Byte>54</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Change of or dword ptr [esi+000000A0],01</Description>
          <Address>00F0EFCA</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>B0EFCA</ModuleNameOffset>
          <Before>
            <Byte>56</Byte>
            <Byte>8B</Byte>
            <Byte>F1</Byte>
            <Byte>74</Byte>
            <Byte>24</Byte>
          </Before>
          <Actual>
            <Byte>83</Byte>
            <Byte>8E</Byte>
            <Byte>A0</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>01</Byte>
          </Actual>
          <After>
            <Byte>32</Byte>
            <Byte>C9</Byte>
            <Byte>8B</Byte>
            <Byte>86</Byte>
            <Byte>A0</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Change of movss [edi],xmm0</Description>
          <Address>00439A1E</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>39A1E</ModuleNameOffset>
          <Before>
            <Byte>10</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>14</Byte>
          </Before>
          <Actual>
            <Byte>F3</Byte>
            <Byte>0F</Byte>
            <Byte>11</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>E9</Byte>
            <Byte>D9</Byte>
            <Byte>65</Byte>
            <Byte>16</Byte>
            <Byte>08</Byte>
          </After>
        </CodeEntry>
      </CheatCodes>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>Entry4</Name>
          <Address>00EE326A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry5</Name>
          <Address>00F0EFCA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RecoilEntryTrue</Name>
          <Address>00439A1E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Sxmm0</Name>
          <Address>084100E5</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Sedi</Name>
          <Address>084100E9</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Storage</Name>
          <Address>00EE488D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Written</Name>
          <Address>07A600A8</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry1</Name>
          <Address> 00D24ACF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry2</Name>
          <Address> 00F0EFEE</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry3</Name>
          <Address> 00EE47FD</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Storage3</Name>
          <Address>079C081B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Address</Name>
          <Address>079C0489</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>
    Last edited by Mayion; 03-14-2015 at 03:31 PM.

  3. #3
    Threadstarter
    Do not Trade - Blacklisted
    6 Mo. (07/13/15-01/13/16)
    MPGH Member
    Aeroptic's Avatar
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    Quote Originally Posted by Ibrahiman View Post
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="16">
      <CheatEntries>
        <CheatEntry>
          <ID>24</ID>
          <Description>"Basic ESP"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(BasicESP1, 400)
    registersymbol(BasicESP1)
    aobscanmodule(Entry1, BLR.exe, 31 91 D4 00 00 00 89 44 24 04)
    registersymbol(Entry1)
    label(Return1)
    label(OriginalCode1)
    
    alloc(BasicESP2, 400)
    registersymbol(BasicESP2)
    aobscanmodule(Entry2, BLR.exe, 83 A6 A0 00 00 00 FE 8B 86 BC 00 00 00)
    registersymbol(Entry2)
    label(Return2)
    label(OriginalCode2)
    label(OverWrite2)
    label(Check)
    
    alloc(BasicESP3, 400)
    registersymbol(BasicESP3)
    aobscanmodule(Entry3, BLR.exe, 81 A6 A0 00 00 00 FF EF FF FF 8B 87 64 24 00 00)
    registersymbol(Entry3)
    label(Return3)
    label(OriginalCode3)
    label(OverWrite3)
    label(Storage3)
    registersymbol(Storage3)
    
    label(Address)
    registersymbol(Address)
    
    ////
    ////
    ////
    
    //BLR.GetStackOwnerClass+21B3DF:
    Entry1:
    jmp BasicESP1
    nop
    Return1:
    
    //
    
    BasicESP1:
    mov [ecx+000000D4],00000003
    jmp Return1
    
    OriginalCode1:
    xor [ecx+000000D4],edx
    
    ////
    ////
    ////
    
    //BLR.AK::StreamMgr::CreateDevice+FF38E:
    Entry2:
    jmp BasicESP2
    nop
    nop
    Return2:
    
