Code:
//|---------------------------------| Player Client & Offset|---------------------------------|
#define MenuPtr //removed
#define GameStatus 0x12D8068
#define BasicPlayerInfo 0x1760260 //PlayerMgr
#define aCLTPlayerClient 0x1294950
#define CLTPlayerClientOffset 0x78
#define FlyHack 0xA40
#define FlyHackZM 0x948
#define LessRecoil 0x60C
#define LessRecoilZM 0x51C
#define NoSpread 0x5EC
#define NoSpreadZM 0x4FC
#define SuperJump 0x644
#define SuperJumpZM 0x558
//|---------------------------------| Bug Damage |---------------------------------|
#define aNoBug //removed
//|---------------------------------| Fall Damage |---------------------------------|
#define FallDamage 0x18FB418
#define FallDamageOffset 0x4
//|---------------------------------| ESP & Aimbot |---------------------------------|
#define aLTClientShell 0x1268EEC
#define aLTModel 0x12648CC
#define dwCPlayerStart 0x1E8
#define dwCPlayerSize 0xD78
#define MEOffset 0x1F4
//|---------------------------------| WeaponManager & ModelNode |---------------------------------|
#define WeaponMgr 0x18FB438
#define ModelNode 0x18FB364
//|---------------------------------| Weapon |---------------------------------|
#define WeaponStructOffset //removed
#define Bypass28_3 //removed
#define MaxWeapons //removed
#define KnifeNormalAniRate 0x10E8
#define KnifeNormalAniRate1 0x1148
#define KnifeBigshotAniRate 0x10F8
#define Knockback 0x39A0
#define MoveSpeedPenalty 0x124C
#define Range 0xEA8
#define AmmoDamage 0xEB8
#define KnifeNormalAngle 0x10D8
#define KnifeBigshotAngle 0x1108
#define WallShotDamageRatio 0x2878
#define KnifeNormalRange 0x10C8
#define KnifeBigshotRange 0x10F8
#define BoomDurationDamage 0x3811
#define ReloadAnimRatio 0x13B4
#define ChangeWeaponAnimRatio 0x13B8
#define Recoil1 0xBD8
#define Recoil2 0xD40
#define Recoil3 0x33F0
#define Recoil4 0x1674
#define Recoil5 0x17DC
#define Recoil6 0x1944
//|---------------------------------| Dissconnected From Server |---------------------------------|
#define aDC_JMP //removed
#define aDC_CALL //removed
#define aDC_NOP //removed
//|---------------------------------| Shot Through Walls |---------------------------------|
#define WallPointer 0x18FB420
#define EdgeShotEnabled 0x568
#define WallShotEnabled 0x56C
#define PerfectWallShotEnabled 0x570
#define TextureType 0x594
#define Bypass 18_0 //removed
#define Bypass 18_1 //removed
//|---------------------------------| Unlock All Mutants |---------------------------------|
#define oGameUi //removed
#define oNanoPVScreen //removed
#define aOpenMutantScreen //removed
#define oMutant //removed
//|---------------------------------| Invisible & Anti Invisible |---------------------------------|
#define aLTClient 0x1268EE0
#define invisibleoffset 0xA0