function main_entry()
local local_player_unit = Managers.playerlayer_from_peer_id(Network.peer_id( )).player_unit
local network_manager = Managers.state.network
local pickup_spawn_type_id = NetworkLookup.pickup_spawn_types['dropped']
local pickup_id = NetworkLookup.pickup_names["first_aid_kit"]
local rotation1 = Unit.local_rotation(local_player_unit, 0)
for i = 1, 25 do
local final_position1 = Unit.local_position(local_player_unit, 0) + Vector3(1 + (i * 0.5), 0, i * 0.5)
network_manager.network_transmit:send_rpc_server(' rpc_spawn_pickup_with_physics', pickup_id, final_position1, rotation1, pickup_spawn_type_id)
end
end
main_entry()