    //
    
    BasicESP2:
    cmp esi,[Storage3]
    je Check
    jmp OriginalCode2
    
    Check:
    cmp [esi+24],3F800000 // Beta
    jne OriginalCode2
    cmp [esi+2C],3F800000 // Beta
    jne OriginalCode2
    cmp [esi+34],3F800000 // Beta
    jne OriginalCode2
    
    cmp [esi+0E],0D36012F // Depots
    je OverWrite2
    cmp [esi+0E],0D2E012F // Mines
    je OverWrite2
    cmp [esi+0E],0CBF012F // Names
    je OverWrite2
    cmp [esi+0E],0DA9012F // Player Dots
    je OverWrite2
    jmp OriginalCode2
    
    OverWrite2:
    or dword ptr [esi+000000A0],01 // overwrite
    jmp Return2
    
    OriginalCode2:
    and dword ptr [esi+000000A0],-02
    jmp Return2
    
    Address:
    db 00 00 00 00
    
    ////
    ////
    ////
    
    //BLR.AK::StreamMgr::CreateDevice+D4B9D:
    Entry3:
    jmp BasicESP3
    nop
    nop
    nop
    nop
    nop
    Return3:
    
    //
    
    BasicESP3:
    mov [Storage3],esi
    jmp OriginalCode3
    
    OriginalCode3:
    and [esi+000000A0],FFFFEFFF
    jmp Return3
    
    OverWrite3:
    nop
    
    Storage3:
    db 00 00 00 00
    
    ////
    ////
    ////
    
    [disable]
    dealloc(BasicESP1)
    unregistersymbol(BasecESP1)
    unregistersymbol(Entry1)
    
    dealloc(BasicESP2)
    unregistersymbol(BasicESP2)
    unregistersymbol(Entry2)
    
    dealloc(BasicESP3)
    unregistersymbol(BasicESP3)
    unregistersymbol(Entry3)
    unregistersymbol(Storage3)
    
    unregistersymbol(Address)
    
    Entry1:
    xor [ecx+000000D4],edx
    
    Entry2:
    and dword ptr [esi+000000A0],-02
    
    Entry3:
    and [esi+000000A0],FFFFEFFF
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>21</ID>
          <Description>"NoSpread"</Description>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(NoSpread1,100)
    label(Entry1)
    label(Return1)
    label(OriginalCode1)
    label(Exit1)
    
    ////
    ////
    ////
    
    BLR.exe+38AD9:
    Entry1:
    jmp NoSpread1
    nop
    nop
    nop
    Return1:
    
    //
    
    NoSpread1:
    //Using struct comparison
    cmp [edi-1E4],3E99999A
    jne OriginalCode1
    cmp [edi-1E0],3E666666
    jne OriginalCode1
    cmp [edi-1DC],3E19999A
    jne OriginalCode1
    jmp Exit1
    
    OriginalCode1:
    inc [edi]
    jmp Exit1
    
    Exit1:
    mov edi,[edi]
    mov ecx,[esp+14]
    jmp Return1
    
    ////
    ////
    ////
    
    [disable]
    dealloc(NoSpread1)
    
    BLR.exe+38AD9:
    inc [edi]
    mov edi,[edi]
    mov ecx,[esp+14]
    </AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"NoRecoil"</Description>
          <Options moHideChildren="1"/>
          <Color>80000008</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    alloc(NoRecoil, 60)
    aobscanmodule(RecoilEntry, BLR.exe, 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C C7 05 44 D3 39 01 00 00 00 00 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 57 8D 44 24 08 50 56 FF D2 8B 0D 48 D3 39 01 85 C9 74 11 8B 01 8B 15 2C D3 39 01 8B 80 D0 00 00 00 52 FF D0 A1 44 D3 39 01 8B F8 85 C0 75 04 8D 7C 24 08 8B 46 18 0F 57 C0 F3 0F 11 44 24 10 0F B6 10 8D 4C 24 10 40 51 8B 4E 14 89 46 18 8B 14 95 A0 06 3C 01 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 F3 0F 10 07 F3 0F 5C 44 24 10 8B 44 24 14 F3 0F 11 07 5F F3 0F 11 00 5E 59 C2 08 00 CC CC CC CC 51 0F 57 C0 56 8B 74 24 0C 8B 46 18 8B 4E 14 F3 0F 11 44 24 04 0F B6 10 40 89 46 18 8B 14 95 A0 06 3C 01 8D 44 24 04 50 56 FF D2 FF 46 18 8B 46 18 80 38 41 75 10 8B 4E 14 6A 00 40 56 89 46 18 FF 15 A4 07 3C 01 D9 44 24 04 8B 44 24 10 D9 E1 5E D9)
    registersymbol(RecoilEntry)
    registersymbol(NoRecoil)
    label(Return)
    label(OriginalCode)
    label(OverWrite)
    
