You can change the receive resources amount for specific items, for example 10000 wood from one hit could be done like so
Code:
Wood,
Stone,
Metal,
Granite,
Marble,
Oil,
Plastic,
Glass,
Aluminum,
Titanium,
Sand,
Dirt,
IronOre,
OilShale,
Clay,
Gravel,
SandStone,
TitaniumOre,
ObsidianOre,
Sulphur,
VoltronicOre,
SaltexOre,
GarrisonOre,
CrystalisOre,
DarkMatterShale,
IronIngot,
SteelIngot,
TitaniumIngot,
GrapheneIngot,
MonolithiumIngot,
SaltexPowder,
ObsidianPowder,
DarkPowder,
Steel,
Graphene,
Monolithium,
DarkSulphur,
Antimatter,
Water,
Fiber,
RawMeat,
Grass,
Grain,
Charcoal,
Wool,
Fat,
Bone,
Heart,
Blood,
BearHide,
LeatherHide,
RawBird,
Flowers,
Roses,
Stick,
Bread,
CookedMeat,
CookedBird,
Apple,
Berry,
Cabbage,
Carrot,
PlayerHead,
BrownBeans,
BatWing,
DeerSkin,
DuckFeet,
Fang,
Feather,
Flax,
Fuse,
Liver,
RabbitPelt,
Diamond,
GodTears,
WolfPelt,
StoneBlock,
BakedClay,
FireWater,
BurntMeat,
BurntBird,
Count
}
}
namespace CodeHatch
{
using System;
public enum ResourceType
{
Wood,
Stone,
Metal,
Granite,
Marble,
Oil,
Plastic,
Glass,
Aluminum,
Titanium,
Sand,
Dirt,
IronOre,
OilShale,
Clay,
Gravel,
SandStone,
TitaniumOre,
ObsidianOre,
Sulphur,
VoltronicOre,
SaltexOre,
GarrisonOre,
CrystalisOre,
DarkMatterShale,
IronIngot,
SteelIngot,
TitaniumIngot,
GrapheneIngot,
MonolithiumIngot,
SaltexPowder,
ObsidianPowder,
DarkPowder,
Steel,
Graphene,
Monolithium,
DarkSulphur,
Antimatter,
Water,
Fiber,
RawMeat,
Grass,
Grain,
Charcoal,
Wool,
Fat,
Bone,
Heart,
Blood,
BearHide,
LeatherHide,
RawBird,
Flowers,
Roses,
Stick,
Bread,
CookedMeat,
CookedBird,
Apple,
Berry,
Cabbage,
Carrot,
PlayerHead,
BrownBeans,
BatWing,
DeerSkin,
DuckFeet,
Fang,
Feather,
Flax,
Fuse,
Liver,
RabbitPelt,
Diamond,
GodTears,
WolfPelt,
StoneBlock,
BakedClay,
FireWater,
BurntMeat,
BurntBird,