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Type: Posts; User: 63OR63

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    [Release] The solution is to change the following settings...

    The solution is to change the following settings in counterstrafe_F.ahk, counterstrafe_B.ahk, counterstrafe_L.ahk, counterstrafe_R.ahk:

    move_forward := "vk57"
    move_back := "vk53"
    move_left :=...
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    [Release] Can't post it here, it's against the rules of...

    Can't post it here, it's against the rules of MPGH and law. Can PM, though, I believe.


    Make sure to keep "Lib" folder alongside the .ahk file in the same directory.


    Sorry to hear that, but...
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    [Release] It's working in the background without the need...

    It's working in the background without the need for manual activation.
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    [Release] Nothing, just keep it in the same folder as...

    Nothing, just keep it in the same folder as "DCRF.ahk".
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    [Release] I've played with it 10 minutes ago and it worked...

    I've played with it 10 minutes ago and it worked quite fine. No enough info to give you a hint, though.
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    [Source Code] The answer is already in the OP: I just...

    The answer is already in the OP:


    I just wanted to share this "proof of concept" to maybe inspire some other coder, though the script is functional as it is.
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    [Release] No, it uses GSI to get current weapon data and...

    No, it uses GSI to get current weapon data and auto-generated patterns via my own method. It also has a perfect no-recoil for all existing auto weapons. Maybe I'll release it some day.
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    [Source Code] It works for me and has already saved me many...

    It works for me and has already saved me many rounds ¯\_(ツ)_/¯
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    [Release] Yes, but I don't plan to release it yet.

    Yes, but I don't plan to release it yet.
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    [Release] Update v1.02 -rewritten setting buy binds...

    Update v1.02
    -rewritten setting buy binds mechanics; now should be more reliable

    Updated the first post gerassss Please, approve /pls
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    [Release] The "Left and Right" HUD you're talking about is...

    The "Left and Right" HUD you're talking about is just for demonstration purposes on the video, it's not a part of the script.

    As for double click problems, first check if the script actually run,...
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    [Release] Maybe I hurried with the release before...

    Maybe I hurried with the release before comprehensive testing...
    Nonetheless, an update is ready an hour after release bobo

    Changelog:
    - bugfux: an empty value won't break the buy bind
    -...
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    [Release] CS:GO Buy Helper v1.02

    Copyright © 2019 Георгий Минулин (also known as 63OR63)

    CS:GO Buy Helper is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published...
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    [Release] Describe your problem.

    Describe your problem.
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    Image title change request

    https://i.imgur.com/hmnvE1s.png
    Centered, please.
    Thanks ❤
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    [Source Code] CS:GO Bomb Timer

    Description:

    The idea of making an external bomb timer is not new, it was previously implemented several times in a more elegant way, but then Valve introduced a delay in updating the GameState...
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    [Release] CS:GO Damage Announcer

    Description:
    The goal of this script is to report damage which you've dealt to your opponents to the team chat after your death.
    This is a fork of EasyDMGReportGO by valleyman86. I've implemented a...
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    [Release] CS:GO Counterstrafe

    Description:


    This script manages counterstrafing for you by smartly pressing the opposite direction movement key for the right amount of time. This way stopping will occur almost instantly,...
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    [Release] CS:GO Double Click Rapid Fire v1.2

    Description:

    Most rapid fire scripts have some sort of toggle with On/Off states. This way you have to press the toggle button every time you take pistol, because rapid fire breaks almost all...
  20. [Info] OP is offline. R.I.P.

    OP is offline. R.I.P.
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    Back in 2012 I released an AHK script Universal...

    Back in 2012 I released an AHK script Universal Recoil Reducer
    After some time it got detectable. I can't prove if it was really so, because I never used it after release so never got banned myself,...
  22. Thread: ReShade Xhair

    by 63OR63
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    38,074

    [Outdated] Reshade won't work now unless Valve sign it,...

    Reshade won't work now unless Valve sign it, which is nearly impossible.
    It was fun, while it lasted... Fuck you Volvo!

    As a replacement I suggest you guys use vibranceGUI and some external...
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    [Detected] You should check out my old AHK-based tool:...

    You should check out my old AHK-based tool: Universal Tunable Xhair v3.6
    Or the newer one based on ReShade, which can also be used in fullscreen mode: ReShade Xhair
    These ones have a huge...
  24. Thread: ReShade Xhair

    by 63OR63
    Replies
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    38,074

    [Outdated] I had a question the answer to which may be...

    I had a question the answer to which may be useful for other users:



    If you use resolution differerent from 1920x1080 you should rescale xhair.png and xhair_mask.png to your resolution:
    ...
  25. Thread: ReShade Xhair

    by 63OR63
    Replies
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    38,074

    [Outdated] SweetFX is nothing more than just a library of...

    SweetFX is nothing more than just a library of shaders for ReShade injector of version 2. Version 3 of ReShade implemented a new code rules for shaders, so this Xhair isn't compatible with older...
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