getAutoAttachList().add("trove.exe") --attach to trove
function skip() --performs the skip
local xcoord=readFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
local ycoord=readFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+64")
local zcoord=readFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+68")
local xper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+108")
local xadd=xper*3 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
local yadd=yper*3
local zadd=zper*3
local xdest=xcoord+xadd --calculating the new xyz coords
local ydest=ycoord+yadd
local zdest=zcoord+zadd
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+60",xdest) --Writes speed values
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+64",ydest)
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+68",zdest)
end
lastSpeed=1;
function checkKeys(timer)
if (isKeyPressed(VK_E)) then if lastspeed ~= 2 then speedhack_setSpeed(2) lastSpeed=2 end
else if lastspeed ~= 1 then speedhack_setSpeed(1) lastSpeed=1 end
end
function sprint() --OP speedhack
if main.speedenable.checked == true then
local xper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+00F3EF10]+4]+24]+84]+0]+108")
local xaccel=xper * main.speedf.text
local yaccel=yper * main.speedf.text
local zaccel=zper * main.speedf.text
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+90",xaccel)
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+94",yaccel)
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+98",zaccel)
end
end
function togglespeed() --speedhack toggle for hotkey
if main.speedenable.checked==true then
main.speedenable.checked=false
else
main.speedenable.checked=true
end
end
function jump() --boosts jumps for superjump
if main.superjump.checked==true then
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+94",15)
end
end
function float() --superjump without the jump
writeFloat("[[[[[trove.exe+00F3EF10]+0]+28]+C4]+4]+94",15)
end
getAutoAttachList().add("trove.exe") --attach to trove
function skip() --performs the skip
local xcoord=readFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+60") --Loading in the current xyz coords
local ycoord=readFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+64")
local zcoord=readFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+68")
local xper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+108")
local xadd=xper*3 --calculating distance to be traveled in each direction/currently this travels 3 blocks whichever direction you point, the 3 could be replaced with a differnt number or a variable
local yadd=yper*3
local zadd=zper*3
local xdest=xcoord+xadd --calculating the new xyz coords
local ydest=ycoord+yadd
local zdest=zcoord+zadd
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+60",xdest) --Writes speed values
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+64",ydest)
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+68",zdest)
end
lastSpeed=1;
function checkKeys(timer)
if (isKeyPressed(VK_E)) then if lastspeed ~= 2 then speedhack_setSpeed(2) lastSpeed=2 end
else if lastspeed ~= 1 then speedhack_setSpeed(1) lastSpeed=1 end
end
function sprint() --OP speedhack
if main.speedenable.checked == true then
local xper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+100")
local yper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+104")
local zper=readFloat("[[[[[trove.exe+00F4A4D4]+4]+24]+84]+0]+108")
local xaccel=xper * main.speedf.text
local yaccel=yper * main.speedf.text
local zaccel=zper * main.speedf.text
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+90",xaccel)
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+94",yaccel)
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+98",zaccel)
end
end
function togglespeed() --speedhack toggle for hotkey
if main.speedenable.checked==true then
main.speedenable.checked=false
else
main.speedenable.checked=true
end
end
function jump() --boosts jumps for superjump
if main.superjump.checked==true then
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+94",15)
end
end
function float() --superjump without the jump
writeFloat("[[[[[trove.exe+00F4A4D4]+0]+28]+C4]+4]+94",15)
end
Hey I did try to change the pointer and it worked.... thean the game crashed ops
not a big deal I just have to not run the thing that got it to crash in the first place but there are something whrong cos it won't work any more :)
[IMG]https://media.*******app.net/attachments/760804708775493644/765809439558598676/unknown.png?width=311&height=677[/IMG]
and I did change the pointers.
[IMG]https://cdn.*******app.com/attachments/760804708775493644/765809662536581120/unknown.png[/IMG]
10-14-2020
Mountjester
Quote:
Originally Posted by M1ZO
Hey I did try to change the pointer and it worked.... thean the game crashed ops
not a big deal I just have to not run the thing that got it to crash in the first place but there are something whrong cos it won't work any more :)
[IMG]https://media.*******app.net/attachments/760804708775493644/765809439558598676/unknown.png?width=311&height=677[/IMG]
and I did change the pointers.
[IMG]https://cdn.*******app.com/attachments/760804708775493644/765809662536581120/unknown.png[/IMG]
u dont use hold "SCRIPT" hacker, exemple no-clip, speedhack 2x, 3x or 4x is patched... cause crash