    label(WeaponAddress)
    registersymbol(WeaponAddress)
    
    RecoilEntry:
    jmp NoRecoil
    Return:
    
    NoRecoil:
    //Using struct comparison
    cmp [edi-1A0],3E99999A
    jne OriginalCode
    cmp [edi-19C],3E666666
    jne OriginalCode
    cmp [edi-198],3E19999A
    jne OriginalCode
    cmp [edi-9C],3F19999A
    jne OriginalCode
    cmp [edi-94],40A66666
    jne OriginalCode
    jmp OverWrite
    
    OverWrite:
    //mov [WeaponAddress],edi
    mov [edi],00000000
    jmp OriginalCode
    
    OriginalCode:
    pop edi
    movss [eax],xmm0
    jmp Return
    
    WeaponAddress:
    db 00 00 00 00
    
    [disable]
    dealloc(NoRecoil)
    unregistersymbol(RecoilEntry)
    unregistersymbol(WeaponAddress)
    
    RecoilEntry:
    pop edi
    movss [eax],xmm0
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Last Weapon Fired Data"</Description>
              <Options moHideChildren="1"/>
              <Color>80000008</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"Recoil"</Description>
                  <Color>80000008</Color>
                  <VariableType>Float</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>17</ID>
                  <Description>"Ammo Left (Mag)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF00</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>16</ID>
                  <Description>"Ammo Left (Pouch)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF04</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>15</ID>
                  <Description>"Max Ammo"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFF08</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>18</ID>
                  <Description>"Shots Fired"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEF8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>20</ID>
                  <Description>"Shots Fired 2"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEFC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Shots Fired (Spread Calc)"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>19</ID>
                  <Description>"FireRate"</Description>
                  <Color>80000008</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WeaponAddress</Address>
                  <Offsets>
                    <Offset>FFFFFEDC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"NoRecoil Struct Compares"</Description>
                  <Options moHideChildren="1"/>
                  <Color>80000008</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE60</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>26</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE64</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>27</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFE68</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>29</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFF64</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>30</ID>
                      <Description>"No description"</Description>
                      <ShowAsHex>1</ShowAsHex>
                      <Color>80000008</Color>
                      <VariableType>4 Bytes</VariableType>
                      <Address>WeaponAddress</Address>
                      <Offsets>
                        <Offset>FFFFFF6C</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <CheatCodes>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00438ADB</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00492D7C</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :inc [edi]</Description>
          <Address>00438AD9</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>38AD9</ModuleNameOffset>
          <Before>
            <Byte>15</Byte>
            <Byte>A4</Byte>
            <Byte>07</Byte>
            <Byte>3C</Byte>
            <Byte>01</Byte>
          </Before>
          <Actual>
            <Byte>FF</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>3F</Byte>
            <Byte>8B</Byte>
            <Byte>4C</Byte>
            <Byte>24</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov ecx,[eax]</Description>
          <Address>00492D7C</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>92D7C</ModuleNameOffset>
          <Before>
            <Byte>0F</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>8B</Byte>
            <Byte>08</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>54</Byte>
            <Byte>24</Byte>
            <Byte>04</Byte>
            <Byte>89</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+5C],eax</Description>
          <Address>00486107</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86107</ModuleNameOffset>
          <Before>
            <Byte>09</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>33</Byte>
            <Byte>DB</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>5C</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>84</Byte>
            <Byte>24</Byte>
            <Byte>80</Byte>
            <Byte>09</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+34],esp</Description>
          <Address>00486A26</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86A26</ModuleNameOffset>
          <Before>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>83</Byte>
            <Byte>EC</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>64</Byte>
            <Byte>24</Byte>
            <Byte>34</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>C4</Byte>
            <Byte>57</Byte>
            <Byte>8D</Byte>
