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  1. Thread: x64

    by MemoryThePast
    Replies
    3
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    1,274

    nahhh why would I recode that? I don't even know...

    nahhh why would I recode that? I don't even know what does that function do /mmz and you didn't give enough info. Also if you want to do an asm on x64 you should use MASM instead.
  2. [Help] I already said this on other thread also you can...

    I already said this on other thread also you can check it here

    https://www.mpgh.net/forum/showthread.php?t=1576839
  3. Replies
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    3,830

    hmm why not try hook it and reverse it?

    hmm why not try hook it and reverse it?
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    1,542

    of course it disconnects you since the driver...

    of course it disconnects you since the driver isn't running and it wasn't communicating on codehunter. like I said up here you can get the command using process hacker while crossfire is running and...
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    3,830

    use IDA and search it as Names Window, if it...

    use IDA and search it as Names Window, if it doesn't show use class informer /gewd
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    1,542

    just run the crossfire directly. How? just open...

    just run the crossfire directly. How? just open process hacker and get the command how patchercf2.exe run the crossfire.exe and copy that command and paste it on new notepad then save it as...
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    just made your own loadlibrary that was built on...

    just made your own loadlibrary that was built on x64 then dump it with scylla or any kind dumpers you know as long its x64 built in or just run the crossfire with the driver disabled so you can dump...
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    6,762

    [Source Code] 22_10/22_11 is modification of hitbox or nodes of...

    22_10/22_11 is modification of hitbox or nodes of player, you can bypass it via GAMEPROTO_CS_CLIENTFIRE.

    -ctto awdacwadc
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    6,762

    [Source Code] you shouldn't NOP because its 'CRC' boh1 so you...

    you shouldn't NOP because its 'CRC' boh1 so you should backup it and return it on original just like on weapon CRC AKA bypass 28_3/28_4
  10. Replies
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    6,762

    [Source Code] there is a CRC on modelnode and basicplayerinfo...

    there is a CRC on modelnode and basicplayerinfo its easy to find though you don't need to attach debugger hmmm.
    here is a tip, near the bypass of 28_3/28_4 on weapon CRC
  11. Replies
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    6,762

    [Source Code] you just need to JMP the m_Bypass19_3[0] and...

    you just need to JMP the m_Bypass19_3[0] and m_Bypass19_3[1], and in clientfire you need to hook it and do the stuffs but still useless because those function have CRC, unless you bypass it
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    [Help] awdacwadc already mention it on other thread that...

    awdacwadc already mention it on other thread that CRC was existed inside CF Kernel AC if you want to bypass it you should work at ring 0 too then do the stuffs
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    6,762

    [Source Code] https://www.dropbo*****m/scl/fi/ugup67npd1iuwz1zgg...

    https://www.dropbo*****m/scl/fi/ugup67npd1iuwz1zggx81/cshell_x64_dump_11-22-2023.dll?rlkey=8u8i282ggww7vnth38d91w30y&dl=0

    - - - Updated - - -



    use DIP instead its safer than memory wallhack...
  14. Replies
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    6,762

    [Source Code] CFFPH Address Logs November 26 2023

    // ===============================================//
    // --------> [ Crossfire Logs Started ] <-------- //
    // ===============================================//

    // Crossfire Base Address:...
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    2,460

    [Help] CFPH Pattern x64: ...

    CFPH Pattern x64:



    NetVars::get()->Offset.m_ModelDimension = NetVarManager::get()->GetOffset(xorstr_(_T("m_ModelDimension")), eCShell,...
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    2,277

    [Discussion] hmm i think you can dump the msg id on cf.exe or...

    hmm i think you can dump the msg id on cf.exe or you could go the GAMEPROTO_CS_DAMAGE and follow the xref function and use pseudo of ida then you will see the id of that packet at the start of msgs
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    [Discussion] packet 35 = MSG_CS_CLIENTFIRE // they already...

    packet 35 = MSG_CS_CLIENTFIRE // they already patch this on other region but if you are looking autokill or killmgr for ZA Mode only you can use the
    MSC_CS_DAMAGE or MSG_CS_DAMAGE_OBJECT
  18. Replies
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    [Help] NetVars::get()->Pointer.m_CZoneManMgr =...

    NetVars::get()->Pointer.m_CZoneManMgr = NetVarManager::get()->GetOffset(xorstr_(_T("m_CZoneManMgr")), eCShell, (BYTE*)"\x48\x89\x05\x00\x00\x00\x00\x48\x8B\x8A\x00\x00\x00\x00", "xxx????xxx????", 3,...
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    [Help] uint64_t m_CZoneManMgr = 0x2293310; uint64_t...

    uint64_t m_CZoneManMgr = 0x2293310;
    uint64_t m_NoBugDamage = 0x2FC;


    CFPH Address/Offsets
  20. Thread: cshell

    by MemoryThePast
    Replies
    2
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    1,981

    have you ever tried to dump it with loadlibrary?...

    have you ever tried to dump it with loadlibrary? or dump it in memory? then you can load it on ida or x64dbg
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    4,484

    [Help] xhunter1.sys, kgds.sys and that xldr_thing.exe...

    xhunter1.sys, kgds.sys and that xldr_thing.exe like i said up here i just include that xldr_thing.exe like a driver but i didn't said that thing is a driver /gewd /gewd.
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    [Help] you can include that xldr thing /gewd because it...

    you can include that xldr thing /gewd because it includes like a driver to me xd
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    [Help] if you can bypass that 3 driver you will be good...

    if you can bypass that 3 driver you will be good and you can attach ce and reclass so you can do what stuff you needed
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    [Request] so what is the problem? DIP VTable Hooking in...

    so what is the problem? DIP VTable Hooking in d3d9 still fine and its safe you can try it. but if you really don't want to hook that in d3d9 like you said there, you can use setobjectoutline for...
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    [Request] hmmm try DIP? i think its fine to use it because...

    hmmm try DIP? i think its fine to use it because someone still using it and they don't get dc/ban
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