What is the correct return for the automatic D3D9 pointer thread. Mine was return 0;. @DeadLinez said that return 0; causes my hack to crash 2 minutes in game. I tried it and it crashed, so I turned return 0; to return 1; and it still crashed. I turned the function into a void and dropped the return and it still won't work longer than 2 minutes in game.
Windows 7 64 Bit.
Any solution ideas?