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  1. #1
    overlord421's Avatar
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    Anyone code in lua & could make some interesting scripts for warhammer vermintide

    So i have found some where that someone has made a dll injectable console for warhammer vermintide i was wondering if there are any lua coders that just want to make some code for a laugh.

    But if you would like direction on what to do then maybe a god mode or no-clip (found a god mode script doesn't work and cant fix have a go ?)

    And i will add a .zip file with everything you will need to find the classes to put something together.
    virustotal.com/en/file/5ad1ad4cf87c1324b2471d39e54ba492342e5e28e1b5b8922d dca5e1a9d9a71a/analysis/1471948840/

    This here is some code
     

    function main_entry()
    local local_player_unit = Managers.playerlayer_from_peer_id(Network.peer_id( )).player_unit
    local network_manager = Managers.state.network
    local pickup_spawn_type_id = NetworkLookup.pickup_spawn_types['dropped']

    local pickup_id = NetworkLookup.pickup_names["first_aid_kit"]
    local rotation1 = Unit.local_rotation(local_player_unit, 0)

    for i = 1, 25 do
    local final_position1 = Unit.local_position(local_player_unit, 0) + Vector3(1 + (i * 0.5), 0, i * 0.5)
    network_manager.network_transmit:send_rpc_server(' rpc_spawn_pickup_with_physics', pickup_id, final_position1, rotation1, pickup_spawn_type_id)
    end
    end

    main_entry()

     

    ScriptBackendItem.award_item("bw_gate_0001")
    ScriptBackendItem.award_item("bw_gate_0002")
    ScriptBackendItem.award_item("bw_gate_0003")
    ScriptBackendItem.award_item("bw_gate_0004")
    ScriptBackendItem.award_item("bw_gate_0005")
    ScriptBackendItem.award_item("bw_gate_0006")
    ScriptBackendItem.award_item("bw_gate_0007")
    ScriptBackendItem.award_item("bw_gate_0008")
    ScriptBackendItem.award_item("bw_gate_0009")
    ScriptBackendItem.award_item("bw_gate_0010")
    ScriptBackendItem.award_item("dr_helmet_0000")
    ScriptBackendItem.award_item("dr_helmet_0001")
    ScriptBackendItem.award_item("dr_helmet_0002")
    ScriptBackendItem.award_item("dr_helmet_0003")
    ScriptBackendItem.award_item("dr_helmet_0004")
    ScriptBackendItem.award_item("dr_helmet_0005")
    ScriptBackendItem.award_item("dr_helmet_0006")
    ScriptBackendItem.award_item("dr_helmet_0007")
    ScriptBackendItem.award_item("dr_helmet_0008")
    ScriptBackendItem.award_item("dr_helmet_0009")
    ScriptBackendItem.award_item("dr_helmet_0010")
    ScriptBackendItem.award_item("dr_helmet_0000")
    ScriptBackendItem.award_item("es_hat_0001")
    ScriptBackendItem.award_item("es_hat_0002")
    ScriptBackendItem.award_item("es_hat_0003")
    ScriptBackendItem.award_item("es_hat_0004")
    ScriptBackendItem.award_item("es_hat_0005")
    ScriptBackendItem.award_item("es_helmet_0001")
    ScriptBackendItem.award_item("es_helmet_0002")
    ScriptBackendItem.award_item("es_helmet_0003")
    ScriptBackendItem.award_item("es_helmet_0004")
    ScriptBackendItem.award_item("es_helmet_0005")
    ScriptBackendItem.award_item("es_hood_0001")
    ScriptBackendItem.award_item("wh_hat_0001")
    ScriptBackendItem.award_item("wh_hat_0002")
    ScriptBackendItem.award_item("wh_hat_0003")
    ScriptBackendItem.award_item("wh_hat_0004")
    ScriptBackendItem.award_item("wh_hat_0005")
    ScriptBackendItem.award_item("wh_hat_0006")
    ScriptBackendItem.award_item("wh_hat_0007")
    ScriptBackendItem.award_item("wh_hat_0008")
    ScriptBackendItem.award_item("wh_hat_0009")
    ScriptBackendItem.award_item("wh_hat_0010")
    ScriptBackendItem.award_item("wh_hat_0011")
    ScriptBackendItem.award_item("ww_hood_0001")
    ScriptBackendItem.award_item("ww_hood_0002")
    ScriptBackendItem.award_item("ww_hood_0003")
    ScriptBackendItem.award_item("ww_hood_0004")
    ScriptBackendItem.award_item("ww_hood_0005")
    ScriptBackendItem.award_item("ww_hood_0006")
    ScriptBackendItem.award_item("ww_hood_0007")
    ScriptBackendItem.award_item("ww_hood_0008")
    ScriptBackendItem.award_item("ww_hood_0009")
    ScriptBackendItem.award_item("ww_hood_0010")
    ScriptBackendItem.award_item("ww_hood_0011")
    Managers.backend:commit()

     

    PlayerUnitHealthExtension = class(PlayerUnitHealthExtension, GenericHealthExtension)
    PlayerUnitHealthExtension.init = function (self, extension_init_context, unit, extension_init_data)
    self.unit = unit
    local is_server = Managers.player.is_server
    self.is_server = is_server
    local health = extension_init_data.health or Unit.get_data(unit, "health")

    if health == -1 then
    self.is_invincible = true
    health = math.huge

    if script_data.damage_debug then
    printf("[GenericUnitDamageExtension] No health information for unit %s", tostring(unit))
    end
    else
    self.is_invincible = true
    end

    self.set_max_health(self, health, true)

    self.unmodified_max_health_changed = false
    self.damage = extension_init_data.damage or 0
    self.state = "alive"
    self.player = extension_init_data.player
    self.game_object_id = extension_init_data.game_object_id
    self.is_bot = not self.player:is_player_controlled()

    return
    end


    -----Edited 25/08/16------
    In the zip file there are two files related to ammo(active_reload_ammo_user_extension.lua)(generi c_ammo_user_extension.lua), would anyone be able to look and see if they can make an infinate ammo or just it restocks the ammo script.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by overlord421; 08-25-2016 at 04:53 AM.

  2. The Following 3 Users Say Thank You to overlord421 For This Useful Post:

    BiGDok1 (10-23-2017),Kachoperro (01-12-2017),lubith (04-20-2017)

  3. #2
    RoPMadM's Avatar
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    https://www.mpgh.net/forum/showthread...7#post11977917

    Why do you spam this thread?
    One is enaugh.

  4. #3
    overlord421's Avatar
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    Quote Originally Posted by RoPMadM View Post


    Why do you spam this thread?
    One is enaugh.
    Im not trying to spam or anything, sorry remove one, just didnt know where to post it / where people will most likely see this

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