Skilly's educational source.
Type: Posts; User: Invader_Zim
Skilly's educational source.
The client was made in Unity, which is C#, and if my memory is correct, the game is C++.
If you're using this source, you need to know what you're doing, but you probably already do. These tutorials are not going to be watered down, or noob friendly, as the source is not fit for such. I...
The only thing missing from what I provided is correct declaration of variables, as I just wrote out an idealization in notepad, not actual code. I would provide more insight, but I don't have a...
Look at the functions that generate a bag, say dropping an item, or enemy death with loot.
After you get it working, this will give you an idea on how to create a sort of weighted system on...
Don't use FSoD if you want to make a public server, and flash isn't going anywhere, especially around here.
Use options and parameters, look at how toggles work in the client.
If you provided visuals or a better description of what you're talking about, it would be easier for you to get help.
You have to add the objects both in the source and the client.
For the object type you use hexadecimal, start with a high number like 0xf00. Every additional object you make, add 1 to this. If you look at the other objects in your source, you can see they have...
Well you didn't give any links to what you're referring to, but I'm going to guess the server is C#. Also, if you're curious because you want to learn programming, it really isn't necessary for this...
I feel like you could send a packet to the client when the bag is generated, and with that execute the display of text. Definitely plenty of tutorials on flash text, you could even make a movie file...
I assumed it had something to do with mouse position being polled, a variable constantly updated, or something along those lines. I've looked everywhere that mouse move events are located, and also...
Most servers have projectiles client sided, so by changing the radius for hit detection, you create this hack. For easy searching, the default radius is 0.5 tiles.
Your XMLs in the client should match your XMLs in the server. Your client does not have large file with every object in it like your server does, instead it's split up for proper organization. If...
You only need to add your items XML objects to your server and client, and also the sprites to the client as well. Your XML objects have a texture tag, which tells you what sprite sheet and what...
This source is fantastic, very easy to work with. However, there is one important stability issue dealing with mouse movement. If you move your cursor on screen, you will drop frames. I get down to...
It states where to add everything in the post. The XML objects are self explanatory, add descriptors for the new active effects, then the code for those effects.
If you have just ripped an XML object from the production version of the game, you need to make sure that the tags and values are compliant with your source. Object type, ID, class, and texture are...
You need behaviors for the entity.
Did you setup the SDK in Project Settings>Modules>WebMain>Dependencies? I'd recommend using the official updater to get your kit.
You need a proper Flex/Air SDK, with the projector version selected.
Turn off firewall completely, make sure you are using your public IP, and check if your ports are opened properly with an online port checking tool. You then need to add trusted locations for your...
Make sure the client.cs version in the server source matches the version of the client in parameters.as in the client source.
Turn off firewall completely. Set up your computer to have a static IP to your router, this will let you port forward your device. You then use your public IP in the client and server config. It's...