            <Byte>54</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00438ADB</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :?? </Description>
          <Address>00492D7C</Address>
          <ModuleName/>
          <ModuleNameOffset>0</ModuleNameOffset>
          <Before/>
          <Actual>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After/>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :inc [edi]</Description>
          <Address>00438AD9</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>38AD9</ModuleNameOffset>
          <Before>
            <Byte>15</Byte>
            <Byte>A4</Byte>
            <Byte>07</Byte>
            <Byte>3C</Byte>
            <Byte>01</Byte>
          </Before>
          <Actual>
            <Byte>FF</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>3F</Byte>
            <Byte>8B</Byte>
            <Byte>4C</Byte>
            <Byte>24</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov ecx,[eax]</Description>
          <Address>00492D7C</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>92D7C</ModuleNameOffset>
          <Before>
            <Byte>0F</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>8B</Byte>
            <Byte>08</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>54</Byte>
            <Byte>24</Byte>
            <Byte>04</Byte>
            <Byte>89</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+5C],eax</Description>
          <Address>00486107</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86107</ModuleNameOffset>
          <Before>
            <Byte>09</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>33</Byte>
            <Byte>DB</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>5C</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>84</Byte>
            <Byte>24</Byte>
            <Byte>80</Byte>
            <Byte>09</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Code :mov [esp+34],esp</Description>
          <Address>00486A26</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>86A26</ModuleNameOffset>
          <Before>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>83</Byte>
            <Byte>EC</Byte>
            <Byte>08</Byte>
          </Before>
          <Actual>
            <Byte>89</Byte>
            <Byte>64</Byte>
            <Byte>24</Byte>
            <Byte>34</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>C4</Byte>
            <Byte>57</Byte>
            <Byte>8D</Byte>
            <Byte>54</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Change of or dword ptr [esi+000000A0],01</Description>
          <Address>00F0EFCA</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>B0EFCA</ModuleNameOffset>
          <Before>
            <Byte>56</Byte>
            <Byte>8B</Byte>
            <Byte>F1</Byte>
            <Byte>74</Byte>
            <Byte>24</Byte>
          </Before>
          <Actual>
            <Byte>83</Byte>
            <Byte>8E</Byte>
            <Byte>A0</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
            <Byte>01</Byte>
          </Actual>
          <After>
            <Byte>32</Byte>
            <Byte>C9</Byte>
            <Byte>8B</Byte>
            <Byte>86</Byte>
            <Byte>A0</Byte>
          </After>
        </CodeEntry>
        <CodeEntry>
          <Description>Change of movss [edi],xmm0</Description>
          <Address>00439A1E</Address>
          <ModuleName>BLR.exe</ModuleName>
          <ModuleNameOffset>39A1E</ModuleNameOffset>
          <Before>
            <Byte>10</Byte>
            <Byte>8B</Byte>
            <Byte>44</Byte>
            <Byte>24</Byte>
            <Byte>14</Byte>
          </Before>
          <Actual>
            <Byte>F3</Byte>
            <Byte>0F</Byte>
            <Byte>11</Byte>
            <Byte>07</Byte>
          </Actual>
          <After>
            <Byte>E9</Byte>
            <Byte>D9</Byte>
            <Byte>65</Byte>
            <Byte>16</Byte>
            <Byte>08</Byte>
          </After>
        </CodeEntry>
      </CheatCodes>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>Entry4</Name>
          <Address>00EE326A</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry5</Name>
          <Address>00F0EFCA</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RecoilEntryTrue</Name>
          <Address>00439A1E</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Sxmm0</Name>
          <Address>084100E5</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Sedi</Name>
          <Address>084100E9</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Storage</Name>
          <Address>00EE488D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Written</Name>
          <Address>07A600A8</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry1</Name>
          <Address> 00D24ACF</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry2</Name>
          <Address> 00F0EFEE</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Entry3</Name>
          <Address> 00EE47FD</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Storage3</Name>
          <Address>079C081B</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Address</Name>
          <Address>079C0489</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
    </CheatTable>
    Idk how to code anyone mind just taking this and releasing it? Would make life easier, for u people who know how to code this should take no time since all script is here.
    Last edited by Mayion; 03-14-2015 at 03:32 PM.

