Crossfire EU:
DWORD
CShellBase = (DWORD)GetModuleHandleA("CShell.dll");
WeaponMgr:
0x944B10
DWORD WeaponMgr = *(DWORD*)(
CShellBase + 0x944B10);
GhostsPointer:
0x8DDD84
PlayerPtr:
0x30C478
DWORD wPlayerPointer = *(DWORD*)(
CShellBase+0x30C478);
LowRecoil:
0x22A4
0x2310
0x2314
0x2318
NoDelay:
Pointer: 0x944B10
Offset: 2424
Value: 100
NoReload:
Pointer: 0x944B10
Offset: 2420
ShootTroughWalls:
0x468
0x46C
0x470
Pointer: 0x944AFC
NoWeight(MiniSpeed) :
Offset: 0x21DC = -0.20;
Pointer: WeaponMgr
SeeGhosts:
Pointer: 0x8DDD84
Offsets&Value:
0x84 = 300;
0x88 = 300;
0x8C = 300;
0x90 = 300;
DWORD
CShellClient = *(DWORD*)(
CShellBase + 0x3040A0);
NoFlash: (1 sec)
*(int*)(
CShellClient+0xE76C) = 0;
FastDefuse:
Ghost Pointer: DWORD
Ghost = *(DWORD*)(
CShellBase + 0x9C3A60);
Code&Offset&Value:
(
Ghost + 0x84) = (float)3;
Proof that this isnt leeched:
I Made PrintScreens: