Yes you can get banned on unnamed accounts.
Type: Posts; User: toddddd
Yes you can get banned on unnamed accounts.
That is one way to do it. I cant speak for C#, but in C++ i put the receive function into a loop and would attempt to get size of the packet or how many bytes were still left to get. This is pretty...
I dont believe it works with steam credentials, but you can try. I have only ever used web accounts (so email/password credentials).
You account details have nothing to do with the program...
Okay so you labeled it like this:
ff ff ff ff //key_time
00 // UNSURE WHAT THIS IS, seems to only be one byte
00 00 // key length, since it's 0 no data follow
00 00 00 00 // mapJSON...
https://developer.android.com/training/basics/firstapp/index.html
Theres plenty of resources around here to figure that out. You can always ask for help on the packet protocol on here,...
Yeah try to capture the bytes.
For example, here is the hello packet from my clientless code (minus the opcode/size at the start):
00 07 58 31 36 2e 30 2e 30 ff ff ff fe 00 ac
5a 64 50 6f 51...
I havent ever tried to do it in C# so i cant really say if the code is right or not, but if you are doing RSA and then Base64 it should be right. And it does look like that is what you are doing, so...
I dont quite understand your thought process here. You talk about wanting to make a clientless tradebot (on the phone), but then you want to open the game client on your phone? That would mean it...
All the info needed for how to set it up is located on the ****** wiki. You will need to install/set up 2 libraries, edit a config file with the path to the libraries, open the project file in visual...
The server is not going to check the rest of the packet if the build version is wrong. So just because you get the "server.update_client" response when you send the wrong build version does not mean...
Its on my ****** in the RotMG_Clientless repo, but you have to change to the Daily Login branch. The resources and everything are outdated in that branch, but you can usually get the updated...
Based on the errors, it LOOKS like there is something wrong with your xml files. But that is just a guess. I havent used the ResExtractor on the latest clients and reviewed the files in awhile, so...
The ability to do this has been disabled for awhile now. There is no way to convert a steam account to web account anymore.
You need to update the resources (packets.xml, objects.xml, tiles.xml) and then build the project using visual studios.
Did you get it working yet? I just updated my resources and tested and it worked for me.
edit: looks like the packet_id's didnt even change since the previous build. So should of worked without...
No one here has it. It was never publicly released. Any orape client that is released here is just ripped from the creators site and slightly modified to remove outside links. If you want the client...
Did you make sure to correct the values that got censored by the forum? If you look at the comments on that post you will know what im talking about. Basically anywhere that you see "***************"...
Yes you can make one that does this. Just need to find the objectid of the portal and then send the QuestObjId Packet. It would look something like this:
QuestObjIdPacket questObjId =...
Ive been seeing a lot of people posting lately about the "incorrect portal key" issue. Its something i fixed awhile ago in the release i was always putting out, the fix is pretty simple too. Its just...
It will collect items for multiple days IF the account has multiple days to collect. But yes it does need to be run every day since the account has to login once per day to get the reward. Someone...
You can make one really easily: https://www.mpgh.net/forum/showthread.php?t=1203392
Weird. I just tried to run it with through CMD and it worked no problem for me. I havent tried to run it using the task scheduler though.
I got bored and decided to do some basic math. To go off what a few others have already said: $30k a month is nothing.
First, lets look at some recent job openings for Deca Games:...
This thread doesnt really get updated since everything is over on ******. Go over there it you want to check it out or have any questions on it.
Yup i havent been doing too much as ive lost a...
Eh i think that most people dont mind. The mule creator i released was a script that you run via console so it had no gui interface. The point was to quickly create all the accounts and then open all...