Page 9 of 9 FirstFirst ... 789
Results 121 to 122 of 122
  1. #121
    Bordafan's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Posts
    3
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by Xaymar View Post
    It doesn't get reset to 0 until the lure hits the fluid you try to fish out of
    That is exactly the thing that changed. I've checked, and for me, the memory area gets reset to 0 instantly after reeling in. So it's 1 only in the acceptable time-frame for reeling in, not before, not after.

    Quote Originally Posted by Xaymar View Post
    Those two 'unneccessary' parameters are there to allow more than a single bot to run in a single file. I've made my hotkeys spawn new bots inside the same file by just linking the new hotkey to the same function again.
    I didn't remove them completely, I just moved the "Running" to be a static local variable, instead of being passed as a parameter. It works completely the same, just looks a bit cleaner.
    I did remove the other one though, there isn't really a need for two, it's simpler to just check !Running. That might not be logical for your code, but it is for mine. (I moved things around a little bit )

    Quote Originally Posted by Xaymar View Post
    Please don't, it'll most likely get copied and then I get to deal with support for it too.
    Sure, I won't post it. That's why I asked in the first place: I didn't want to cause any trouble!
    Dealing with support is not easy around here... Looks like most people don't even read the last few posts to get the new offset, and just keep whining that it's not working...


    Oh, and the thing I said about boots... I realized I was an idiot. It's not possible to fish with a full inventory, even if the items could easily stack.
    But I found a way to integrate a 100% stable boot throwing method too, so that's a problem of the past.

  2. #122
    khh123's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    help me plz , it cant hook back when a fish on the pole . Thank you

Page 9 of 9 FirstFirst ... 789

Similar Threads

  1. BO2 Rapid Fire + Antirecoil - UNDETECTED [AutoHotkey Script]
    By digi7al in forum Call of Duty Black Ops 2 Coding, Programming & Source Code
    Replies: 47
    Last Post: 08-14-2014, 05:49 PM
  2. AutoHotKey Scripts
    By joker__4ever in forum All Points Bulletin Reloaded Hacks
    Replies: 9
    Last Post: 01-22-2012, 02:57 PM
  3. Do compiled autohotkey scripts get detected?
    By Unrealer in forum Call of Duty Modern Warfare Help
    Replies: 6
    Last Post: 11-23-2011, 12:06 PM
  4. [Release] Black Ops QuickScope AutoHotkey Script for Sph4ack's Aimbot v1.2
    By 63OR63 in forum Call of Duty 7 - Black Ops Hacks & Cheats
    Replies: 45
    Last Post: 01-18-2011, 06:46 PM
  5. [Release] Black Ops QuickScope AutoHotkey Script for Sph4ack's Aimbot v1.0
    By 63OR63 in forum Call of Duty 7 - Black Ops Hacks & Cheats
    Replies: 19
    Last Post: 01-14-2011, 05:41 PM

Tags for this Thread