    WELCOME TO MINECRAFT ALTS SHOP

    Welcome To my Minecraft account shop I Sell Minecraft Accounts 99% Off Original Price.

    Accounts Will Be Sold For $0.08 EACH!
    I will take gift cards of $5.00 plus for how much accounts you are purchasing.
    For seperate accounts payments must go through paypal!
    TRADES ARE ACCEPTED, MUST NOTIFY ME TRADES IF INTERESTED!

    LIFETIME WARRANTY IF ACCOUNTS STOP WORKING!


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    I second that!!

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    This is a cheatengine cheattable, have fun

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    This is a video that talks a little about scripts like these.
    P.S all CE scripts should be used with ULTIMATE CAUTION
    Since CE is very very detectable




    THE EYES OF THE DAVESTAPO ARE UPON YOU. ANY WRONG YOU DO WE ARE GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE WE GONNA BE




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    Quote Originally Posted by Jov View Post

    This is a video that talks a little about scripts like these.
    P.S all CE scripts should be used with ULTIMATE CAUTION
    Since CE is very very detectable
    That doesn't actually say how to implement the code above to the Cheat Engine. How do we create a Cheat Table from that code?

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    Looking for someone to code a hack with me. C# dev.

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    Quote Originally Posted by krchmar View Post
    That doesn't actually say how to implement the code above to the Cheat Engine. How do we create a Cheat Table from that code?
    To make a ce cheat all you have to do is import or copy and paste the code into the table section in edit




    THE EYES OF THE DAVESTAPO ARE UPON YOU. ANY WRONG YOU DO WE ARE GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE WE GONNA BE




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    Quote Originally Posted by Jov View Post


    To make a ce cheat all you have to do is import or copy and paste the code into the table section in edit
    It shows this error: [string "<?xml version="1.0" encoding="utf-8"?>..."]:1: unexpected symbol near '<'

    So what now?

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    Quote Originally Posted by krchmar View Post
    It shows this error: [string "<?xml version="1.0" encoding="utf-8"?>..."]:1: unexpected symbol near '<'

    So what now?
    Remove the ? After the < if it does not work then its not A valid code




    THE EYES OF THE DAVESTAPO ARE UPON YOU. ANY WRONG YOU DO WE ARE GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE WE GONNA BE




  13. #12
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    Quote Originally Posted by Jov View Post


    Remove the ? After the < if it does not work then its not A valid code
    Gives the same error

    - - - Updated - - -

    Quote Originally Posted by Jov View Post


    Remove the ? After the < if it does not work then its not A valid code
    There is another way to make a table in cheatengine go to memory view by the main screen under the list of things you scanned left side. Than it opens up a menu press tools and go to auto assemble in bottom. I enter the code but I don't get that error. I get an error saying, "you can only have one disable section."

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    Nope that script is not working, he is just trolling us. Just end this discussion.

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    Also by using extreme injector on dlls it makes them undetected again and. @NormenJaydenFBI script does not work, fake




    THE EYES OF THE DAVESTAPO ARE UPON YOU. ANY WRONG YOU DO WE ARE GONNA SEE, WHEN YOU'RE ON MPGH, LOOK BEHIND YOU, 'CAUSE THATS WHERE WE GONNA BE




  16. #15
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    Which DLL's? The ones from 2013? I have tried some and game blocked or hack wasn't working (no menu).

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